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Chebucto Regional Softball Club

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  3. Skill checks
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Skill checks

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  • ? Guest
    Ok, but if the 20 doesn't succed, why did you let them roll in the first place?
    I Cast FistI This user is from outside of this forum
    I Cast FistI This user is from outside of this forum
    I Cast Fist
    wrote last edited by
    #109
    Sometimes, it's about sending a message.
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    • ? Guest
      Ok, but if the 20 doesn't succed, why did you let them roll in the first place?
      T This user is from outside of this forum
      T This user is from outside of this forum
      trumble@sopuli.xyz
      wrote last edited by
      #110
      Because I don't know what their max roll might be and it achieves them something, they gain knowledge that something is impossible for them.
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      • ? Guest
        On page 242 of the Dungeon Master Guide 2014, it describes crit successes and fails as an optional rule. As optional as multiclassing and feats.
        ? Offline
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        Guest
        wrote last edited by
        #111
        Also grid based combat! If you want to be D&D purists, have fun but I'm glad my group isn't!
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        • ? Guest
          I agree completely! ::: spoiler Tap for spoiler I assume you're just adding context because I don't believe dialogue has clashing ideas any longer :::
          JackbyDevJ This user is from outside of this forum
          JackbyDevJ This user is from outside of this forum
          JackbyDev
          wrote last edited by
          #112
          I'm just disagreeing that allowing someone to roll when a 20 might not be enough is railroading.
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          • JackbyDevJ JackbyDev
            > Do you want me to ***check all eight of their sheets*** and all their abilities that could possibly modify their scores or just ask them to make a Blah (Foo) check check and see what the result is? It's gonna be way faster for everyone to just ask them to roll. I never said I didn't have the sheets.
            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
            wrote last edited by
            #113
            Yeah; you just assumed I meant to memorize it, despite my initial comment straight up asking "don't you have your PC's sheets?" 🤦‍♂️
            JackbyDevJ 1 Reply Last reply
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            • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
              Yeah; you just assumed I meant to memorize it, despite my initial comment straight up asking "don't you have your PC's sheets?" 🤦‍♂️
              JackbyDevJ This user is from outside of this forum
              JackbyDevJ This user is from outside of this forum
              JackbyDev
              wrote last edited by
              #114
              >>> why did you let them roll in the first place? >> >> Because I don't have everyone's modifier for every skill, ability, saving throw, and attack ***memorized*** off the top of my head > > ***Why the hell not?*** You're the DM. Why do you not have copies of your player's character sheets?
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              • JackbyDevJ JackbyDev
                I'm just disagreeing that allowing someone to roll when a 20 might not be enough is railroading.
                ? Offline
                ? Offline
                Guest
                wrote last edited by
                #115
                Oh yeah obv a 20 is an autopass. Sorry i don't think i meant to argue against that in the first place.
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                • ? Guest
                  (in D&D at least)
                  ? Offline
                  ? Offline
                  Guest
                  wrote last edited by
                  #116
                  They crit as in get more RP if they succeed 😄
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                  • ? Guest
                    (in D&D at least)
                    J This user is from outside of this forum
                    J This user is from outside of this forum
                    jjjalljs@ttrpg.network
                    wrote last edited by
                    #117
                    Personally, I find "5% of the time the outcome is astoundingly good, and 5% of the time it's shockingly bad" kind of unsatisfying. Jarring, even. Picture playing darts and every 20 throws, missed the dart board completely, no matter how good you are at darts. I haven't played pf2e but I think degree of success is a much more reasonable system. I also prefer games that aren't flat probability. When you only roll one die, every outcome (on the die) is equally likely. But I think a lot of people playing DND don't really care about rules, consistency, verisimilitude, or much anything beyond "lololol and then Kevin crit his stealth check so we said the goblin king didn't see him at all as he stole the throne the goblin was sitting on!!!". Which is fine, I guess.
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                    • ? Guest
                      (in D&D at least)
                      ? Offline
                      ? Offline
                      Guest
                      wrote last edited by
                      #118
                      Pathfinder fixes th... Wait, which forum was this again?
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