Minecraft is adding a feature called a "player locator bar" it helps people to find each other when playing on multiplayer servers.
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Minecraft is adding a feature called a "player locator bar" it helps people to find each other when playing on multiplayer servers.
I wish, from an educational perspective they had implemented this as "opt in" rather than "opt out" ... you can hide your location in game but you must DO THINGS to do this. The default is everyone tracking you.
Also, there aren't easy ways to share your location with some players but not others.
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Minecraft is adding a feature called a "player locator bar" it helps people to find each other when playing on multiplayer servers.
I wish, from an educational perspective they had implemented this as "opt in" rather than "opt out" ... you can hide your location in game but you must DO THINGS to do this. The default is everyone tracking you.
Also, there aren't easy ways to share your location with some players but not others.
From a game design perspective this is probably fine and even smart as the feature is to help newer players just find everyone and have more fun HOWEVER I don't like how it teaches that being tracked is "the default" and you need to be a SNEAK and wear a monster head to hide.
I'd like it if you had to give a compass to players to allow them to track you... and if you could make the compass explode if you wanted to revoke that information.
ANYWAYS.
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From a game design perspective this is probably fine and even smart as the feature is to help newer players just find everyone and have more fun HOWEVER I don't like how it teaches that being tracked is "the default" and you need to be a SNEAK and wear a monster head to hide.
I'd like it if you had to give a compass to players to allow them to track you... and if you could make the compass explode if you wanted to revoke that information.
ANYWAYS.
@futurebird That's a really good point, actually. -
@futurebird That's a really good point, actually.
@orangelantern @futurebird I find it important to always highlight the notion of agency and consent in everyday interactions, just to subtly enforce a sense of normalcy when it comes to "ask before touch, ask before sharing data".
About twice per year I do a very action-packed indoors Humans-vs-Zombies NERF game at a convention, where the game mechanics involves people touching each other softly on the shoulder. When we demonstrate this (every new player gets an introduction to the rules), we always ask before actually touching folks. Regardless of age or gender, and I believe that it helps set the tone for how people play the game.
It's a really mixed sort of folks who participate, nearly all ages, all genders, clothing levels, body types, education types, and I guess even a reasonable range of political views. And in 14 years, as far as I know, we hadn't had a single incident of inappropriate behaviour!
And yes, @futurebird is quite right, this needs to be the felt default for online safety too, to give kids a healthier baseline of what to want in any service.
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