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Chebucto Regional Softball Club

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  3. Tim Sweeney doesn't hold back: if you think the Epic Games launcher is bad, it's because it is
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Tim Sweeney doesn't hold back: if you think the Epic Games launcher is bad, it's because it is

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  • nanoufo@sh.itjust.worksN nanoufo@sh.itjust.works
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    wrote last edited by
    #31
    The only thing stopping you from making it not suck, Tim, is you. You did the bare fucking minimum, and it's not even very good at *that.*
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    • ? Guest
      Lmfao, fuck off with this dumb bullshit. The epic launcher is exact as spyware filled as the steam launcher.
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      Guest
      wrote last edited by
      #32
      But does Epic have a fan base that will ignore any and all bad actions taken by the company and viciously support it? No, that’s Valve fanboys
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      • nanoufo@sh.itjust.worksN nanoufo@sh.itjust.works
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        wrote last edited by
        #33
        Somehow it takes even longer to launch than the Steam launcher.
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        • ? Guest
          Another thread where gamers praise Valve for ripping them off for years, and think Tim Sweeney is the devil for trying to break into the market.
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          wrote last edited by
          #34
          You can break into the market without exclusivity deals. It helps to have a reason outside of "we want da valve money pls"
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          • ? Guest
            You can break into the market without exclusivity deals. It helps to have a reason outside of "we want da valve money pls"
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            wrote last edited by
            #35
            Given that they offer half the fees of Valve, it's more like 'we don't want to keep having to pay Valve 30% of the *of our entire Revenue* on every game we want to sell when we can make a profit charging half as much*.
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            • nanoufo@sh.itjust.worksN nanoufo@sh.itjust.works
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              sugar_in_your_tea@sh.itjust.works
              wrote last edited by
              #36
              > Despite these inconveniences, Sweeney remains optimistic and predicts that, over time, his strategy will better connect players across different platforms, thus surpassing Steam in the long run. And what's that strategy? Bribe users to come to Epic and but exclusive rights to games to force users to come to Epic to play them? Really? How has that been working so far?
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              • ? Guest
                Given that they offer half the fees of Valve, it's more like 'we don't want to keep having to pay Valve 30% of the *of our entire Revenue* on every game we want to sell when we can make a profit charging half as much*.
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                sugar_in_your_tea@sh.itjust.works
                wrote last edited by
                #37
                Good thing that most publishers don't pay 30% on Steam, they get a better deal the more they sell. And Valve does a lot to help games sell better, such as not having an awful client.
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                • S sugar_in_your_tea@sh.itjust.works
                  > Despite these inconveniences, Sweeney remains optimistic and predicts that, over time, his strategy will better connect players across different platforms, thus surpassing Steam in the long run. And what's that strategy? Bribe users to come to Epic and but exclusive rights to games to force users to come to Epic to play them? Really? How has that been working so far?
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                  wrote last edited by
                  #38
                  Didn’t anti-virus, spyware and/or malware apps flag Epic as malicious when it first launched?
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                  • ? Guest
                    Didn’t anti-virus, spyware and/or malware apps flag Epic as malicious when it first launched?
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                    sugar_in_your_tea@sh.itjust.works
                    wrote last edited by
                    #39
                    Idk, I have never installed EGS but have claimed hundreds of free games, and played several through Heroic.
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                    • S sugar_in_your_tea@sh.itjust.works
                      Idk, I have never installed EGS but have claimed hundreds of free games, and played several through Heroic.
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                      wrote last edited by
                      #40
                      I've given up on the free games. I'm sure some are great, but I have enough of a backlog on Steam, I don't need more indie games. Plus I may as well pay for indie games - it's the AA and AAA games I want to grab for free. Now they still have some great AAA games every now and then that I would actually like to grab for free, but due to how much stuff they put out that isn't interesting to me, I've given up looking at it. Doesn't help that I have to re-login every time, regardless of whether I'm using EGS or Heroic (which is a way better launcher and the one I have installed right now). At this point I think I need to invest some time in getting an RSS client set up and getting notifications for EGS free games and other things I enjoy that I keep forgetting about. I guess I had notifications when I had the EGS client installed on Windows and it ran on the background, now I only fire up Heroic when I realize it exists.
