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Chebucto Regional Softball Club

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  3. Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.

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rpgmemes
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  • Z ziggurat@jlai.lu
    I am not that much a D&D player, but doesn't it a huge power scale meaning that in the lower levels, it's fairly easy to design a *you fucking loose* encounter. And isn't there *The Tarasque* who is basically a *you fucking loose statblock* I am all for a *choose your fight* approach where you should definitely not mess with someone bigger/stronger especiully without a plan or a lot of explosives. However, I expect that PC can make it out of an *ordinary* fight (just make sure it's not a target shooting practice and put 1-2 PC on the ground). Then if the 13th gen newborns vampire want to fight the 5th gen prince, not my problem if they have to burn their character sheet afterwards. Finally, one of the best rpg out there is *10 candles* where you know from scratch that everyone will die
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    archpawn@lemmy.world
    wrote last edited by
    #26
    > And isn’t there The Tarasque who is basically a you fucking loose statblock Mostly. They really bungled it in the 2014 statblock. Other editions gave it some combination of ranged attacks, regeneration, a way to cancel flight, and a burrow speed. In 2014, it had none of these. A level 5 Wizard could borrow a Repeating heavy crossbow from an Artificer, repeatedly cast Phantom Steed to stay out of its range, and take it down on its own. Or instead of a wizard, use an Aarakocra from Elemental Evil Player's Companion with 2 levels in Rogue (so it can learn Cunning Action), and it will be able to fly faster than the Tarrasque. Unless you use Chase rules. In 2024, they have a ranged attack and a burrow speed, and they're significantly faster. It's hard to just attack from a safe distance and they can always just head underground. But if you can get 150 feet in the air, you're at an impasse where neither can hurt the other. And a high-level party has a lot of crazy tools at their disposal. The problem isn't enemies that are too hard or too easy. The problem is the GM not knowing ahead of time which it will be.
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    • T Tar_Alcaran
      The official charactersheet for Caine: https://64.media.tumblr.com/e06763afdbed16a49a0146a2282002a4/tumblr_n6pj41Ch1s1qhuazoo1_540.jpg
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      macniel
      wrote last edited by
      #27
      I like his weakness 🙂 Also shouldn't his sire be Lilith?
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      • D dragontypewyvern@midwest.social
        It is actually bad game design in the sense that there really isn't a decent mechanic to escape monsters. 5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action. The solution is rolling disengage as a series of skill checks (like World of Darkness would...) but then you have to explain how, exactly, a dude in full plate escapes a dragon.
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        thegreatdarkness@ttrpg.network
        wrote last edited by
        #28
        "Have you seen Kingdom of the Crystal Skull?"
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        • ? Guest
          Meh, I can make a Swara bastet / Tremere abomination with ranks in Celerity and mage powers and cybernetic arms from that one Pentex supplement who can attack 30 times with enchanted plasma cannons, doing 300d aggravated before Cain gets his first action.
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          thegreatdarkness@ttrpg.network
          wrote last edited by
          #29
          Caine congratulates you on making him laugh before killing you.
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          • T thegreatdarkness@ttrpg.network
            Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
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            Guest
            wrote last edited by
            #30
            I feel like this is one of those "make sure people are on the same page before you start running the rpg". I've had players react very badly to their characters being maimed and stuff (a fairly normal Dark Heresy event), but I've also had some players want a severe tacticool experience. And some people want cozy vibes with some dice rolling. D&D does suffer from a lot of system/setting baggage as well as the expectation that the system works as well from level 1 to 20+. I want to play shadowrun again, for all its flaws
            1 Reply Last reply
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            • T thegreatdarkness@ttrpg.network
              Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
              ? Offline
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              Guest
              wrote last edited by
              #31
              Heroic fantasy vs dark gritty fantasy. Give me heroic fantasy every time.
              T 1 Reply Last reply
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              • D dragontypewyvern@midwest.social
                It's never the real god, just a physical avatar. There's still a lot of Batman vs Superman narrative horseshit in the idea though "Oh you surprised the guy who moves faster than most speedsters and can hear and see everything around him. Sure, okay, then he leaves and throws an asteroid he found within half a second from orbit before you're done blinking"
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                psud@aussie.zone
                wrote last edited by
                #32
                D&D 3.5 characters can scale pretty high
                D 1 Reply Last reply
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                • T thegreatdarkness@ttrpg.network
                  Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
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                  sirblastalot@ttrpg.network
                  wrote last edited by
                  #33
                  No one actually plays dnd like that though...
                  1 Reply Last reply
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                  • D dragontypewyvern@midwest.social
                    Beat the campaign by forcing the DM to explain the logistics of how the monsters find their daily calories
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                    sirblastalot@ttrpg.network
                    wrote last edited by
                    #34
                    A wizard did it.
