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Chebucto Regional Softball Club

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  3. BG3 might be the last hurrah for the era of the Hexblade, as D&D's 2024 rules revamp tries to dethrone the king of multiclass dips
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

BG3 might be the last hurrah for the era of the Hexblade, as D&D's 2024 rules revamp tries to dethrone the king of multiclass dips

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dndnext
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  • ZagorathZ This user is from outside of this forum
    ZagorathZ This user is from outside of this forum
    Zagorath
    wrote last edited by
    #1
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    Aielman15A 1 Reply Last reply
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    • D&D Next - 5e DiscussionD D&D Next - 5e Discussion shared this topic
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      Aielman15A This user is from outside of this forum
      Aielman15A This user is from outside of this forum
      Aielman15
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      The dip now works backwards. 1 or 2 Paladin/X Warlock. Two levels in Paladin grant you heavy armor, Smite and additional spell slots to burn for things like Smite, Shield and whatnot. The rest in Hexblade for the higher level slots and invocations. Because of how rushed the development of OneDnD was, there are tons of inconsistencies in how features work, and one of them is Divine Smite requiring a bonus action, and Eldritch Smite being part of the attack. Because of this (and the removal of the level cap on Divine Smite), the best smiter is a Hexblade with two levels in Paladin who can cast both Smites on the same attack and using higher level slots than the class that should use them. Depending on how they rework the subclass (we've got two UAs that are very different from one another and from the previous incarnation of the subclass in the 2014 rules), it's got a chance at becoming the best gish build.
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      • Aielman15A Aielman15
        The dip now works backwards. 1 or 2 Paladin/X Warlock. Two levels in Paladin grant you heavy armor, Smite and additional spell slots to burn for things like Smite, Shield and whatnot. The rest in Hexblade for the higher level slots and invocations. Because of how rushed the development of OneDnD was, there are tons of inconsistencies in how features work, and one of them is Divine Smite requiring a bonus action, and Eldritch Smite being part of the attack. Because of this (and the removal of the level cap on Divine Smite), the best smiter is a Hexblade with two levels in Paladin who can cast both Smites on the same attack and using higher level slots than the class that should use them. Depending on how they rework the subclass (we've got two UAs that are very different from one another and from the previous incarnation of the subclass in the 2014 rules), it's got a chance at becoming the best gish build.
        B This user is from outside of this forum
        B This user is from outside of this forum
        bradorsomething@ttrpg.network
        wrote last edited by
        #3
        One isn’t the game name, it’s the yelp review.
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        • B bradorsomething@ttrpg.network
          One isn’t the game name, it’s the yelp review.
          Aielman15A This user is from outside of this forum
          Aielman15A This user is from outside of this forum
          Aielman15
          wrote last edited by
          #4
          At the end of the day, it's just more 5e. If 5e was your thing, chances are you'll find the new edition appealing, especially if you didn't dabble in the (much more polished) homebrew content that existed and has improved on the game since day1. For example, my brother only plays official 5e, oftentimes limiting the ruleset to core PHB (and *maybe* Xanatar and Tasha). To him, 5e2024 will be an exciting addition. Some of the 'new' rules (read: rules that everybody has been using for the past 10 years without their explicit consent, like bonus action potions) are nice additions, and *some* of their reworked classes/subclasses are fine - most are an improvement on the original, at least. Outside of some specific tidbits, however, the game is as much of a rushed and poorly balanced ruleset as 2014 was ten years before. I also find it more annoying to play because of how finicky and clunky everything has become. It has this '*designed by committee*' flair to it, when you *know* that every feature exists not because they wanted it to be, but because they needed people to upvote their UAs so that they could reach the magical 90% threshold and send it to the press.
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