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How Konami Brought a Beloved Video-Game Franchise Back From the Dead
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Archive: https://archive.is/vQ0U6 > Imagine, if you will, a video game that’s almost like a cross between *Pokémon* and *Game of Thrones*. You can collect characters and build up a castle as you go to war to protect a nation under siege. There are flawed heroes, tragic villains and monstrous betrayals. The sequels take place in different countries within the same world, adding new depth to characters and making the setting feel rich and alive, like a television show that broadens its scope every season. > On paper this might sound like a guaranteed hit, but *Suikoden*, the clumsily titled role-playing game series from Konami Group Corp. that began in 1995, has always been niche. Maybe it’s the name. Maybe it’s the old-school gameplay. Maybe it’s the fact that the series stuck with 2D graphics as competitors were moving to primitive 3D. Whatever the reason, the franchise has been underappreciated for decades. > Following the stellar fifth entry, which arrived in 2006 for the PlayStation 2, Konami released a couple of ill-received spinoffs and then put *Suikoden* on the shelf. Most fans assumed it was dead, like a TV show canceled too soon, leaving them with plenty of grief and lingering questions. > So it was a shock a few years ago to see Konami announce an out-of-nowhere remake of the first two *Suikoden* games. Those remakes finally came out this week, along with another surprise — during a live-stream, the company said that it is hoping to bring back *Suikoden* in an even bigger way, with an anime, a new mobile game and much more.
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G Games shared this topic
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Archive: https://archive.is/vQ0U6 > Imagine, if you will, a video game that’s almost like a cross between *Pokémon* and *Game of Thrones*. You can collect characters and build up a castle as you go to war to protect a nation under siege. There are flawed heroes, tragic villains and monstrous betrayals. The sequels take place in different countries within the same world, adding new depth to characters and making the setting feel rich and alive, like a television show that broadens its scope every season. > On paper this might sound like a guaranteed hit, but *Suikoden*, the clumsily titled role-playing game series from Konami Group Corp. that began in 1995, has always been niche. Maybe it’s the name. Maybe it’s the old-school gameplay. Maybe it’s the fact that the series stuck with 2D graphics as competitors were moving to primitive 3D. Whatever the reason, the franchise has been underappreciated for decades. > Following the stellar fifth entry, which arrived in 2006 for the PlayStation 2, Konami released a couple of ill-received spinoffs and then put *Suikoden* on the shelf. Most fans assumed it was dead, like a TV show canceled too soon, leaving them with plenty of grief and lingering questions. > So it was a shock a few years ago to see Konami announce an out-of-nowhere remake of the first two *Suikoden* games. Those remakes finally came out this week, along with another surprise — during a live-stream, the company said that it is hoping to bring back *Suikoden* in an even bigger way, with an anime, a new mobile game and much more.I have fond memories of playing Suikoden, but I'm looking for new experiences. To be frank, I'm tired of remakes.
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I have fond memories of playing Suikoden, but I'm looking for new experiences. To be frank, I'm tired of remakes.The last sentence mentions the hopes to create a new game.
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Archive: https://archive.is/vQ0U6 > Imagine, if you will, a video game that’s almost like a cross between *Pokémon* and *Game of Thrones*. You can collect characters and build up a castle as you go to war to protect a nation under siege. There are flawed heroes, tragic villains and monstrous betrayals. The sequels take place in different countries within the same world, adding new depth to characters and making the setting feel rich and alive, like a television show that broadens its scope every season. > On paper this might sound like a guaranteed hit, but *Suikoden*, the clumsily titled role-playing game series from Konami Group Corp. that began in 1995, has always been niche. Maybe it’s the name. Maybe it’s the old-school gameplay. Maybe it’s the fact that the series stuck with 2D graphics as competitors were moving to primitive 3D. Whatever the reason, the franchise has been underappreciated for decades. > Following the stellar fifth entry, which arrived in 2006 for the PlayStation 2, Konami released a couple of ill-received spinoffs and then put *Suikoden* on the shelf. Most fans assumed it was dead, like a TV show canceled too soon, leaving them with plenty of grief and lingering questions. > So it was a shock a few years ago to see Konami announce an out-of-nowhere remake of the first two *Suikoden* games. Those remakes finally came out this week, along with another surprise — during a live-stream, the company said that it is hoping to bring back *Suikoden* in an even bigger way, with an anime, a new mobile game and much more.Still waiting on the return of Gungage.
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I have fond memories of playing Suikoden, but I'm looking for new experiences. To be frank, I'm tired of remakes.
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Try Sea of Stars! It's an innovative mix of elements from Chrono Trigger, Super Mario RPG, and CrossCode.Oh I enjoyed that game so much!
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Oh I enjoyed that game so much!
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Try Sea of Stars! It's an innovative mix of elements from Chrono Trigger, Super Mario RPG, and CrossCode.