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Chebucto Regional Softball Club

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  3. Come on guys...
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Come on guys...

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rpgmemes
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  • ? Guest
    No. You have a five percent chance of rolling any given number on any given roll on a twenty sided die.
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    Guest
    wrote last edited by
    #10
    A properly weighted die
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    • ? Guest
      This post did not contain any content.
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      Guest
      wrote last edited by
      #11
      This kind of thinking is wasteful. Every d20 has a finite lifespan. It was created, and it will, at some time in the future be destroyed, as all things are. That means it has a finite number of rolls in its lifetime, with an equal distribution of all possible outcomes. When you "practice roll" and get a nat 20, you have wasted one of the limited number of nat 20s that die has in it. Think of the 20s. Don't practice roll.
      ? ? starman2112@sh.itjust.worksS ? LousyCornMuffinsH 5 Replies Last reply
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      • ? Guest
        This post did not contain any content.
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        Guest
        wrote last edited by
        #12
        How did you manage to spell the same word differently in the same sentence?
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        • ? Guest
          This kind of thinking is wasteful. Every d20 has a finite lifespan. It was created, and it will, at some time in the future be destroyed, as all things are. That means it has a finite number of rolls in its lifetime, with an equal distribution of all possible outcomes. When you "practice roll" and get a nat 20, you have wasted one of the limited number of nat 20s that die has in it. Think of the 20s. Don't practice roll.
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          Guest
          wrote last edited by
          #13
          On the contrary, it will not be the number of rolls that destroys it, but being thrown away. You should roll it as much as you can before then, any time spent not rolling is time wasted!
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          • ? Guest
            How did you manage to spell the same word differently in the same sentence?
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            Guest
            wrote last edited by
            #14
            Ai probably
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            • ? Guest
              This kind of thinking is wasteful. Every d20 has a finite lifespan. It was created, and it will, at some time in the future be destroyed, as all things are. That means it has a finite number of rolls in its lifetime, with an equal distribution of all possible outcomes. When you "practice roll" and get a nat 20, you have wasted one of the limited number of nat 20s that die has in it. Think of the 20s. Don't practice roll.
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              Guest
              wrote last edited by
              #15
              This is like a common house fly worrying about the lifespan of Cthulhu.
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              • F fearfulsalad@ttrpg.network
                Before you roll any dice, the chances of rolling two nat 1s are 1/400. But after you roll your first die, whatever it happened to be, your chances of rolling a nat 1 are 1/20. The chances of the *entire* scenario have no impact on the probability of the individual rolls
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                Guest
                wrote last edited by
                #16
                Right but the way I took the meme was that you would roll *until* you get a 1, then deciding the next roll is the "real" one.
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                • ? Guest
                  Right but the way I took the meme was that you would roll *until* you get a 1, then deciding the next roll is the "real" one.
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                  Guest
                  wrote last edited by
                  #17
                  That's what the meme says, but probability doesn't work that way. If you want the result from a roll, what you've roller before has no bearing on the result from this roll. Thus the chance for a single d20 roll is always 1/20, or 5%.
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                  • ? Guest
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                    Guest
                    wrote last edited by
                    #18
                    Monty Hall would love this guy
                    underpantsweevil@lemmy.worldU starman2112@sh.itjust.worksS 2 Replies Last reply
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                    • ? Guest
                      This is like a common house fly worrying about the lifespan of Cthulhu.
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                      R This user is from outside of this forum
                      rizzrustbolt@lemmy.world
                      wrote last edited by
                      #19
                      You haven't seen how some of the folks I play with roll.
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                      • ? Guest
                        Monty Hall would love this guy
                        underpantsweevil@lemmy.worldU This user is from outside of this forum
                        underpantsweevil@lemmy.worldU This user is from outside of this forum
                        underpantsweevil@lemmy.world
                        wrote last edited by
                        #20
                        It literally doesn't matter whether you stick with your door or switch. *Takes mathematical model and shoves it in the trash* No! I won't listen! It doesn't matter, I tell you!!!
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                        • ? Guest
                          Ok. I know that this isn't correct... But isn't it? If you're having an unlimited number of rolls prior to your "real" roll, then you would be, in essence, creating a situation that has a statistically lower chance of happening.
