Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.

Scheduled Pinned Locked Moved Uncategorized
rpgmemes
52 Posts 37 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T thegreatdarkness@ttrpg.network
    Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
    ? Offline
    ? Offline
    Guest
    wrote last edited by
    #9
    The Pathfinder game i play can be brutal. The party has learned to just nope the fuck out if something looks sketchy. The dm told us at the beginning that the world was "real" and we're just thrown in it, so nothing is level adjusted.
    D 1 Reply Last reply
    0
    • T thegreatdarkness@ttrpg.network
      Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
      ? Offline
      ? Offline
      Guest
      wrote last edited by
      #10
      It's also fun in the other direction. Like Exalted has stat blocks for mortals, but the PCs are literally built to fight entities more powerful than gods. An encounter with a mortal is always just a narration scene even if combat ensues. You can pulverize ten of these guys without breaking a sweat, but do you? What does your choice say about you? Exalted isn't a game about fighting mortals in quantities less than an army, and there is no threat in doing so. Any tension in the scene is purely about what the characters do with essentially unlimited power. And that can be interesting and tense for some groups and in others it's a thirty second aside on the way to fight timeless terrors.
      T 1 Reply Last reply
      1
      0
      • ? Guest
        It's also fun in the other direction. Like Exalted has stat blocks for mortals, but the PCs are literally built to fight entities more powerful than gods. An encounter with a mortal is always just a narration scene even if combat ensues. You can pulverize ten of these guys without breaking a sweat, but do you? What does your choice say about you? Exalted isn't a game about fighting mortals in quantities less than an army, and there is no threat in doing so. Any tension in the scene is purely about what the characters do with essentially unlimited power. And that can be interesting and tense for some groups and in others it's a thirty second aside on the way to fight timeless terrors.
        T This user is from outside of this forum
        T This user is from outside of this forum
        thegreatdarkness@ttrpg.network
        wrote last edited by
        #11
        Exalted literally let's you have your own army of mortals and it functions like an equivalent of grenade in most normal games - something to just throw at the bad guy.
        1 Reply Last reply
        0
        • T thegreatdarkness@ttrpg.network
          Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
          ? Offline
          ? Offline
          Guest
          wrote last edited by
          #12
          The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs' combat encounters should be challenging and even lethal.
          ? ? ? ? 4 Replies Last reply
          0
          • ? Guest
            The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs' combat encounters should be challenging and even lethal.
            ? Offline
            ? Offline
            Guest
            wrote last edited by
            #13
            May be few and far between but I can vouch for it; I had a party like that whom I hated DMing or playing with in their games. Myself though I am as you said someone who prefers the challenge; both exist in large numbers.
            ? 1 Reply Last reply
            1
            0
            • ? Guest
              The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs' combat encounters should be challenging and even lethal.
              ? Offline
              ? Offline
              Guest
              wrote last edited by
              #14
              The number of times my cleric/sorcerer has had to revivify the rest of his party…
              ? 1 Reply Last reply
              0
              • ? Guest
                The number of times my cleric/sorcerer has had to revivify the rest of his party…
                ? Offline
                ? Offline
                Guest
                wrote last edited by
                #15
                If you ain't dying, you ain't trying.
                D ? 2 Replies Last reply
                0
                • ? Guest
                  If you ain't dying, you ain't trying.
                  D This user is from outside of this forum
                  D This user is from outside of this forum
                  dragontypewyvern@midwest.social
                  wrote last edited by
                  #16
                  It is actually bad game design in the sense that there really isn't a decent mechanic to escape monsters. 5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action. The solution is rolling disengage as a series of skill checks (like World of Darkness would...) but then you have to explain how, exactly, a dude in full plate escapes a dragon.
                  T J 2 Replies Last reply
                  0
                  • ? Guest
                    The Pathfinder game i play can be brutal. The party has learned to just nope the fuck out if something looks sketchy. The dm told us at the beginning that the world was "real" and we're just thrown in it, so nothing is level adjusted.
                    D This user is from outside of this forum
                    D This user is from outside of this forum
                    dragontypewyvern@midwest.social
                    wrote last edited by
                    #17
                    Beat the campaign by forcing the DM to explain the logistics of how the monsters find their daily calories
                    S 1 Reply Last reply
                    0
                    • ? Guest
                      Meh, I can make a Swara bastet / Tremere abomination with ranks in Celerity and mage powers and cybernetic arms from that one Pentex supplement who can attack 30 times with enchanted plasma cannons, doing 300d aggravated before Cain gets his first action.
                      D This user is from outside of this forum
                      D This user is from outside of this forum
                      dragontypewyvern@midwest.social
                      wrote last edited by
                      #18
                      Okay you still die
                      1 Reply Last reply
                      0
                      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                        Depends on the level of the PC, and/or if they can come up with a really good reason why a bunch of weak mortals could feasibly defeat a literal god. If the plan is clever enough, fuck the rules and stats. The point is to have fun.
                        D This user is from outside of this forum
                        D This user is from outside of this forum
                        dragontypewyvern@midwest.social
                        wrote last edited by
                        #19
                        It's never the real god, just a physical avatar. There's still a lot of Batman vs Superman narrative horseshit in the idea though "Oh you surprised the guy who moves faster than most speedsters and can hear and see everything around him. Sure, okay, then he leaves and throws an asteroid he found within half a second from orbit before you're done blinking"
                        P 1 Reply Last reply
                        0
                        • T thegreatdarkness@ttrpg.network
                          Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
                          ? Offline
                          ? Offline
                          Guest
                          wrote last edited by
                          #20
                          This is very game dependent. Right now I'm in a pretty brutal one where everyone is branded by the goddess of mind control and we have miniboss encounters with our own former PCs who've been turned into grotesque monsters - but I've also played in games where the PCs were newcomers to Olympus and more or less ended up recreating the first few God of War games.