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                    • ? Guest
                      I mean this meme is built for strawmen that’s what it is
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                      Guest
                      wrote last edited by
                      #35
                      And brother, I brought matches.
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                      • ? Guest
                        May be few and far between but I can vouch for it; I had a party like that whom I hated DMing or playing with in their games. Myself though I am as you said someone who prefers the challenge; both exist in large numbers.
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                        Guest
                        wrote last edited by
                        #36
                        Yep had a player like that. Would also be upset if he couldn't do literally anything he wanted.
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                        • S sirblastalot@ttrpg.network
                          A wizard did it.
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                          Guest
                          wrote last edited by
                          #37
                          This is Pathfinder, kiddo, we don't play around with silly D&D handwaves: Which wizard, and why?
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                          • ? Guest
                            If you ain't dying, you ain't trying.
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                            Guest
                            wrote last edited by
                            #38
                            Win if you can, lose if you must, but always TPK.
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                            • T thegreatdarkness@ttrpg.network
                              Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
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                              mousekeyboard@ttrpg.network
                              wrote last edited by
                              #39
                              You say that, but IIRC there are official DnD statements that gods do not have statblocks because they are too powerful for mortals to even try to fight.
                              ? 1 Reply Last reply
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                              • Z ziggurat@jlai.lu
                                I am not that much a D&D player, but doesn't it a huge power scale meaning that in the lower levels, it's fairly easy to design a *you fucking loose* encounter. And isn't there *The Tarasque* who is basically a *you fucking loose statblock* I am all for a *choose your fight* approach where you should definitely not mess with someone bigger/stronger especiully without a plan or a lot of explosives. However, I expect that PC can make it out of an *ordinary* fight (just make sure it's not a target shooting practice and put 1-2 PC on the ground). Then if the 13th gen newborns vampire want to fight the 5th gen prince, not my problem if they have to burn their character sheet afterwards. Finally, one of the best rpg out there is *10 candles* where you know from scratch that everyone will die
                                ? Offline
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                                Guest
                                wrote last edited by
                                #40
                                Things I have learned in 4 decades of DMing: 1) There is no encounter that cannot be cheesed by creative players 2) Same creative players will also party wipe by doing stupid things like trying to run on lava It's basically impossible to accurately scale encounters beyond astrology and good wishes. I've seen a party of 6th levels get wiped by seven starving goblins in a tower.
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                                • T thegreatdarkness@ttrpg.network
                                  Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
                                  phase@lemmy.8th.worldP This user is from outside of this forum
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                                  phase@lemmy.8th.world
                                  wrote last edited by
                                  #41
                                  Old. Funny but repeated too often. I don't like DnD but even if they once gave stats to Cthulhu, I wouldn't name a game to be better. Why one? On which criteria? Also: I like World of Darkness. I have Vampire, Werewolf, Mage, Changelin, and many add ons. But let's be honest (and troll a bit): Vampire the Masquerade is just a simulation of puberty. The system, when it was released, was awesome but it is way to crunchy for today's standards. If one should bash DnD, then do it with style with modern games: Blades in the Dark, Fate, Dungeon World, Ironsworn,... whatever from this century.
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                                  • P psud@aussie.zone
                                    D&D 3.5 characters can scale pretty high
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                                    dragontypewyvern@midwest.social
                                    wrote last edited by
                                    #42
                                    Not on a Superman or Wonder Woman level but I think you could make a strong argument that Wish fixes (or breaks) everything by itself.
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                                    • D dragontypewyvern@midwest.social
                                      Not on a Superman or Wonder Woman level but I think you could make a strong argument that Wish fixes (or breaks) everything by itself.
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                                      psud@aussie.zone
                                      wrote last edited by
                                      #43
                                      My character that got most close to broken was a Master Of Many Forms druid, though I was playing with a group with two well skilled min-maxers who were ridiculous from the outset at level 3 Wish can't make you great, it can't do much more than the equivalent of about half a level, you need a broken character design from the start Of course there's also support for epic level progression taking you beyond level 20. A druid at level 20 could face an army and win
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                                      • mousekeyboard@ttrpg.networkM mousekeyboard@ttrpg.network
                                        You say that, but IIRC there are official DnD statements that gods do not have statblocks because they are too powerful for mortals to even try to fight.
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                                        Guest
                                        wrote last edited by
                                        #44
                                        When you need to stop your players from trying to fight the Gods.
                                        ? 1 Reply Last reply
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                                        • T thegreatdarkness@ttrpg.network
                                          Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
                                          ? Offline
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                                          Guest
                                          wrote last edited by
                                          #45
                                          Also WoD: Player: I’m a mage I’m literally changing reality, I will cure that vampire. System: vampirism is a curse from God, do you really think you can roll more successes than God?
                                          J 1 Reply Last reply
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