                          underpantsweevil@lemmy.worldU This user is from outside of this forum
                          underpantsweevil@lemmy.worldU This user is from outside of this forum
                          underpantsweevil@lemmy.world
                          wrote last edited by
                          #21
                          > If you’re having an unlimited number of rolls prior to your “real” roll You'd end up with a perfectly smooth D20 which would never stop rolling, assuming it was rolled in a vacuum.
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                          • ? Guest
                            No. You have a five percent chance of rolling any given number on any given roll on a twenty sided die.
                            underpantsweevil@lemmy.worldU This user is from outside of this forum
                            underpantsweevil@lemmy.worldU This user is from outside of this forum
                            underpantsweevil@lemmy.world
                            wrote last edited by
                            #22
                            Okay, normally, sure. But what if I cross my fingers and kick my heels and rub my lucky clover?
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                            • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world
                              It literally doesn't matter whether you stick with your door or switch. *Takes mathematical model and shoves it in the trash* No! I won't listen! It doesn't matter, I tell you!!!
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                              Guest
                              wrote last edited by
                              #23
                              Man there's something about the monty hall problem that just messes with human reasoning. I get it now and it's really not even complicated at all but when you first learn about it you tend to overthink itm
                              underpantsweevil@lemmy.worldU 1 Reply Last reply
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                              • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world
                                It literally doesn't matter whether you stick with your door or switch. *Takes mathematical model and shoves it in the trash* No! I won't listen! It doesn't matter, I tell you!!!
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                                Guest
                                wrote last edited by
                                #24
                                Are you being facetious, or do you want a non-mathematical explanation?
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                                • R rizzrustbolt@lemmy.world
                                  You haven't seen how some of the folks I play with roll.
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                                  Guest
                                  wrote last edited by
                                  #25
                                  i assume revenge for stepping on a d4 once?
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                                  • ? Guest
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                                    S This user is from outside of this forum
                                    sbv@sh.itjust.works
                                    wrote last edited by
                                    #26
                                    The trick is to say "this is just a practice roll" where the die can hear you, but wink at the GM so they know it's the real roll. That way, the die will be a spiteful little punk and throw out the nat20 for the "practice". But don't do that too often, or the die will figure out the trick.
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                                    • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world
                                      Okay, normally, sure. But what if I cross my fingers and kick my heels and rub my lucky clover?
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                                      Guest
                                      wrote last edited by
                                      #27
                                      then it's 4% each result. you don't want to know what happens with the missing 20%.
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                                      • ? Guest
                                        Ok. I know that this isn't correct... But isn't it? If you're having an unlimited number of rolls prior to your "real" roll, then you would be, in essence, creating a situation that has a statistically lower chance of happening.
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                                        Guest
                                        wrote last edited by
                                        #28
                                        The standard answer is that the odds of the first roll don't change the odds of the second roll, the second roll still has a 1/20 chance of a 1, no matter what the first roll is. The more thorough answer is that it's a misunderstanding of what probabilities are. Yes, there's a 1/400 chance of rolling 2 1s, but by the time you roll the first die and get a 1, you're not talking about that problem anymore. You've introduced new information to the problem, and thus have to change your calculation. There's a 1/20 chance of rolling 2 1s after you're already rolled one. Let's calculate it... So, there's 400 ways 2 dice can fall, yes, and there's only 1 way that they can both fall on 1. However, there's 20 ways that the first die can fall on 1, one for each possible fall of the second die. So, when we say that that has already happened, we have to eliminate 380 of those 400 die rolls, those are no longer possible. That leaves us with only 20 ways that the second die can fall, and only 1 of those is a 1. So the odds of rolling a on the second die, after already rolling a 1 on the first die is 1/20. We can also calculate it differently. What are the odds of the second die falling on 1? Cause that's the one we care about, really. And there's 20 ways that can happen, one for each possible fall of the first die. So the odds of the second die falling on 1, when rolling 2 dice is 20/400, or 1/20.
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                                        • ? Guest
                                          i assume revenge for stepping on a d4 once?
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                                          Guest
                                          wrote last edited by
                                          #29
                                          D4 is the devil's dice.
                                          LousyCornMuffinsH 1 Reply Last reply
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