                          1 Reply Last reply
                          0
                          • T thegreatdarkness@ttrpg.network
                            Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
                            ? Offline
                            ? Offline
                            Guest
                            wrote last edited by
                            #21
                            Cthulhu kills 1D6 Characters per round
                            1 Reply Last reply
                            0
                            • T thegreatdarkness@ttrpg.network
                              Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
                              Z This user is from outside of this forum
                              Z This user is from outside of this forum
                              ziggurat@jlai.lu
                              wrote last edited by
                              #22
                              I am not that much a D&D player, but doesn't it a huge power scale meaning that in the lower levels, it's fairly easy to design a *you fucking loose* encounter. And isn't there *The Tarasque* who is basically a *you fucking loose statblock* I am all for a *choose your fight* approach where you should definitely not mess with someone bigger/stronger especiully without a plan or a lot of explosives. However, I expect that PC can make it out of an *ordinary* fight (just make sure it's not a target shooting practice and put 1-2 PC on the ground). Then if the 13th gen newborns vampire want to fight the 5th gen prince, not my problem if they have to burn their character sheet afterwards. Finally, one of the best rpg out there is *10 candles* where you know from scratch that everyone will die
                              A ? 2 Replies Last reply
                              0
                              • T thegreatdarkness@ttrpg.network
                                Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
                                T This user is from outside of this forum
                                T This user is from outside of this forum
                                Tar_Alcaran
                                wrote last edited by
                                #23
                                The official charactersheet for Caine: https://64.media.tumblr.com/e06763afdbed16a49a0146a2282002a4/tumblr_n6pj41Ch1s1qhuazoo1_540.jpg
                                macnielD 1 Reply Last reply
                                0
                                • ? Guest
                                  The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs' combat encounters should be challenging and even lethal.
                                  ? Offline
                                  ? Offline
                                  Guest
                                  wrote last edited by
                                  #24
                                  To be fair, starting at around level 13 it becomes more challenging to, well, challenge a party without having dragons and shit everywhere. You can almost not build encounters with "normal" enemies anymore.
                                  1 Reply Last reply
                                  1
                                  0
                                  • ? Guest
                                    The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs' combat encounters should be challenging and even lethal.
                                    ? Offline
                                    ? Offline
                                    Guest
                                    wrote last edited by
                                    #25
                                    I mean this meme is built for strawmen that’s what it is
                                    ? 1 Reply Last reply
                                    0
                                    • Z ziggurat@jlai.lu
                                      I am not that much a D&D player, but doesn't it a huge power scale meaning that in the lower levels, it's fairly easy to design a *you fucking loose* encounter. And isn't there *The Tarasque* who is basically a *you fucking loose statblock* I am all for a *choose your fight* approach where you should definitely not mess with someone bigger/stronger especiully without a plan or a lot of explosives. However, I expect that PC can make it out of an *ordinary* fight (just make sure it's not a target shooting practice and put 1-2 PC on the ground). Then if the 13th gen newborns vampire want to fight the 5th gen prince, not my problem if they have to burn their character sheet afterwards. Finally, one of the best rpg out there is *10 candles* where you know from scratch that everyone will die
                                      A This user is from outside of this forum
                                      A This user is from outside of this forum
                                      archpawn@lemmy.world
                                      wrote last edited by
                                      #26
                                      > And isn’t there The Tarasque who is basically a you fucking loose statblock Mostly. They really bungled it in the 2014 statblock. Other editions gave it some combination of ranged attacks, regeneration, a way to cancel flight, and a burrow speed. In 2014, it had none of these. A level 5 Wizard could borrow a Repeating heavy crossbow from an Artificer, repeatedly cast Phantom Steed to stay out of its range, and take it down on its own. Or instead of a wizard, use an Aarakocra from Elemental Evil Player's Companion with 2 levels in Rogue (so it can learn Cunning Action), and it will be able to fly faster than the Tarrasque. Unless you use Chase rules. In 2024, they have a ranged attack and a burrow speed, and they're significantly faster. It's hard to just attack from a safe distance and they can always just head underground. But if you can get 150 feet in the air, you're at an impasse where neither can hurt the other. And a high-level party has a lot of crazy tools at their disposal. The problem isn't enemies that are too hard or too easy. The problem is the GM not knowing ahead of time which it will be.
                                      1 Reply Last reply
                                      0
                                      • T Tar_Alcaran
                                        The official charactersheet for Caine: https://64.media.tumblr.com/e06763afdbed16a49a0146a2282002a4/tumblr_n6pj41Ch1s1qhuazoo1_540.jpg
                                        macnielD This user is from outside of this forum
                                        macnielD This user is from outside of this forum
                                        macniel
                                        wrote last edited by
                                        #27
                                        I like his weakness 🙂 Also shouldn't his sire be Lilith?
                                        1 Reply Last reply
                                        0
                                        • D dragontypewyvern@midwest.social
                                          It is actually bad game design in the sense that there really isn't a decent mechanic to escape monsters. 5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action. The solution is rolling disengage as a series of skill checks (like World of Darkness would...) but then you have to explain how, exactly, a dude in full plate escapes a dragon.
                                          T This user is from outside of this forum
                                          T This user is from outside of this forum
                                          thegreatdarkness@ttrpg.network
                                          wrote last edited by
                                          #28
                                          "Have you seen Kingdom of the Crystal Skull?"
                                          1 Reply Last reply
                                          0

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups