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Chebucto Regional Softball Club

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  3. Violence is always the answer
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Violence is always the answer

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rpgmemes
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  • ? Guest
    I've only heard it with one question, that's the whole point. Otherwise you just ask a guard some trivial question (e.g. What color is the sky?) to determine which is the liar, then just ask which is the safe door. The whole point is to get the information you need from a single question.
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    Guest
    wrote last edited by
    #75
    "What would the result be of combining the following terms with "and": the direction of the correct door, and the color of the sky?"
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    • ? Guest
      If he says yes he can still be a liar.
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      wrote last edited by
      #76
      Right, in which case the door they're in front of is the safe door. And if they tell the truth and say yes, they're still the person in front of the safe door. By asking it that way they make it so it doesn't matter if they're the liar or not. "Yes" means that person's door is safe and "No" means you want the other door, no matter who you ask.
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      • ? Offline
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        wrote last edited by
        #77
        You can ask both guards if an item is an item. "Does this cup contain fluid" would work, it doesn't have to be a dead guy.
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        • ? Guest
          But they would have to keep adjusting since they both have to answer acco4ding to what the other one says
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          wrote last edited by
          #78
          no because the question was which door would the other person say is safe, they both point to the not safe door
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          • ? Guest
            I love playing low Intelligence high *Wisdom* characters. Because Wisdom governs stats like Perception, Insight, and Animal Handling. So your character will *notice* things that the rest of the party misses, but often doesn’t have the intelligence to put the individual pieces together. Once played a high wisdom barbarian. He would notice things like traps or clues, but I would RP it with things like “Hey, why’s that wire stretched across the path? Someone is going to trip over that…” The other players very quickly learned to pay attention whenever I asked stupid questions, because it was *usually* my way of announcing “I noticed something that the rest of you missed.”
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            Guest
            wrote last edited by
            #79
            I wish our DM had real-life message to telepathically convey stuff to just one person. In my group there would be literal zero chance of the others not listening to me if I ever threw a “hmm why is that wire there”, because they would’ve heard the dm either tell me due to passive perception or had me throw a roll and then tell me. So they know it’s a trap no matter if I want to rp it. Every time I get frustrated and question it, there’s thistle guy who always has the reasoning and justifying at hand why they would know to do the right thing and to be fair they kind of make sense always, but there’s zero chance he’d come up with that just by my rp line alone without knowing for a fact it’s a trap. I think that’s the worst kind of meta gaming. They are fully blind to the meta gaming there and just do it by instinct. And when you try and question, they always have a defense ready, even if it’s so wildly specific and unlikely but you can’t really fault it because they’re not stupid, the justifications hold, it’s just that the only way they habitually generate them is because they know what I know despite they couldn’t in-game know. Like I’ve occasionally just left the thing unsaid in-game out of frustration and just reason to DM that there’s so much going on, my focus instantly switched to another thing and I forgot because I’m not very smart. So we all know there’s a trap but now nobody has told this to the others. What do they do? The one guy fucking always comes up with some shit like “hmmm be wary, they must’ve laid traps here, hey you with good investigation, please look around and see if there’s one in this specific place for some reason” and the rolls of course often succeed because they always choose to best one to solve that. But from rp perspective, we’ve walked this path for a while, and this thought only came up now, that it might be trapped? Just right now when you know, outside of the game, that there’s a trap? I call bullshit and it frustrates me so much, there’s very little chance of anything interesting ever happening in-game because we seldom miss anything or do the wrong things, because “somehow” we always happen to do the right things no matter who notices things in-game or rolls or whatever, no matter how much any of us attempt to rp it, somebody just meta games it without it being explicitly or admittedly meta gaming and gets all defensive when questioned and because they now know everything, can figure out an explanation the DM can do nothing but accept because it makes sense, now that they know to pull the right shit out their ass. Ugh. It’s not even a big deal, our group is fun and the adventuring isn’t bad, these things don’t happen often enough for it to really affect things, but god do I hate it. This ended up being a rant, I didn’t even know how much I get frustrated with it until I just now read this back. Jesus…
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            • ? Guest
              Jajaja no creo
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              Guest
              wrote last edited by
              #80
              JAJAJAJAJAJJAJAJAJAJJAJAJAJAJAJAJJAJAJAJJAJAJJAJAJJAJAJAJAJJ almighty
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              • ? Guest
                You can ask both guards if an item is an item. "Does this cup contain fluid" would work, it doesn't have to be a dead guy.
