A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Try one in your world today
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Sir Mix-a-Lot (unrelated) is a traveling potion salesman who shows up for my party at suspiciously specific times, and generally has discounted potions specifically tailored for whatever they happen to be doing at the time. For example, if they need to be really strong, he'll have a bottle of Sir Flex-a-Lot's Magical Muscle Maximizer, which does increase the strength of one's muscles, but not of their bones or connective tissue (it was designed to be used only in bodybuilding competitions), so whenever the drinker does a STR check, they must also make a CON saving throw to avoid breaking a bone or tendon. Need to decipher an ancient text? Try Sir Scripts-a-Lot's Polyglottal-in-a-bottle, which will let you read unknown languages, but also comprehend _all_ unknown languages, even those of the plants and animals around you, making it very difficult to concentrate on any one thing.Pathfinder 2nd edition's rogue class has an ability chain that allows them to have already bought certain kinds of item, and they declare it while on the adventure already and decide they need it. "Oh yeah, I bought a spyglass when we were in that last town." The lowest level is for adventuring gear-type stuff, and it's usable like once per in-game week. Later tiers of it expand the kinds of items and the frequency. You do also mark off the gold the item would have cost.
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Riffing off the ring: The Hand of Holding. When held, it can hold items for you and allow to use them with whatever ability you would normally have. Technically helpful in slightly extending your reach, and depending on the niceness of the GM may also mitigate curses or other effects that are triggered by holding the item, since you technically aren't. You are still essentially wielding, using, and various other verbs-ing the item, so those still hamper you.
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Bag for holding: It's a bag of holding but instead of occupying a bag slot it must be kept in the main hand.Spellcaster focus could work, but I like imagining a barbarian running lopping heads with a machete and a purse.
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This post did not contain any content.Cape of (Refugee) Flight: you gain the power to fly for your life. Screaming Cloak of Invisibility: you're invisible, but the cloak constantly screams, "HE'S OVER HERE!!!" and tries to give away your location. The Tax Axe: raises both your taxes and your target's with every swing.
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> Survival Stew Balls: > > A fried ball of…food. It’s rock hard, slightly too big to hold with one hand easily, completely impermeable, and covered in a flaky, delicate panko breaded crust. To eat, boil one in 5 gallons of water to produce a pot of stew. The flavor is different for every ball. Never cook two in the same pot at the same time. Wash the pot thoroughly within 6 hours after removing from heat. especially if it’s made of iron. Under no circumstances are you to reheat the left overs. that's some stuff you find in the lunch room of an SCP facility
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I hope while they were walking around, a projectile would just donk right into their shield on occasion, just to keep them on their toes.
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This post did not contain any content.Sword of Bludgeoning +5 impact damage -2 stab damage Only 10% off, because pommel strikes are op
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Cape of (Refugee) Flight: you gain the power to fly for your life. Screaming Cloak of Invisibility: you're invisible, but the cloak constantly screams, "HE'S OVER HERE!!!" and tries to give away your location. The Tax Axe: raises both your taxes and your target's with every swing.I might actually steal that cloak for my D&D campaign lol
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You down't :3
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Bag of folding. A bag of holding except anything stored in it comes out folded in half.Sounds really useful actually.
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I might actually steal that cloak for my D&D campaign lolI was thinking something like flight but only in directions away from enemies.
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Alternatively, rolling a 1 makes you roll the damage against yourself, but it's a permanent loss of max HP as a psychic effect. It kills you if you hit 0 max HP. Anything that would let you recover the max HP, like straight-up *wish* (*greater restoration* isn't good enough) also makes the dagger not work for you any more because you *cheated*.With the cheating stipulation I'd personally let greater restoration work too.
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Sounds really useful actually.Emphasis on anything. I doubt the inkeeper will take kindly to being paid with coins folded in half.