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Artist Shocked To Find Her Poster Designs From 2017 In Bungie's Marathon: 'A Major Company Has Deemed It Easier To Pay A Designer To Imitate Or Steal My Work Than To Write Me An Email' [Update]
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Recent official Twitch stream https://pbs.twimg.com/media/GrGjLnGXwAE0hdV.jpg
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> I can almost guarantee you that what happened is that Antireal’s art was saved to one of the artists’ “inspiration” folders, and somewhere between creating an inspo gallery and that artist quitting/getting laid off, the files got merged into a “concept/assets” folder. Likely when going through the laid off artist’s hard drives, they found images that they probably assumed were all originals. I've worked in games for 18 years, and outright theft of assets happens _constantly_. I worked on a game where an artist took an asset (from a rather well known game) and outright used it, no changes. Another place I worked an artist took an (extremely unique) weapon from an IP and just copied it over. If you look at the Bungie art it couldn't possibly be an inspo gallery because they are just straight up used with (some) changes made to them. This was absolutely known to have occurred, and wasn't 'an' artist. You can see why they do this because even in the event they're caught, they can blame a former employee, and pay some nominal fee for the actual artists work.>If you look at the Bungie art it couldn't possibly be an inspo gallery because they are just straight up used with (some) changes made to them. That's why I'm thinking the folders were merged in error. Bungie makes a lot of stupid decisions, but I think "willfully stealing art and assuming nobody would ever find out as we heavily advertise our game to get as many eyes on the product as humanly possible" is too stupid, even for them.
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This post did not contain any content.Back when I was in my mid 20s, I was big into the car scene and Scion was super hot, specifically the Tc. They had a two page add in a magazine that looked eerily familiar, was a swamp dragon type creature rising from bottom of the pages, arms spreading out some trees, something like that, I don't remember the details. Anyway, I had seen it before, went searching for it and it was found on DeviantArt, nearly identical. Slightly different creature design, but everything else was unmistakable. I emailed the designer letting him know what I found, he was from Europe, had never heard of Scion and was very confused as why they took his art. I think he was younger, didn't know what if anything, he could do. But it was clearly stolen. I had bookmarked/saved his art years before I saw the ad, completely unrelated. This isn't new at all, and sometimes very hard to prove unfortunately.
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Save a click: [The side by side comparisons](https://bsky.app/profile/antire.al/post/3lpa4gamtzs2l)
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This post did not contain any content.Happens all the time. Usually it doesn't get picked up like this and they just get away with it. Source: It happened to me under a different, purely SFW name. I tried to bring it forward, to get the company to acknowledge it, to get gaming publications involved, no one cared. It's part of why I left digital art behind.
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Quirex 4 life. (But seriously, they thought no one would notice the direct copying... delusional.)
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This post did not contain any content.Honestly to me this claim seems like a stretch. This artist is not the first person to do these kind of high contrast futuristic acid graphics either. And then things like claiming the double chevrons, symbols in boxes and "aleph" (which is a marathon thing to begin with) next to some text are directly lifted from their designs when they are also common design elements as well, all just seems like someone trying to milk some fame out of this. And also you famously can't copyright an artsyle.
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This post did not contain any content.Is this because they use art they find as filler and then forget to replace it, or is it because a graphic designer who was hired on salary just decided to explicitly take someone else's work as their paycheck? The first option seems the most likely, since I'm sure their own artists are quite capable.
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This post did not contain any content.Oh and of course it's another extraction shooter. Now they'll blame their failure on that bad buzz instead of admitting it was only a cash grab attempt.
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Apparently it's a former Bungie artist that included stolen work in internal assets and didn't tell anyone. For once, it sounds like a genuine "oh f*k", and not corporate excuses. What we can hope is that the actual artist behind the art gets compensated for their work, and that the assets get replaced if they ask for it.It's not _an_ artist that included her work. [It's multiple artists, including the main art director.](https://www.youtube.com/watch?v=F9Ute6uvpQg#t=6m5s) They followed her and large portions of the art design in the game are based on her work.
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> Update 5/16/2025 12:56 a.m. ET: Bungie has responded and blamed the incident on a former employee. The studio says it’s reaching out to the artist in question and conducting a full review of its in-game assets for Marathon. “We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game,” the studio posted on X.So, Joseph Cross, the main art director is a "former employee"?
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Honestly to me this claim seems like a stretch. This artist is not the first person to do these kind of high contrast futuristic acid graphics either. And then things like claiming the double chevrons, symbols in boxes and "aleph" (which is a marathon thing to begin with) next to some text are directly lifted from their designs when they are also common design elements as well, all just seems like someone trying to milk some fame out of this. And also you famously can't copyright an artsyle.
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Oh and of course it's another extraction shooter. Now they'll blame their failure on that bad buzz instead of admitting it was only a cash grab attempt.
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Okay, maybe you're not the right person to ask, but what's the rub with extraction shooters? I've never played one, but I'm seeing them pop up, and they look good. The concept sounds intriguing, so why do you, at least, say they are not good?I think they don't necessarily say that Marathon will be bad (although most signs are pointing that it will be), but that Extraction shooters are very niche. They don't offer long-term progression the way MMOs do yet still require a lot of time (both per match and overall), which drives away a lot of players. Because of these limitations, Marathon wouldn't be able to recoup it's enormous development cost even if the entire extraction shooter player base moved to Marathon over night. Now add on top that Marathon looks like absolute *slop* because the suits at Bungee fired everyone remotely experienced to cut costs and the result will put the game closer to Concord than to Escape from Tarkov (afaik the current #1 extraction shooter) in terms of success. If you are interested in (new) extraction shooters, maybe have a look at Arc Raiders. That one looks excellent.
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Okay, maybe you're not the right person to ask, but what's the rub with extraction shooters? I've never played one, but I'm seeing them pop up, and they look good. The concept sounds intriguing, so why do you, at least, say they are not good?Hello -- **living incarnation of the Internet here.** I've played pretty much every shooter and _most_ multiplayer ones since 1994. The main issue with extraction shooters is that **they are hardcore PvP-focused** with resources lost and resources gained on every match. Given that players lose actual lifetime from dying to another player in an extraction shooter, **this creates an impetus for many players to cheat,** given the asymmetrical distribution of skill in online shooters (it statistically be a perfect bell curve). Without robust anti-cheat, every and any extraction shooter becomes a cheater-ridden hellhole, where all of the resources of every match or map are funneled into the hands of a few players. Players _burned on prior titles_ know this ahead of time and throw their hands up in the air and say: "Great, another shitty extraction shooter". See: **Tarkov et al.**
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Happens all the time. Usually it doesn't get picked up like this and they just get away with it. Source: It happened to me under a different, purely SFW name. I tried to bring it forward, to get the company to acknowledge it, to get gaming publications involved, no one cared. It's part of why I left digital art behind.