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Chebucto Regional Softball Club

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  2. Uncategorized
  3. Aaaaaaaand fight
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Aaaaaaaand fight

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rpgmemes
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    zombifrancis@sh.itjust.works
    wrote last edited by
    #36
    I'd let the druid have it everytime. The druid could use either version and my fighters would scoff at a silly 1d6 weapon. Not even a martial weapon.
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    • ? Guest
      It requires attunement
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      Guest
      wrote last edited by
      #37
      Good point. Still not worth a fight.
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        underpantsweevil@lemmy.world
        wrote last edited by
        #38
        Standard Action: Use the item Move Action: Throw the item to the other guy
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        • ? Guest
          Stuff like this is why games usually end by the 6th session.
          underpantsweevil@lemmy.worldU This user is from outside of this forum
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          underpantsweevil@lemmy.world
          wrote last edited by
          #39
          There's a place for a dysfunctional party dynamic, particularly early on in a game. Savvy DMs can factor party dysfunction into the difficulty of an encounter and allow the story to progress even as individual party members tussle with one another. I think one thing that players and DMs both forget to include is paths for failure in a given adventure or chronicle. Sometimes its good to write out a "Bad Ending" to a game and allow players to experience it. This doesn't have to be the end of the group, the end of the campaign, or even the end of the story. Particularly early on "everyone fucks up and gets thrown in jail together" can be its own kind of team-building exercise. And for faster and more heavy handed games, a "bad ending" can open up the possibility for players to roll up a new party to pick up the banner that the old party dropped. What really matters is that the game itself is structured so everyone has an opportunity to enjoy themselves. And that *can include* a kleptomaniac and a short-tempered brute, so long as the players can agree that's the kind of game they're ready to play.
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          • ? Guest
            No, it doesn't. That's precicely what classes are for. Everyone has their job and the rogue's job is to finde traps and deal sneak attack damage. You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you?
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            Guest
            wrote last edited by
            #40
            Oh sorry, I miss read it as you couldn't.
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              wrote last edited by
              #41
              Multi class time
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                wrote last edited by
                #42
                Bard: "I'll just hold onto it until you two work this out." *staff turns into a giant horse cock dildo*
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                • Z zombifrancis@sh.itjust.works
                  I'd let the druid have it everytime. The druid could use either version and my fighters would scoff at a silly 1d6 weapon. Not even a martial weapon.
                  D This user is from outside of this forum
                  D This user is from outside of this forum
                  dragontypewyvern@midwest.social
                  wrote last edited by
                  #43
                  On strike effects go brrrr
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                    wrote last edited by
                    #44
                    Real talk: do you allow wildshape to include owlbear as an option? 😅😶
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                    • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world
                      Standard Action: Use the item Move Action: Throw the item to the other guy
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                      Guest
                      wrote last edited by
                      #45
                      Exactly what I came here for. ![Kratos catching axe](https://lemmy.world/pictrs/image/33ac90ce-b4a7-4650-9739-d3824bc946f6.gif)
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