Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. Typical player mindset
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Typical player mindset

Scheduled Pinned Locked Moved Uncategorized
rpgmemes
24 Posts 21 Posters 1 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Guest
    Some stuff to remember, if you don't want a TPK Never expect that the party will surrender. If you tell the party *it's dangerous don't go there* , you can bet they'll be there by the end of the evening Ignore the critical fail rules when a PC use explosive
    mojofrododojo@lemmy.worldM This user is from outside of this forum
    mojofrododojo@lemmy.worldM This user is from outside of this forum
    mojofrododojo@lemmy.world
    wrote last edited by
    #21
    this is where dm'ing is much more about storytelling and less about direct mechanics. for example, in this case I'd let them attack the kraken, only for them to realize as the crossbow bolt sails up towards the eye, then down, into the sea... "Your weapon doesn't have the range, for shit's sake, the arms are hundreds of feet long, it's much larger and further away than you assumed." Block out a disengagement - it grabs a few villagers and smashes some stuff (roll for athletics to dodge flying debris) and is gone leaving a trail of slime and destruction to the sea before you know what's happened. Now, when they follow the fucker to it's lair.... then it's on like donkey kong lol, stupidity can only survive so many attempts.
    1 Reply Last reply
    0
    • ? Guest
      It's kinda a game flaw. Combat is usually encouraged by most modules, and fleeing is typically a bad option mechanically. So what else do players do? The only solution is to make running the painfully obvious choice
      J This user is from outside of this forum
      J This user is from outside of this forum
      jjjalljs@ttrpg.network
      wrote last edited by
      #22
      Some games ask the players to define the stakes and goals when a conflict starts. This can help keep players on track. Like, the players are on a journey through the mountains, and as they pass through a tunnel they encounter a giant spider. The default mode is "fight the spider to the death!". But if you ask the players again "what is your goal here?" they might remember it's "get through the mountains", not "kill everything we meet." Now they might focus on how to get past it safely. If the DM rewards players for advancing their goals instead of just murder, that can also encourage non-murder behavior.
      1 Reply Last reply
      0
      • ? Guest
        "Yes! A critical hit!"
        ? Offline
        ? Offline
        Guest
        wrote last edited by
        #23
        \* Laughs in Pathfinder 2 level scaling.
        1 Reply Last reply
        0
        • macnielD macniel
          okay, the Kraken takes 1 damage.
          ? Offline
          ? Offline
          Guest
          wrote last edited by
          #24
          I'll try a backstab!
          1 Reply Last reply
          0

          Reply
          • Reply as topic
          Log in to reply
          • Oldest to Newest
          • Newest to Oldest
          • Most Votes


          • 1
          • 2
          • Login

          • Don't have an account? Register

          • Login or register to search.
          Powered by NodeBB Contributors
          • First post
            Last post
          0
          • Categories
          • Recent
          • Tags
          • Popular
          • World
          • Users
          • Groups