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Chebucto Regional Softball Club

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  3. DOOM: The Dark Ages Has Reportedly Sold Less Than 1 Million Copies
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

DOOM: The Dark Ages Has Reportedly Sold Less Than 1 Million Copies

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    robotzap10000@feddit.nlR This user is from outside of this forum
    robotzap10000@feddit.nlR This user is from outside of this forum
    robotzap10000@feddit.nl
    wrote last edited by
    #6
    >DRM, required raytracing, $80 No thanks, I can wait.
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      Guest
      wrote last edited by
      #7
      My teenage nephew, fresh off of regurgitating talking points about how $80 Nintendo games were total ripoffs, happily bought Doom on launch for $70 (with whose money I do not know), beat it in less than a week, and then raved about it in a phone call for over an hour, eager to experience any upcoming DLC. So, uh, that's the audience, I guess?
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      • ? Guest
        Sorry but what you mean with day 1 releases?
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        Guest
        wrote last edited by
        #8
        They released on game pass the same day the game launched everywhere else.
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        • robotzap10000@feddit.nlR robotzap10000@feddit.nl
          >DRM, required raytracing, $80 No thanks, I can wait.
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          absolutelynotavelociraptor@sh.itjust.works
          wrote last edited by
          #9
          Ohhhh raytracing is required? Awesome, I can't play it so I guess I don't even have a reason to follow it for price drops. Oh well, Selaco's new campaign act is about to drop, I'll guess I will give it a rerun instead of playing doom.
          robotzap10000@feddit.nlR M 2 Replies Last reply
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          • A absolutelynotavelociraptor@sh.itjust.works
            Ohhhh raytracing is required? Awesome, I can't play it so I guess I don't even have a reason to follow it for price drops. Oh well, Selaco's new campaign act is about to drop, I'll guess I will give it a rerun instead of playing doom.
            robotzap10000@feddit.nlR This user is from outside of this forum
            robotzap10000@feddit.nlR This user is from outside of this forum
            robotzap10000@feddit.nl
            wrote last edited by
            #10
            It's not like the game can't launch without a newish GPU, it'll just run like ass.
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            • ? Guest
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              wrote last edited by
              #11
              Good. [Fuck Microsoft.](https://bdsmovement.net/microsoft)
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              • ? Guest
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                wrote last edited by
                #12
                Can't even play the game. I can spend as much time in the menu and settings as I want, watch the first cutscene just fine... but as soon as I enter the game it freezes within 1 minute every time. Literally unplayable. I've tried tweaks I found online, tried new drivers (the version mentioned in the launcher) and the previous driver version recommended on the official website and no changes. Womp womp. Installed Doom 2016 and enjoying it again.
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                • ? Guest
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                  wrote last edited by
                  #13
                  Well i rather enjoy it. The mecha and dragon sections are a bit basic but the main combat is fun and fresh.
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                    cancermancer@sh.itjust.works
                    wrote last edited by
                    #14
                    Game runs like shit so I'm not buying it.
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                    • ? Guest
                      Well i rather enjoy it. The mecha and dragon sections are a bit basic but the main combat is fun and fresh.
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                      wrote last edited by
                      #15
                      I'm pretty sure the game is enjoyable, but is it really $70 (Or in case of EU 80€ which to be crystal clear is a fucking joke of a price) enjoyable? I thought about buying Doom TDA but when I saw the price tag I decided to buy V Rising instead. I'm pretty sure for more than half the price I'm getting as much enjoyment out of V Rising as I would out of Doom TDA. My issue with the increase of premium pricing is mainly pragmatic. There's no reason to pay that price when you could get just as good or better games cheaper.
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                      • ? Guest
                        I'm pretty sure the game is enjoyable, but is it really $70 (Or in case of EU 80€ which to be crystal clear is a fucking joke of a price) enjoyable? I thought about buying Doom TDA but when I saw the price tag I decided to buy V Rising instead. I'm pretty sure for more than half the price I'm getting as much enjoyment out of V Rising as I would out of Doom TDA. My issue with the increase of premium pricing is mainly pragmatic. There's no reason to pay that price when you could get just as good or better games cheaper.
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                        wrote last edited by
                        #16
                        I pirate about 99% of the games i play until they go on sale for under $20. I dont think $70 for any game is fair, but i make an exception for doom games because they are my absolute favorites. For me personally its worth it, but i wouldn't recommend it at full price to anyone who isnt a hardcore doom fan.
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                        • ? Guest
                          That's what Microsoft wanted. Me and a friend bought a month of game pass to play through Oblivion and Doom Dark Ages then unsubscribed. I doubt they're going to keep doing day 1 releases in the long run because this might be hurting their game studios.
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                          wrote last edited by
                          #17
                          You subscribing to Game Pass is exactly what they want and why they keep so many studios.
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                          • ? Guest
