Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. Skill checks
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Skill checks

Scheduled Pinned Locked Moved Uncategorized
114 Posts 63 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Guest
    (in D&D at least)
    G This user is from outside of this forum
    G This user is from outside of this forum
    IndescribablySad@threads.net
    wrote last edited by
    #6
    They can’t crit, but success can determined by numerical thresholds that the dm sets, and they just so happen to align with rolling a 12 for success, 20 for glorious accomplishment, and 1 for terrible snafu.
    1 Reply Last reply
    1
    0
    • ? Guest
      (in D&D at least)
      ? Offline
      ? Offline
      Guest
      wrote last edited by
      #7
      Rule of cool If something sounds fun it’s happening at my table. If you roll a 20 on persuasion or something we’re going to have fun, but I’m not turning characters into literal gods (though that did happen one game)
      1 Reply Last reply
      0
      • ? Guest
        (in D&D at least)
        B This user is from outside of this forum
        B This user is from outside of this forum
        bartydecanter@lemmy.sdf.org
        wrote last edited by
        #8
        They absolutely do, and the bonus effects are listed in the description of each skill action. Oh. you mean in D&D. *washes hands*
        ? ? 2 Replies Last reply
        0
        • ? Guest
          (in D&D at least)
          ? Offline
          ? Offline
          Guest
          wrote last edited by
          #9
          ![](https://sh.itjust.works/pictrs/image/f3295e71-046c-4070-b21e-d48b07433c89.jpeg)
          ? 1 Reply Last reply
          0
          • ? Guest
            (in D&D at least)
            ? Offline
            ? Offline
            Guest
            wrote last edited by
            #10
            They do in PF2e. And it rocks
            ? ? 2 Replies Last reply
            0
            • ? Guest
              (in D&D at least)
              ? Offline
              ? Offline
              Guest
              wrote last edited by
              #11
              Depends what system you're playing
              1 Reply Last reply
              1
              0
              • ? Guest
                (in D&D at least)
                ? Offline
                ? Offline
                Guest
                wrote last edited by
                #12
                I... did not realize that, I guess it makes sense, but I also think the concept of a skill check being able to do something analagous to critting is actually a good idea, if other rules or the scenario ... fit this as a mechanic.
                1 Reply Last reply
                0
                • ? Guest
                  (in D&D at least)
                  ? Offline
                  ? Offline
                  Guest
                  wrote last edited by
                  #13
                  I like the idea of extraordinary luck given to players. Giving everything they do a 5% chance of incredible success no matter the difficulty is such a small tweak to let some really hilarious, or awesome things play out. And they will take more risks knowing there is potentially a great reward. How do you balance this? 5% chance of terrible failure no matter how easy. No more automatic success. Sometimes shit just happens and when it happens, it _really_ hurts. And also, you can just make regular failure more punishing or even make success a monkey's paw thing: "You want to seduce the lich?! *already rolling dice* "No, you fail. In your attempt to seduce the lich, his aura of evil has made you impotent. Permanently." OR "YES NAT TWENTY!! *DM deadpan for 10 seconds, then* "I have a fetish for fingers. I'll give you the information you want in exchange for a few those delectable, dainty fingers, half-elf" (Some temporary debuffs that can heal, and they get to skip the fetch quest)
                  1 Reply Last reply
                  1
                  0
                  • ? Guest
                    (in D&D at least)
                    ? Offline
                    ? Offline
                    Guest
                    wrote last edited by
                    #14
                    In 5e, they do if you like fun. But go off on your "correct" way to play
                    1 Reply Last reply
                    0
                    • ? Guest
                      (in D&D at least)
                      ? Offline
                      ? Offline
                      Guest
                      wrote last edited by
                      #15
                      D&D has all the money in the entire hobby, basically, and they still make terrible design decisions like this. Rolling a nat 20 and getting a crit is the jackpot of d&d mechanics. Don't design a system where sometimes you hit the jackpot but don't win anything. That's an objectively bad choice to make.
                      1 Reply Last reply
                      0
                      • ? Guest
                        It's technically homebrew, but basically every table Ive played at will give you a little bonus if you roll a 20 for a check and a little negative if you roll a 1. But we still kept that a 20 does not necessarily mean an auto success and a 1 is not necessarily an auto failure. You still need to beat the DC
                        S This user is from outside of this forum
                        S This user is from outside of this forum
                        sbv@sh.itjust.works
                        wrote last edited by
                        #16
                        Agreed, auto success on a skill check nerfs challenges. If the DC is so high that the PC doesn't succeed with a 20, it seems too random to give it to them. Then again, it depends on the situation: a nat 20 trying to convince the penny pinching tavern owner to give you a discount seems like fun even if the DC should be infinite; but when dealing with something story related, I'd stick a little closer to the rules.
