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No, Geoff Keighley—Clair Obscur: Expedition 33 was not made by a team of 'under 30 developers,' and devs say repeating the myth is 'a dangerous path'
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G Games shared this topic
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This post did not contain any content.Frustratingly, Sandfall has 32 employees. Their happiness manager needs an intern
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Frustratingly, Sandfall has 32 employees. Their happiness manager needs an internOr they should have named the game Expedition 32.
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Or they should have named the game Expedition 32.I was gonna say that, but "Expedition 33" rolls off the tongue so nicely. Plus, I'd *love* if Monoco was my boss
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Frustratingly, Sandfall has 32 employees. Their happiness manager needs an intern
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This post did not contain any content.I can’t understand why anyone gives this shill and his marketing ‘shows’ that he hosts any attention.
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Judging only by their job titles, the COO & producer Francois Meurisse, marketing & release producer Benjamin Demanche, associate producer Vincent Constantin-Turki, admin and office manager Emilie Perez, and happiness manager Monoco *might* not be considered "developers.* Even if only 27 of the Sandfall team are devs, the main point of this article is that there were also many many external developers from outside Sandfall working on the game