                            I pirate about 99% of the games i play until they go on sale for under $20. I dont think $70 for any game is fair, but i make an exception for doom games because they are my absolute favorites. For me personally its worth it, but i wouldn't recommend it at full price to anyone who isnt a hardcore doom fan.
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                            wrote last edited by
                            #18
                            Game prices haven't followed inflation because the market kept growing so fast that they made it up on gross revenue. That's coming to an end (hence the post-lockdown market contraction and layoffs), so expect prices to go up by at least $10 every generation from now on.
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                              wrote last edited by
                              #19
                              Played and it was parry hell. And by that I mean just keep parrying super easy but like so often. If this was reskined as captain America game it would make plenty of sense but as a doom game meh. They took out what made the game fun. We literally just turned off the music it was so not engaging. Plus hardly any rip and tearing. Felt like someone's grandma edited the game to be less cool.
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                                verilyfemme@lemmy.blahaj.zone
                                wrote last edited by
                                #20
                                Maybe they should have just made another Hexen and left DOOM as DOOM.
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                                  wrote last edited by
                                  #21
                                  I have an Xbox s and x. If I had paid full price and only had an s, I would have rioted. It looks like Vaseline got smeared all over my tv screen to get it to run on that thing. The framerate is good, but it has to down res so much it looks awful and actually detracts from the experience. Tbh, the x runs awesome and looks great, but you do need a decent system to run it.
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                                    wrote last edited by
                                    #22
                                    I bought it for the Xbox X. Runs amazing but I get why people would skip. DRM and forced raytracing is pretty sucky. I’ve already beaten it and am on my second play through. I’ve been a Doom addict since childhood when I played Knee-deep in the Dead.
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                                    • A absolutelynotavelociraptor@sh.itjust.works
                                      Ohhhh raytracing is required? Awesome, I can't play it so I guess I don't even have a reason to follow it for price drops. Oh well, Selaco's new campaign act is about to drop, I'll guess I will give it a rerun instead of playing doom.
                                      M This user is from outside of this forum
                                      M This user is from outside of this forum
                                      mindbleach@sh.itjust.works
                                      wrote last edited by
                                      #23
                                      There was a tech talk about Quake 3 - surprisingly not by Carmack - which highlighted how id is technologically conservative. Quake 3 was their first game with no software renderer, and it still asked for nothing but OpenGL 1.1 and a Pentium II. It somehow featured curved surfaces, volumetric fog, and believe it or not, shadow volumes. Dynamic lighting was all Blinn-Phong from 1977. Static lighting was one (1) 128x128 lightmap, for dramatic gradients all over a stadium-sized level. Doom 3 had steeper system requirements because it still did shadow volumes on the CPU and re-rendered most of the scene for each of them. But if you look at a screenshot with lighting disabled, the polygon count was closer to Quake 2, with bump maps adding all of the detail. Rage, with its unique texel for every square inch of its gigantic world, could both run on an original iPhone and stream from a DVD on Xbox 360. So it's really fucking weird to see them demand raytracing. Look: I've been following real-time raytracing on GPUs since 2009, when Ray Tracey on Blogspot coerced it out of his GTX 300-series. It seemed like an obvious choice, once we figured out how to use fewer rays. (Blending with past frames was an ugly kludge; obviously that wouldn't continue.) I had mixed feelings when Nvidia made it yet another proprietary anticompetitive gimmick. I do not understand how modern cards have hardware specifically for this thing - and it still chugs. It just uses *more* rays. Like your low-frequency indirect lighting needs multiple samples per-pixel, instead of updating some probes. Quake 3's volumetric fog used naive raymarching. By the PS3 era we'd figured out you can do it badly, per-pixel, and then blur. OpenGL 1.1 didn't do "blur." OpenGL 1.1 barely "per-pixel." id Software did it the hard way, in tiny steps, on the CPU. And yet it still ran great, because they did it *per vertex,* and blended across wobbling triangles, and it looked fucking great. I'm tempted toward an "eat hot chip and lie" rant about modern developers who can't imagine doing anything only a thousand times per frame.
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                                        console_modder@sh.itjust.works
                                        wrote last edited by
                                        #24
                                        Had a lot of fun with Doom 2016, and I fucking loved Eternal. However, it wouldn't feel right to support id Software with the way they treated Mick Gordon, especially with all the work he put into the soundtracks for both of the games. Plus the dragon and mech parts looked really weird in Dark Ages. I have a friend who did play the game and he wasn't too impressed, and he said that the dragon and mech parts were basically really boring on-rails sections. I don't feel like I'm missing anything not playing it
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                                        • V verilyfemme@lemmy.blahaj.zone
                                          Maybe they should have just made another Hexen and left DOOM as DOOM.
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                                          wrote last edited by
                                          #25
                                          damn! yeah forreal
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