                        ? ? 2 Replies Last reply
                        0
                        • ? Guest
                          It's technically homebrew, but basically every table Ive played at will give you a little bonus if you roll a 20 for a check and a little negative if you roll a 1. But we still kept that a 20 does not necessarily mean an auto success and a 1 is not necessarily an auto failure. You still need to beat the DC
                          ? Offline
                          ? Offline
                          Guest
                          wrote last edited by
                          #17
                          This is the way
                          1 Reply Last reply
                          1
                          0
                          • ? Guest
                            They do in PF2e. And it rocks
                            ? Offline
                            ? Offline
                            Guest
                            wrote last edited by
                            #18
                            ::: spoiler 🤓 Pedant mode activated 🤓 🤓 Erm, ackshually, a natural 20 only increases the degree of success by one. This means, for example, if someone rolls a 20 on an attack roll, the total with modifiers is 28, and the defender's AC is 30, the attack will be bumped up from a failure to a normal success, not a critical success. 🤓🤓🤓🤓🤓 :::
                            ? ? ? 3 Replies Last reply
                            1
                            0
                            • ? Offline
                              ? Offline
                              Guest
                              wrote last edited by
                              #19
                              A jackpot is not 5% odds or a 1 in 20 chance. A natural 20 is not as rare as y'all wanna make it out to be.
                              ? ? 2 Replies Last reply
                              0
                              • ? Guest
                                (in D&D at least)
                                ? Offline
                                ? Offline
                                Guest
                                wrote last edited by
                                #20
                                Ok, but if the 20 doesn't succed, why did you let them roll in the first place?
                                ? JackbyDevJ ? ? A 7 Replies Last reply
                                0
                                • S sbv@sh.itjust.works
                                  Agreed, auto success on a skill check nerfs challenges. If the DC is so high that the PC doesn't succeed with a 20, it seems too random to give it to them. Then again, it depends on the situation: a nat 20 trying to convince the penny pinching tavern owner to give you a discount seems like fun even if the DC should be infinite; but when dealing with something story related, I'd stick a little closer to the rules.
                                  ? Offline
                                  ? Offline
                                  Guest
                                  wrote last edited by
                                  #21
                                  But at the same time, if the DC is so high that no roll could succeed, then they shouldn’t be rolling for it in the first place
                                  S ? 2 Replies Last reply
                                  0
                                  • ? Guest
                                    But at the same time, if the DC is so high that no roll could succeed, then they shouldn’t be rolling for it in the first place
                                    S This user is from outside of this forum
                                    S This user is from outside of this forum
                                    sbv@sh.itjust.works
                                    wrote last edited by
                                    #22
                                    You're right, but I don't know most of my PCs stats. If the DC on a lock is 21, I'd expect a rogue *might* make it, but another PC who has never picked a lock wouldn't.
                                    ? 1 Reply Last reply
                                    0
                                    • ? Guest
                                      A jackpot is not 5% odds or a 1 in 20 chance. A natural 20 is not as rare as y'all wanna make it out to be.
                                      ? Offline
                                      ? Offline
                                      Guest
                                      wrote last edited by
                                      #23
                                      If you make like five skill checks per game, yes it is rare and it's way more fun to treat it like a crit success. It's not a job, it's a weekend activity that is supposed to bring joy.
                                      ? 1 Reply Last reply
                                      0
                                      • ? Guest
                                        A jackpot is not 5% odds or a 1 in 20 chance. A natural 20 is not as rare as y'all wanna make it out to be.
                                        ? Offline
                                        ? Offline
                                        Guest
                                        wrote last edited by
                                        #24
                                        I don't mean that it's ultra rare, just that it serves the same function as a jackpot - it's the best possible outcome, the thing you're always hoping will happen when you scratch the ticket, press the button or roll the dice. It's your chance to have that YOU WIN BIG moment. Setting up that mechanic and then creating situations where it doesn't apply is intentionally designing disappointment.
                                        1 Reply Last reply
                                        1
                                        0
                                        • ? Guest
                                          If you make like five skill checks per game, yes it is rare and it's way more fun to treat it like a crit success. It's not a job, it's a weekend activity that is supposed to bring joy.
                                          ? Offline
                                          ? Offline
                                          Guest
                                          wrote last edited by
                                          #25
                                          Cool but that's not what was said. The dude above said the game was designed in such a way that they're jackpots. They are not. Just because you don't have skill checks in your game often doesn't mean the entire game is designed a certain way.
                                          ? 1 Reply Last reply
                                          0

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups