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Skill checks
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They can’t crit, but success can determined by numerical thresholds that the dm sets, and they just so happen to align with rolling a 12 for success, 20 for glorious accomplishment, and 1 for terrible snafu.
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They absolutely do, and the bonus effects are listed in the description of each skill action. Oh. you mean in D&D. *washes hands*
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I like the idea of extraordinary luck given to players. Giving everything they do a 5% chance of incredible success no matter the difficulty is such a small tweak to let some really hilarious, or awesome things play out. And they will take more risks knowing there is potentially a great reward. How do you balance this? 5% chance of terrible failure no matter how easy. No more automatic success. Sometimes shit just happens and when it happens, it _really_ hurts. And also, you can just make regular failure more punishing or even make success a monkey's paw thing: "You want to seduce the lich?! *already rolling dice* "No, you fail. In your attempt to seduce the lich, his aura of evil has made you impotent. Permanently." OR "YES NAT TWENTY!! *DM deadpan for 10 seconds, then* "I have a fetish for fingers. I'll give you the information you want in exchange for a few those delectable, dainty fingers, half-elf" (Some temporary debuffs that can heal, and they get to skip the fetch quest)
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D&D has all the money in the entire hobby, basically, and they still make terrible design decisions like this. Rolling a nat 20 and getting a crit is the jackpot of d&d mechanics. Don't design a system where sometimes you hit the jackpot but don't win anything. That's an objectively bad choice to make.
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It's technically homebrew, but basically every table Ive played at will give you a little bonus if you roll a 20 for a check and a little negative if you roll a 1. But we still kept that a 20 does not necessarily mean an auto success and a 1 is not necessarily an auto failure. You still need to beat the DCAgreed, auto success on a skill check nerfs challenges. If the DC is so high that the PC doesn't succeed with a 20, it seems too random to give it to them. Then again, it depends on the situation: a nat 20 trying to convince the penny pinching tavern owner to give you a discount seems like fun even if the DC should be infinite; but when dealing with something story related, I'd stick a little closer to the rules.
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It's technically homebrew, but basically every table Ive played at will give you a little bonus if you roll a 20 for a check and a little negative if you roll a 1. But we still kept that a 20 does not necessarily mean an auto success and a 1 is not necessarily an auto failure. You still need to beat the DC
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::: spoiler
Pedant mode activated
Erm, ackshually, a natural 20 only increases the degree of success by one. This means, for example, if someone rolls a 20 on an attack roll, the total with modifiers is 28, and the defender's AC is 30, the attack will be bumped up from a failure to a normal success, not a critical success.
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Agreed, auto success on a skill check nerfs challenges. If the DC is so high that the PC doesn't succeed with a 20, it seems too random to give it to them. Then again, it depends on the situation: a nat 20 trying to convince the penny pinching tavern owner to give you a discount seems like fun even if the DC should be infinite; but when dealing with something story related, I'd stick a little closer to the rules.
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But at the same time, if the DC is so high that no roll could succeed, then they shouldn’t be rolling for it in the first placeYou're right, but I don't know most of my PCs stats. If the DC on a lock is 21, I'd expect a rogue *might* make it, but another PC who has never picked a lock wouldn't.
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A jackpot is not 5% odds or a 1 in 20 chance. A natural 20 is not as rare as y'all wanna make it out to be.
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A jackpot is not 5% odds or a 1 in 20 chance. A natural 20 is not as rare as y'all wanna make it out to be.I don't mean that it's ultra rare, just that it serves the same function as a jackpot - it's the best possible outcome, the thing you're always hoping will happen when you scratch the ticket, press the button or roll the dice. It's your chance to have that YOU WIN BIG moment. Setting up that mechanic and then creating situations where it doesn't apply is intentionally designing disappointment.
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If you make like five skill checks per game, yes it is rare and it's way more fun to treat it like a crit success. It's not a job, it's a weekend activity that is supposed to bring joy.