Really fun video. Getting a consistent group together is probably the hardest part of running a game. If you can enjoy a game with even as few as one or two players, that can work well.
I use a few tricks to keep groups going:
- Have six full-time players.
- Have two "on call" players – these are players who are interested but might not be able to commit regularly and are willing to jump in when a spot is open.
- Run with as few as four. This means it takes *five* people cancelling before you can't run a game.
- Run at a consistent time each week.
- Run shorter games – I go for 3 hours.
That's helped me keep multiple groups going for ten years with one group consistent for about 20 years.

slyflourish@ttrpg.network
@slyflourish@ttrpg.network
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Posts
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Your DnD Party is Too Big [the maths of scheduling] -
Tips for creating murder mysteries in my games?I wrote an article with my thoughts on running mysteries here: https://slyflourish.com/running_investigations_and_mysteries.html -
DMG14 Mob Rules - Or How I Learned to Stop Rolling And Love Mass CombatThe new DMG likewise has a big table for figuring out how many rolls would succeed given a target number and number of rolls. I have two approaches I prefer these days: 1. The damage pool. Instead of tracking individual damage, you pool damage in a single tally and remove the last monster hit when it crosses the HP of a monster. Add up all the damage and remove a bunch of monsters with an area attack. 2. Group up sets of monsters into four groups and then roll once for each group. If sixteen skeletons have to save versus a turn undead. Group them into four groups of four and roll four times. We have a handful of ideas like this in Forge of Foes and the Lazy DMs Companion and released them under a CC license here: https://slyflourish.com/lazy_gm_resource_document.html#runninghordes -
Which are (some of) your favourites GM-tips/technique ? And how do you use-them in your games ?I put my top tips here after about 15 years of collecting the best tips from hundreds of GMs: https://slyflourish.com/top_advice.html - Let the Story Unfold at the Table - Set Up Situations and Let the Characters Navigate Them - Be On the Characters Side - Use Tools and Techniques that Help You Prepare to Improvise - Focus on your Next Game - Build Your World, Campaign, and Adventures from the Characters Outwards - Pay Attention to Pacing - Focus on the Fiction First and Mechanics Second