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Chebucto Regional Softball Club

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  3. Regarding some comments I got under my last post…
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Regarding some comments I got under my last post…

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rpgmemes
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  • ? Guest
    What I want to know is, if the gap between casters and non-casters is truly that big, why are players still picking non-caster classes? Might as well use one of the half-/third-caster classes and reflavor the magic to make them superpowered martials if you just really want to play a character that only makes narrative sense as a non-caster.
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    Guest
    wrote last edited by
    #16
    Not everyone wants to play a caster.
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    • J jounniy@ttrpg.network
      I mean… since the spell does not say that undead are excluded from revivification, you could very well just do that if you get your hands on the ghost in time.
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      skulblaka
      wrote last edited by
      #17
      As per the 2024 rules update (which I have beef with but am using here to make my point) : >Resurrection >Level 7 Necromancy (Bard, Cleric) >Casting Time: 1 hour >Range: Touch >Components: V, S, M (a diamond worth 1,000+ GP, which the spell consumes) >Duration: Instantaneous >With a touch, you revive a dead creature that has been dead for no more than a century, didn’t die of old age, and wasn’t Undead when it died. >The creature returns to life with all its Hit Points. This spell also neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds and restores any missing body parts. >Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0. >Casting this spell to revive a creature that has been dead for 365 days or longer taxes you. Until you finish a Long Rest, you can’t cast spells again, and you have Disadvantage on D20 Tests. I cast Resurrection on the lich BBEG. In 5e Resurrection no longer states that the soul must be willing to return in order for it to work, and there's no save, so it should just work if I'm able to touch him. Takes an hour to cast but we're not worried about that right now. Does it resurrect him properly? New mortal flesh, soul stuffed into it, meaning he is now no longer immortal and loses most of his legendary actions, and the phylactery becomes inert because it's no longer containing a soul? Extending from this, is a proper resurrection just a "get out of undeath free" card and if so why don't we see it used on every undead? It specifies *and wasn’t Undead when it died* but I think most Undead go from Living to Dead to Undead in that order, liches included. Does it just instantly dust him, like throwing a Phoenix Down at an undead does in Final Fantasy? This used to be a solved problem, but between 2014 and 2024 they changed the wording on Resurrection from >You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points. to, now: >With a touch, you revive a dead creature that has been dead for no more than a century, didn’t die of old age, and wasn’t Undead when it died. There must be a reason why this was changed. *I need answers.*
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      • J jeeve65@ttrpg.network
        If you look up the definition for an Object, it specifies that it is "a nonliving, distinct thing" — such as a corpse. However, the definition of Creature does not say it must be living. So, a corpse is **both** a creature and an object. There are creatures that are not nonliving, but also not living: undead. There are even creatures that have never been living — such as constructs — and thus are also objects.
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        archpawn@lemmy.world
        wrote last edited by
        #18
        There's no rule that says dead creatures can't take action. You'll usually become Unconscious first, but instant death effects including massive damage bypass that. So you can just keep playing. This was clearer in 3.5, where it actually had an entry for the Dead condition which did not say you couldn't take actions.
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        • J jounniy@ttrpg.network
          I think limiting spells to mostly do what they say they do (while ignoring obviously stupid interactions like the one above) is actually somewhat balancing, because it otherwise increases the power and utility of casters over martials even further.
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          Guest
          wrote last edited by
          #19
          So just buff the martials! Easy peasy
          ? J 2 Replies Last reply
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          • ? Guest
            Nah it's an arbitrary window determined by your DM's level of patience
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            Guest
            wrote last edited by
            #20
            Some DMs have the luck of a whole table of patients. 😉
            1 Reply Last reply
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            • J jounniy@ttrpg.network
              I know it’s a joke, but I'd say "mostly dead" is just when you roll death saves.
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              Kichae
              wrote last edited by
              #21
              That's dying. Bleeding out. It's not even necessarily truly unconscious (even if it is Unconscious).
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              • ? Guest
                worrying about balance is another literalism imo. You can make anything fun and enjoyable with the right story, items, and creativity
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                Kichae
                wrote last edited by
                #22
                "Balance" gets abused a lot, as a term. It means multiple things, and it results in people talking past each other. Intra-party balance -- that is, everyone in the party being approximately equally capable -- is important for most tables because *most people resent getting clowned on by their so-called allies*. Creature/encounter balance is not about forcing the fights players get into to be fair, but about having a reliable way of telling how hard the fight will be. That knowledge is not an obligation to make the fights fair.
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                • J jounniy@ttrpg.network
                  This post did not contain any content.
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                  Guest
                  wrote last edited by
                  #23
                  Bro, first wall of force and now this? I need to sub to this community lol
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                  • ? Guest
                    So just buff the martials! Easy peasy
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                    Guest
                    wrote last edited by
                    #24
                    The Matt Colville approach
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                    • Aielman15A Aielman15
                      I think that the best thing about tabletop games is that you are not bound by someone else's rules and can decide on the spot what works and what doesn't. It makes for more interesting plays that just adhere to the words written on the page. A few years ago, me and my party were stuck in the sewers with giant invisible spiders stalking us. When they attacked us, the Paladin threw some water around so that the water hitting the invisible bodies would make them visible. There's no specific rule for that, but it made for a cool moment. At the same time, even if Firebolt explicitly states that it sets objects on fire and Investiture of Flame doesn't, if the Sorcerer wants to burn stuff with it, I'll allow it. From experience, the only way to somewhat balance martials and casters is to either give the martials broken stuff, or play homebrew classes that actually care about giving them interesting features to play with. Allowing the players to interact with the environment using their tools (as long as they don't specifically infringe on established rules) doesn't change the power dynamics between casters and non-casters. Sure, it *technically* increases the utility of casters a bit more, but chances are that they have countless tools for the job anyway. The martials are still eating dirt miles behind them.
