A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
EA partners with the company behind Stable Diffusion to make games with AI
-
You are going to get downvoted, but you're right. AI doesn't need to be used for every part of the entire development process for it to be "made with the help of AI". There are certain parts of the workflow that I'm sure is already being done regularly with AI, for example commenting code.
-
So, repeatedly buy and return games?
-
Great for you. You did say "almost every workflow". How many workflows exist beyond your own lived experience? Do you work on games, do you know all the workflows there? Citation absolutely fucking needed.I have worked on games, and have a good understanding of the workflows involved. You'll obviously still need to do the creative parts manually (and should!) but the majority of the work involving the engine core build and the specific game coding, that can all be sped up borderline exponentially. But I'm glad that someone with absolutely no understanding of the topic does their best to call out those who do show some experience on the topic just because they don't get a neatly pre-chewed and pre-digested reply detailing all the information they lack and are unwilling to look it up themselves. As a next step would you like me to cut your steak up and feed it to you byte by byte, or tuck you in at night?
-
He who has never tasted bread would be contented by porridge.
-
He who has never tasted bread would be contented by porridge.
-
https://en.wikipedia.org/wiki/Stockholm_syndrome
-
https://en.wikipedia.org/wiki/Stockholm_syndrome
-
For sure, the popular opinion on reddit/Lemmy skews towards absolutely self-hosting everything they can, and multi-trillion dollar tech companies controlling AI skews the opinions of the technology negative. I have a BIL who runs self-hosted AI though (requiring 2 x 4090s in series for his use-case), so it can be done. The tech is only as shit as the user allows it to be
-
For sure, the popular opinion on reddit/Lemmy skews towards absolutely self-hosting everything they can, and multi-trillion dollar tech companies controlling AI skews the opinions of the technology negative. I have a BIL who runs self-hosted AI though (requiring 2 x 4090s in series for his use-case), so it can be done. The tech is only as shit as the user allows it to beI do much of my image work with local models, at least when it comes to trying to get something specific. All audio transcription is done with a local model, and a lot of the summarization and categorization of those transcripts is also local models. The comment where I explained this all got downvoted too, though, so yeah. Still a lot of "AI=bad" regardless of self-hosted or not.
-
The tool calling part might be doable (though I've personally struggled to get it working passably with local models), but if the goal is to tell a compelling story or create an interesting experience, especially if doing so in a very open ended way, that isn't trivial. The only LLM based game I've personally played that seemed good was mostly on rails and partially scripted, most of them just aren't very interesting to play, because the model doesn't have a good idea where it's going with anything and is often not very creative, the stuffy personality of the instruct model seems to infect the dialogue and apparent thought process of the characters. For a specific example I'd recommend watching streams of the game Suck Up, which has a genuinely cool concept and solid execution, but you can see people being frustrated running into its limitations as something to interact with creatively. I've tried a couple times to start game projects involving LLMs, and get the feeling that there is a lot of exploration that needs to be done into what can be done well and where that intersects with what is actually fun. Kind of don't expect EA to be the one to do that.