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Chebucto Regional Softball Club

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  3. Nintendo addresses Switch 2 price, supply versus demand, and Game-Key Card concerns
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Nintendo addresses Switch 2 price, supply versus demand, and Game-Key Card concerns

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  • misk@sopuli.xyzM misk@sopuli.xyz
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    wrote last edited by
    #7
    > "This is one of the new software distribution methods we have introduced to accommodate the larger game data sizes on Switch 2 compared to Switch," he explained. >"Software can be released in various formats, and we will continue to work closely with software publishers on many fronts to ensure that they actively support our platform." Planned to deal with 'larger' games, yeah, that's why Bravely Default used it. It's so big. Make smaller, cheaper Carts available to publishers.
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    • misk@sopuli.xyzM misk@sopuli.xyz
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      wrote last edited by
      #8
      Will be interesting to see the real sale numbers after the hype has died down. Everyone keeps saying people will buy it anyway but of the few dozen gamers I know nobody wants one.
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      • S sugar_in_your_tea@sh.itjust.works
        Hmm, I guess I'm weird then, because graphics don't excite me very much. If a game is good, I don't really care how detailed the graphics are, as long as the art style is good.
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        wrote last edited by
        #9
        This is the rational opinion. Which should be enough to let you know that it's not the majority opinion. Consumers, as a collective, are nearly braindead.
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        • ? Guest
          Will be interesting to see the real sale numbers after the hype has died down. Everyone keeps saying people will buy it anyway but of the few dozen gamers I know nobody wants one.
          P This user is from outside of this forum
          P This user is from outside of this forum
          pacattack57@lemmy.world
          wrote last edited by
          #10
          My coworker preordered one and before he got it he was excited. The day after he said he regrets it. 🤣 I honestly don’t understand the Nintendo glaze. Nintendo refuses to grow up with their customers. That’s why their games fall flat with casual gamers. Saying “It’s for kids” is so lazy. Kids don’t buy games. They did when games were $20-$40 dollars but that isn’t the case anymore.
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          • ? Guest
            > "This is one of the new software distribution methods we have introduced to accommodate the larger game data sizes on Switch 2 compared to Switch," he explained. >"Software can be released in various formats, and we will continue to work closely with software publishers on many fronts to ensure that they actively support our platform." Planned to deal with 'larger' games, yeah, that's why Bravely Default used it. It's so big. Make smaller, cheaper Carts available to publishers.
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            wrote last edited by
            #11
            When I can go and get a 1TB MicroSD card for under 100 bucks; I can't fathom a Switch 2 cartridge is in any way nearing it's max on game size.
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            • S sugar_in_your_tea@sh.itjust.works
              > hardware improvements of the Switch 2 could affect development costs I've never understood this. Yeah, better hardware means you can spend more time making a more complex product, but that doesn't mean you have to. You can make an OG Switch capable game for the Switch 2 and charge less for it than larger games. If the game is fun, it'll sell well. Look at Pico Park, I can count the polygons on one hand and it's one of my kids' favorite games. I wouldn't be surprised if you could port it to a gameboy without losing anything important. I want more games like that, because they get great battery life and are tons of fun at parties. You don't need to spend years building a game that struggles to hit 30 FPS, spend under a year and make a fun game with no framerate concerns.
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              wrote last edited by
              #12
              You have to include the risk of not succeeding. Without high graphical fidelity to differentiate yourself, you’re forced to compete on gameplay alone. Large companies like Nintendo do not know how to make hits reliably. That’s why Nintendo keeps recycling old franchises. Look at all of the games that no one plays. There are thousands and thousands of developers out there making games. The vast majority of them never succeed. It’s just like trying to become a New York Times best selling author. Notice how Disney hasn’t cracked the novel as a medium. That’s why they spend all their money on big budget Star Wars and Marvel movies and TV shows.
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              • ? Guest
                You have to include the risk of not succeeding. Without high graphical fidelity to differentiate yourself, you’re forced to compete on gameplay alone. Large companies like Nintendo do not know how to make hits reliably. That’s why Nintendo keeps recycling old franchises. Look at all of the games that no one plays. There are thousands and thousands of developers out there making games. The vast majority of them never succeed. It’s just like trying to become a New York Times best selling author. Notice how Disney hasn’t cracked the novel as a medium. That’s why they spend all their money on big budget Star Wars and Marvel movies and TV shows.