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                Guest
                wrote last edited by
                #81
                Well, obviously. But a barbarian might have a preference.
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                  wrote last edited by
                  #82
                  I think you mean HEY, WHAT'S UP?
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                  • ? Guest
                    and also, using "correct path" instead of "right path" will be less confuzzling because english words can have multiple meanings and are the dumb.
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                    Guest
                    wrote last edited by
                    #83
                    You should even specify “path to the castle”, because there isn’t _technically_ a “correct” path.
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                    • ? Guest
                      Wouldnt they instead keep pointing like clockwork towards different doors seeing that they would have to adjust for the other guard?
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                      Guest
                      wrote last edited by
                      #84
                      No because them pointing at a door is answering a different question than the one that was posited in the question.
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                      • ? Guest
                        You should even specify “path to the castle”, because there isn’t _technically_ a “correct” path.
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                        wrote last edited by
                        #85
                        yeah, it could be the liar guard's desire or prin to send you down the deadly path. to him that could be interpretated as the correct path. especially if these are automatons working off of some machine logic. like, they don't even need to be out to get you, that's totally something that bad code could do on accident.
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                        • ? Guest
                          That's funny! but if you want to know how to solve this problem every time, even when asking one single question, just ask this question: "If I ask the other guy which is the correct path, which path will he tell me?" No matter who you ask, both of them will point to the WRONG path, meaning the correct one is the one they DIDN'T point to. Here is the logic. For the sake of argument, let's assume the correct path is the right path. When you ask that question, if the person is the truthful one, he will be honest and say the left path. Because if you ask the liar what the right path is, he will say it is the left path (which is false). Now if you ask the liar what the other guy will say the correct path is, he will lie to you and say it is the left path (which is also false, the truthful one will tell you it is the right path and not the left).
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                          Guest
                          wrote last edited by
                          #86
                          The liar responds "I don't know"
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                          • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                            This post did not contain any content.
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                            Guest
                            wrote last edited by
                            #87
                            And the surviving guard will most definitely answer a 2nd question despite the rules.
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                            • ? Guest
                              You should even specify “path to the castle”, because there isn’t _technically_ a “correct” path.
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                              Guest
                              wrote last edited by
                              #88
                              This puzzle was used in more than one place than in Labyrinth. I played video games where they had that puzzle (Ultima 6 had that).
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                              • ? Guest
                                But they would have to keep adjusting since they both have to answer acco4ding to what the other one says
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                                Guest
                                wrote last edited by
                                #89
                                The question we ask if "What would the other guard say if I asked him which door is the good one?" Liar says Bad Door Truther says Bad Door Now, for their answers to update, they would have to ne answering the question, "Which door would the other guard say if I asked him 'Which guard would the other guard say is the good door?'" We want a guard to answer "What would the other guard say is the good door?" Regardless of how they answer our "outer" question, the answer to the "inner" question ("which is the good door?") doesn't change. Liar doesn't care that Truther would say that "Liar would say the right door is the good one," Liar is being asked how Truther would answer "Which door is the good one". I know I basically just said the same thing three times. My brain isn't working to break this out the elegant way I can't quite assemble. But hopefully some part of all this helps. The crux is that the question that they are imagining the other guard's answer to is not the same question they themselves are being asked.
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                                • ? Guest
                                  You should even specify “path to the castle”, because there isn’t _technically_ a “correct” path.
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                                  Guest
                                  wrote last edited by
                                  #90
                                  What is the quest was to die asap. And everyone the party meets just refused to kill them?
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