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                      Guest
                      wrote last edited by
                      #25
                      Balancing martials and casters is easy. All you have to do is sell your D&D books for Draw Steel books.
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                      • K Kichae
                        "Balance" gets abused a lot, as a term. It means multiple things, and it results in people talking past each other. Intra-party balance -- that is, everyone in the party being approximately equally capable -- is important for most tables because *most people resent getting clowned on by their so-called allies*. Creature/encounter balance is not about forcing the fights players get into to be fair, but about having a reliable way of telling how hard the fight will be. That knowledge is not an obligation to make the fights fair.
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                        Guest
                        wrote last edited by
                        #26
                        The ideal solution to intra party balance is to have the minmaxer play a healer
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                        • J jounniy@ttrpg.network
                          This post did not contain any content.
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                          Guest
                          wrote last edited by
                          #27
                          I touch myself
                          J ? 2 Replies Last reply
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                          • ? Guest
                            I touch myself
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                            jounniy@ttrpg.network
                            wrote last edited by
                            #28
                            Whatever floats your boat man.
                            A 1 Reply Last reply
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                            • J jeeve65@ttrpg.network
                              If you look up the definition for an Object, it specifies that it is "a nonliving, distinct thing" — such as a corpse. However, the definition of Creature does not say it must be living. So, a corpse is **both** a creature and an object. There are creatures that are not nonliving, but also not living: undead. There are even creatures that have never been living — such as constructs — and thus are also objects.
                              J This user is from outside of this forum
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                              jounniy@ttrpg.network
                              wrote last edited by
                              #29
                              I think nonliving creatures may be more specific versions of objects then, since I couldn’t find any reference of creatures not being considered objects (because who would even say that, it should be obvious if you use your brain), but it also means that if a spell or ability only allows you to target or create objects and has no specification in regards to creatures, undead and constructs are valid targets by RAW.
                              ? 1 Reply Last reply
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                              • A archpawn@lemmy.world
                                There's no rule that says dead creatures can't take action. You'll usually become Unconscious first, but instant death effects including massive damage bypass that. So you can just keep playing. This was clearer in 3.5, where it actually had an entry for the Dead condition which did not say you couldn't take actions.
                                J This user is from outside of this forum
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                                jounniy@ttrpg.network
                                wrote last edited by
                                #30
                                That’s on the same level as disintegrate making you able to play a sentient pile of dust.
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                                • ? Guest
                                  Nah it's an arbitrary window determined by your DM's level of patience
                                  J This user is from outside of this forum
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                                  jounniy@ttrpg.network
                                  wrote last edited by
                                  #31
                                  I’d say it’s quite clear by RAW that once your third death save-fail happens your very much dead-dead. The DM is allowed to change any RAW of course (as this is RAW too), but without those changes it's very much not arbitrary.
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                                  • ? Guest
                                    So just buff the martials! Easy peasy
                                    J This user is from outside of this forum
                                    J This user is from outside of this forum
                                    jounniy@ttrpg.network
                                    wrote last edited by
                                    #32
                                    Properly buffing martials without creating different problems in the process is actually far harder than it seems I'd say. But yes other than that it’s a good solution as well.
                                    ? 1 Reply Last reply
                                    0
                                    • Aielman15A Aielman15
                                      I think that the best thing about tabletop games is that you are not bound by someone else's rules and can decide on the spot what works and what doesn't. It makes for more interesting plays that just adhere to the words written on the page. A few years ago, me and my party were stuck in the sewers with giant invisible spiders stalking us. When they attacked us, the Paladin threw some water around so that the water hitting the invisible bodies would make them visible. There's no specific rule for that, but it made for a cool moment. At the same time, even if Firebolt explicitly states that it sets objects on fire and Investiture of Flame doesn't, if the Sorcerer wants to burn stuff with it, I'll allow it. From experience, the only way to somewhat balance martials and casters is to either give the martials broken stuff, or play homebrew classes that actually care about giving them interesting features to play with. Allowing the players to interact with the environment using their tools (as long as they don't specifically infringe on established rules) doesn't change the power dynamics between casters and non-casters. Sure, it *technically* increases the utility of casters a bit more, but chances are that they have countless tools for the job anyway. The martials are still eating dirt miles behind them.
                                      J This user is from outside of this forum
                                      J This user is from outside of this forum
                                      jounniy@ttrpg.network
                                      wrote last edited by
                                      #33
                                      I think that’s a big strength of tabletops too, but I sometimes wish people would adhere a bit more to the rules, because while some things are not covered by them, changing the things that are is a good way to get me to be very hesitant to do anything because I can’t rely on achieving anything close to the intended outcome if I can’t rely on the rules.
                                      1 Reply Last reply
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                                      • ? Guest
                                        worrying about balance is another literalism imo. You can make anything fun and enjoyable with the right story, items, and creativity
                                        J This user is from outside of this forum
                                        J This user is from outside of this forum
                                        jounniy@ttrpg.network
                                        wrote last edited by
                                        #34
                                        Yes you can. I've just made the experience that people enjoy balanced games more than unbalanced ones.
                                        1 Reply Last reply
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                                        • ? Guest
                                          Taking thing literally (especially in an RP game) just shows a lake of creativity. Table top books like DND have always been a framework to give you ideas. everything else is between you and the players
                                          J This user is from outside of this forum
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                                          jounniy@ttrpg.network
                                          wrote last edited by
                                          #35
                                          Well that’s a very general accusation for a stance that could have a multitude of reasons.
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