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                      • ? Guest
                        I've given up on the free games. I'm sure some are great, but I have enough of a backlog on Steam, I don't need more indie games. Plus I may as well pay for indie games - it's the AA and AAA games I want to grab for free. Now they still have some great AAA games every now and then that I would actually like to grab for free, but due to how much stuff they put out that isn't interesting to me, I've given up looking at it. Doesn't help that I have to re-login every time, regardless of whether I'm using EGS or Heroic (which is a way better launcher and the one I have installed right now). At this point I think I need to invest some time in getting an RSS client set up and getting notifications for EGS free games and other things I enjoy that I keep forgetting about. I guess I had notifications when I had the EGS client installed on Windows and it ran on the background, now I only fire up Heroic when I realize it exists.
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                        sugar_in_your_tea@sh.itjust.works
                        wrote last edited by
                        #41
                        Eh, I have repurchased some games on Steam after getting them free from Epic. I rarely play them, but sometimes it's fun to dig through and find something I claimed. It takes like 30 sec on the web, so I do it when I'm in a meeting or something. > I have to re-login every time Really? I don't. Maybe that's why I've bothered claiming them nearly every week. I just open the web page, click the free game, then check out. New games drop every Thursday at 9AM PST, so it's easy to remember. I WFH Thursday and Friday, so it's easy to remember to claim it in the morning. But honestly, any day of the week works since it's one drop per week. It's more frequent during their Christmas sale, and I always forget when it starts, and I don't care enough to figure it out. So around Christmas, I check the next drop date and when it says the next day, I go on every day.
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                        • ? Guest
                          Oh yeah, let's all repeat the playbook of GoG, first you just have to spend a decade establishing yourself as the only publisher able to get former Soviet gamers to pay for games rather than pirate them, then turn that trust that you built with two third party developers into a storefront selling their classic titles for them for 6 years, then use your established customer base and goodwill to try and transition into being a proper AAA storefront. Totally viable business strategy /s
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                          skullgrid@lemmy.world
                          wrote last edited by
                          #42
                          Epic has fortnite and the FUCKING UNREAL ENGINE THAT REPLACED THE QUAKE 2 ENGINE FOR BEING USED IN EVERYTHING. I think they're on an even ground.
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                          • skullgrid@lemmy.worldS skullgrid@lemmy.world
                            Epic has fortnite and the FUCKING UNREAL ENGINE THAT REPLACED THE QUAKE 2 ENGINE FOR BEING USED IN EVERYTHING. I think they're on an even ground.
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                            wrote last edited by
                            #43
                            If you're building a game, and you build it on Unreal engine, so it's handling literally all of the rendering, development tooling, animation engine, game logic engine, etc. etc. you'll pay Epic a smaller percentage than you'll pay Valve for hosting an exe file and some reviews.
                            skullgrid@lemmy.worldS 1 Reply Last reply
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                            • ? Guest
                              Maybe it's just me but I can't recall any occasion where Valve said "hey devs, here's a pile of money but you're not allowed to sell your game outside Steam", have any examples in mind?
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                              wrote last edited by
                              #44
                              Had a gamedev from a respected studio tell me that same rumour about Steam pushing exclusivities. All it takes is a little digging to find out that's false. Some people were upset when Steam was installed with Valve's own games as a launcher, and later more and more devs launched their games on Steam as a store because they wanted to. The alternative, Games For Windows Live, was lame and unstable. It was just the a smart choice for those that didn't want to make their own launcher. Also, don't feed that other troll who's been posting nonsense everywhere. 🤣 And yeah, even if some good came from milking tons of cash from spoiled kids (I was glad for Oddworld Inhabitants to name one), as a consumer it's best to just delete your EGS account. If you got a game there for free that you wish to keep just copy its files elsewhere ASAP before deleting your account. Epic Games is known to have randomly deleted games from accounts because of server issues and their customer support will reject complaints about this by default, so getting attached to it's library is not a good idea.
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                              • ? Guest
                                If you're building a game, and you build it on Unreal engine, so it's handling literally all of the rendering, development tooling, animation engine, game logic engine, etc. etc. you'll pay Epic a smaller percentage than you'll pay Valve for hosting an exe file and some reviews.