                S This user is from outside of this forum
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                sugar_in_your_tea@sh.itjust.works
                wrote last edited by
                #13
                > indie games that no one plays Well yeah, most indie games suck. If I pick a random game from Steam, the chance of it sucking is pretty high. Indie games fight an uphill battle of marketing and standing out from the crowd. Some indie games rock, the problem is finding them. AAA solves this with massive marketing budgets. > Notice how Disney hasn’t cracked the novel as a medium. [They have](https://books.disney.com/).
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                • misk@sopuli.xyzM misk@sopuli.xyz
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                  wrote last edited by
                  #14
                  Says the company with a legal team 100x larger than their development teams.
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                  • P Prox
                    "You're all buying it regardless."
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                    douchebagmcswag@lemmy.dbzer0.com
                    wrote last edited by
                    #15
                    Y'all sold it out for just one mid as fuck game. We can do whatever we want
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                    • S sugar_in_your_tea@sh.itjust.works
                      > indie games that no one plays Well yeah, most indie games suck. If I pick a random game from Steam, the chance of it sucking is pretty high. Indie games fight an uphill battle of marketing and standing out from the crowd. Some indie games rock, the problem is finding them. AAA solves this with massive marketing budgets. > Notice how Disney hasn’t cracked the novel as a medium. [They have](https://books.disney.com/).
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                      wrote last edited by
                      #16
                      It’s the Texas sharpshooter fallacy writ large. You can always pick the winners after the games are written. The hard part is picking a winner of a game beforehand. Those are books published by Disney written by established individual authors. They’re not gang-writing books the way they make movies.
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                      • ? Guest
                        It’s the Texas sharpshooter fallacy writ large. You can always pick the winners after the games are written. The hard part is picking a winner of a game beforehand. Those are books published by Disney written by established individual authors. They’re not gang-writing books the way they make movies.
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                        sugar_in_your_tea@sh.itjust.works
                        wrote last edited by
                        #17
                        Sure, Disney acts as a publisher, but I think it would be naive to think that they don't direct the content of those books. Likewise, I imagine they use a lot of Disney outsiders for their movies as well as part of the production process. At the end of the day, it doesn't exactly matter whether it's Disney staffers doing the writing or someone on the outside, it's being published under the Disney brand.
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                        • S sugar_in_your_tea@sh.itjust.works
                          Sure, Disney acts as a publisher, but I think it would be naive to think that they don't direct the content of those books. Likewise, I imagine they use a lot of Disney outsiders for their movies as well as part of the production process. At the end of the day, it doesn't exactly matter whether it's Disney staffers doing the writing or someone on the outside, it's being published under the Disney brand.
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                          wrote last edited by
                          #18
                          The question is: did Disney commission the Percy Jackson series or did Rick Riordan shop around for publishers like a traditional book author and happen to get picked up by Disney?
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                          • ? Guest
                            The question is: did Disney commission the Percy Jackson series or did Rick Riordan shop around for publishers like a traditional book author and happen to get picked up by Disney?
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                            sugar_in_your_tea@sh.itjust.works
                            wrote last edited by
                            #19
                            Yeah, idk. I'm guessing it's one of those cases where he started solo, then Disney noticed and paid him to publish w/ them.
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                            • P pacattack57@lemmy.world
                              My coworker preordered one and before he got it he was excited. The day after he said he regrets it. 🤣 I honestly don’t understand the Nintendo glaze. Nintendo refuses to grow up with their customers. That’s why their games fall flat with casual gamers. Saying “It’s for kids” is so lazy. Kids don’t buy games. They did when games were $20-$40 dollars but that isn’t the case anymore.
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                              wrote last edited by
                              #20
                              My friends have all gone the steamdeck route
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                              • ? Guest
                                When I can go and get a 1TB MicroSD card for under 100 bucks; I can't fathom a Switch 2 cartridge is in any way nearing it's max on game size.
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                                Guest
                                wrote last edited by
                                #21
                                Switch 2 carts are reportedly only 64GB in size and cost $16 USD ***per unit***. Nintendo only makes one size and then game key cards. It's an artificial cap, as there's already larger SD Express cards too.
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