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Chebucto Regional Softball Club

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  3. Any tips for running solo TTRPGs for a first-timer?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Any tips for running solo TTRPGs for a first-timer?

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  • atlas48@ttrpg.networkA This user is from outside of this forum
    atlas48@ttrpg.networkA This user is from outside of this forum
    atlas48@ttrpg.network
    wrote last edited by
    #1
    As the title says. I'm thinking of delving into using [MGME](https://www.wordmillgames.com/page/mythic-gme.html) for a solo Changeling: the Lost game, and I thought I'd ask for any advice for running them. Any more generic advice is also appreciated.
    tiberiusT ? 2 Replies Last reply
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    • atlas48@ttrpg.networkA atlas48@ttrpg.network
      As the title says. I'm thinking of delving into using [MGME](https://www.wordmillgames.com/page/mythic-gme.html) for a solo Changeling: the Lost game, and I thought I'd ask for any advice for running them. Any more generic advice is also appreciated.
      tiberiusT This user is from outside of this forum
      tiberiusT This user is from outside of this forum
      tiberius
      wrote last edited by
      #2
      Mythic GME is a big complex tool. It's not just an oracle. It has spark words and lists for tracking goals and characters, not to mention the variations. It's all to emulate a GM. You may be looking for a more simplified system like [One-Page Mythic GME](https://www.wordmillgames.com/onepagemythicgme.html). Or just a simple oracle like [Recluse](https://gravenutterance.itch.io/recluse). Mythic is great but it's not the one solution. If you bounce off it, don't let it discourage you. You have yet to find a system that works for you. Good luck on your soloing.
      atlas48@ttrpg.networkA 1 Reply Last reply
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      • atlas48@ttrpg.networkA atlas48@ttrpg.network
        As the title says. I'm thinking of delving into using [MGME](https://www.wordmillgames.com/page/mythic-gme.html) for a solo Changeling: the Lost game, and I thought I'd ask for any advice for running them. Any more generic advice is also appreciated.
        ? Offline
        ? Offline
        Guest
        wrote last edited by
        #3
        I run most solos as journaling. They don't have to be deep, just narrate the events, and then assign chances. Most of the time I run the normal system for actions, and roll d6 to choose outcomes I don't control: 1: Disaster, 2-3: Failure, 4-5: Success, 6: Triumph. That's usually enough. Mythic is, as Tiberius says, a lot. I've also used Ironsworn, which is a little smaller and more character-beat-driven, which is good for some games, and Changeling esp might fit that. Or the original thing that got me into soloing, De Profundis, which has no mechanics, just letters to yourself or others, detailing the horrific world you see behind the world.
        atlas48@ttrpg.networkA 1 Reply Last reply
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        • tiberiusT tiberius
          Mythic GME is a big complex tool. It's not just an oracle. It has spark words and lists for tracking goals and characters, not to mention the variations. It's all to emulate a GM. You may be looking for a more simplified system like [One-Page Mythic GME](https://www.wordmillgames.com/onepagemythicgme.html). Or just a simple oracle like [Recluse](https://gravenutterance.itch.io/recluse). Mythic is great but it's not the one solution. If you bounce off it, don't let it discourage you. You have yet to find a system that works for you. Good luck on your soloing.
          atlas48@ttrpg.networkA This user is from outside of this forum
          atlas48@ttrpg.networkA This user is from outside of this forum
          atlas48@ttrpg.network
          wrote last edited by
          #4
          I like it because it's comprehensive, to be fair.
          tiberiusT 1 Reply Last reply
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          • ? Guest
            I run most solos as journaling. They don't have to be deep, just narrate the events, and then assign chances. Most of the time I run the normal system for actions, and roll d6 to choose outcomes I don't control: 1: Disaster, 2-3: Failure, 4-5: Success, 6: Triumph. That's usually enough. Mythic is, as Tiberius says, a lot. I've also used Ironsworn, which is a little smaller and more character-beat-driven, which is good for some games, and Changeling esp might fit that. Or the original thing that got me into soloing, De Profundis, which has no mechanics, just letters to yourself or others, detailing the horrific world you see behind the world.
            atlas48@ttrpg.networkA This user is from outside of this forum
            atlas48@ttrpg.networkA This user is from outside of this forum
            atlas48@ttrpg.network
            wrote last edited by
            #5
            wait, can ironsworn just be used as a solo engine?
            ? 1 Reply Last reply
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            • atlas48@ttrpg.networkA atlas48@ttrpg.network
              I like it because it's comprehensive, to be fair.
              tiberiusT This user is from outside of this forum
              tiberiusT This user is from outside of this forum
              tiberius
              wrote last edited by
              #6
              Well then, you should start stealing ideas from other solo games like Iromsworn to fill any gaps. Sounds like you got it handled.
              1 Reply Last reply
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              • atlas48@ttrpg.networkA atlas48@ttrpg.network
                wait, can ironsworn just be used as a solo engine?
                ? Offline
                ? Offline
                Guest
                wrote last edited by
                #7
                Yes. Ironsworn is designed to be run either split or co-op without a GM (although it does have additional bits if you want to run *with* a GM). I recently just started my first game - haven't gotten very far into it, though.
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