                                skullgrid@lemmy.worldS This user is from outside of this forum
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                                skullgrid@lemmy.world
                                wrote last edited by
                                #45
                                Yeah, sure. Epic recieved 5% of basically 90% of games being released from about 2003 to fuck knows when.
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                                • ? Guest
                                  > Start selling games without DRM that only use the launcher to update and it’s better than steam. So... GOG?
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                                  wrote last edited by
                                  #46
                                  And Steam. You just have to be picky. Even GOG sometimes lets a game with it's own DRM slip. https://www.pcgamingwiki.com/wiki/The_Big_List_of_DRM-Free_Games_on_Steam
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                                  • S sugar_in_your_tea@sh.itjust.works
                                    > Despite these inconveniences, Sweeney remains optimistic and predicts that, over time, his strategy will better connect players across different platforms, thus surpassing Steam in the long run. And what's that strategy? Bribe users to come to Epic and but exclusive rights to games to force users to come to Epic to play them? Really? How has that been working so far?
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                                    Guest
                                    wrote last edited by
                                    #47
                                    Especially since Epic doesn't really have much to offer over Steam, other than its games and exclusives. It wasn't all that long that where Epic Games had the infamous issue with the store. Since their store didn't have a shopping cart, if you wanted to buy multiple games at once, you had to buy them all in separate transactions, but the store flagged that as suspicious purchases/fraud, so more often than not, if you found a bunch of games you liked, and bought them all, [your account would get locked](https://kotaku.com/epic-games-store-will-block-your-account-if-you-buy-too-1834905266).
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                                    • S sugar_in_your_tea@sh.itjust.works
                                      > Despite these inconveniences, Sweeney remains optimistic and predicts that, over time, his strategy will better connect players across different platforms, thus surpassing Steam in the long run. And what's that strategy? Bribe users to come to Epic and but exclusive rights to games to force users to come to Epic to play them? Really? How has that been working so far?
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                                      ilikeboobies@lemmy.ca
                                      wrote last edited by
                                      #48
                                      Allow third party launchers and drm free games
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                                      • ? Guest
                                        Bit barebones reporting. Here's an article that at least quotes portions of the interview: https://wccftech.com/epic-games-launcher-is-indeed-clunky-admits-epics-tim-sweeney/ I can only partially empathize with the argument that Steam is better because of 15 years of refinement. Yes, they have a big featureset, amazing APIs, developer kit, the workshop, the list goes on. There are a lot of technical challenges here. However, what cannot be excused with this argument is the Epic Launcher UX being this clunky, lmao. Yes, making a bunch of UI is nontrivial and takes work, but its also not rocket science. The layered and staggered loading of different UI elements and overal slowness of the whole thing cannot be explained by the lifespan of Epic Launcher. Steam was just as responsive on my old Windows XP back in the day as it is now. Throw something like Dear ImGui at a bunch of juniors and they could make something that is snappier than what the Epic Launcher is now. Google made a bunch of useful metrics called [Core Web Vitals](https://developers.google.com/search/docs/appearance/core-web-vitals) that represent responsiveness pretty well. I'm sure they would score awfully on all of them.
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                                        wrote last edited by
                                        #49
                                        There is no chance you can make a consumer-facing product using imgui. The closest to that I've seen is imhex, which admittedly is way better looking than I thought was possible with imgui. But it is a tool for mainly developers, not a consumer-facing product.
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                                        • nanoufo@sh.itjust.worksN nanoufo@sh.itjust.works
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                                          wrote last edited by
                                          #50
                                          I know it’s popular to hate on Epic because of the whole exclusives thing and… well, that’s fair. But people don’t talk enough about how awful the whole package is. They need to burn it to the ground and start over. From scratch. Building the EGS software in UE was their first mistake. And it’s a big, ugly “using a hammer on screws” tier mistake. You want people to not hate you and use your stuff? First, make sure your stuff isn’t terrible. Make sure it’s good. Make sure it does valuable things your competitors don’t. Second, don’t be jerks and try to force people into your awful ecosystem using coercive strategies like exclusivity. Fix it, Sweeny. Until you fix it, nobody wants to hear what you have to say about it. We don’t want talk, we want results.
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