A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Dibs on the hat
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This post did not contain any content.> A druid who got involved because they're the party's weed dealer. Isn't that the plot of Dazed and Confused? > A werewolf who doesn't believe in the moon. This would play out as an unintentional (or intentional) allegory for addiction, and the denial that masks it. The party would very likely form an intervention of some sort. I mean, they'd have to. After the third werewolf attack or so, it starts to become a real problem.
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So I don't know DND rules, nor the strengths of the classes. But you could follow several European Monk blueprints: * definitely a beer brewer * Hildegard von Bingen Route: be a herbal healer and a bard * Mendelssohn Route: have a knack for breeding peas, combine it with the fairytale of the giant beanstalk and you could have a handy getaway or bridging monkThere's also [Brother Cadfael](https://en.wikipedia.org/wiki/Cadfael): a crime-solving sleuth from the 12th century. A high Wisdom stat is exactly what the Cleric class needs, so it would work out pretty well.
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Hey, I came up with the peasant farmer idea myself, like 10 years ago. My character was this: A 36 year old blond guy, he farms watermelons and sells them at the village square. He is married with two kids but has a very selfish and idiotic personality. Leaves his family behind to "make his own destiny". Always says pseudo-inspirational shit. He is a rogue but extremely clumsy and often has trouble with how he carries himself, he is the opposite of smooth.I think everyone tries fielding a commoner or "normal" person at least once. My version was a nobleman's son that just "wanted to try this adventuring thing out." He wound up bankrolling the entire campaign, right up until he died in the second encounter.
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Throwing a "fight" to a party member is the most badass version of bardic inspiration I can think of> Okay DM, I'm going to [snort a line and monologue](https://www.youtube.com/watch?v=cF4ZTcuhixc) for a few minutes to get the party pumped up.
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> Okay DM, I'm going to [snort a line and monologue](https://www.youtube.com/watch?v=cF4ZTcuhixc) for a few minutes to get the party pumped up.
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One time in a group I wanted out of because of a problem player, he tried to steal a critical piece of gear from my character while I was sleeping. Before I could say anything he started with a “What, it’s what my character would do!” I told him “Well MY character would kill anyone caught stealing from him with his very large axe, so good luck!” Weirdly he didn’t think that was as funny.The "that's what my character would do" thing really sucks. If the other players don't think it's funny, and the DM doesn't think it's funny and often not even the player themselves think it's funny (or replace funny with any other measure of worthwhileness), then why are they doing it? It's not like the character is a living being that demands accuracy.
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Ultimate Warrior was... Yeah, I don't know how to finish that. Cocaine is a helluva drug; the 'roids probably didn't help much either.Crazy part is, that's not the most unsettling and/or unhinged promo he did. [This is.](https://youtu.be/ezqGdDbKlj4)
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This post did not contain any content.My sister has, no joke, played as a sentient fucking sandwich.
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This post did not contain any content.I had a guy play a combo of the sentient hat and farmer. A lich screwed up, was left as just a head, and his phylactery was the farmer. As the farmer got stronger the lich got weaker but more connected to the farmer, until the lich was very nearly fully in control of the farmer (fighter/rogue by that point) before the party found a way to remove the lich.
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Most of these are just gimmick characters that will have one fun interaction with the group and then become useless. They can be used for one-shots, but not full campaigns. Like the dragonborn one, after the initial interaction where they explain the skin condition. Most players will just go "okay" and move on. Except for the sentient hat one. That has a mystery attached and you can keep changing the mannequin throughout. Maybe it also works on a mop or barrel.It really depends if the players are in it for the gaming or for the roleplay. Several of these are solid roleplay opportunities for people really into that aspect, and they would probably have a lot of fun. Some of course are just silly thought experiments.
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My sister has, no joke, played as a sentient fucking sandwich.
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Most of these are just gimmick characters that will have one fun interaction with the group and then become useless. They can be used for one-shots, but not full campaigns. Like the dragonborn one, after the initial interaction where they explain the skin condition. Most players will just go "okay" and move on. Except for the sentient hat one. That has a mystery attached and you can keep changing the mannequin throughout. Maybe it also works on a mop or barrel.
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Most of these are just gimmick characters that will have one fun interaction with the group and then become useless. They can be used for one-shots, but not full campaigns. Like the dragonborn one, after the initial interaction where they explain the skin condition. Most players will just go "okay" and move on. Except for the sentient hat one. That has a mystery attached and you can keep changing the mannequin throughout. Maybe it also works on a mop or barrel.The drow one is just straight up PTSD from being a Drow, that's a solid character basis.
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The mannequin one can be used to re-spec. Need a tank? Big, heavy and slow puppet. Something dexterious? Ten arms with ten fingers each. Or with a buoy body it gets a swim speed.As a DM. I'd totally let a player pick a new body each day or something. Like up to Dex mod per long rest you can take 10 minutes to swap bodies or something. And you get stat modifiers based on which body you have. Break the game? Maybe. Fun? Definitely in the right hands
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Shroombeard's stash would make an Ancient Golden Dragon worried about missing their fortitude save.