A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Dibs on the hat
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Most of these are just gimmick characters that will have one fun interaction with the group and then become useless. They can be used for one-shots, but not full campaigns. Like the dragonborn one, after the initial interaction where they explain the skin condition. Most players will just go "okay" and move on. Except for the sentient hat one. That has a mystery attached and you can keep changing the mannequin throughout. Maybe it also works on a mop or barrel.
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Most of these are just gimmick characters that will have one fun interaction with the group and then become useless. They can be used for one-shots, but not full campaigns. Like the dragonborn one, after the initial interaction where they explain the skin condition. Most players will just go "okay" and move on. Except for the sentient hat one. That has a mystery attached and you can keep changing the mannequin throughout. Maybe it also works on a mop or barrel.The drow one is just straight up PTSD from being a Drow, that's a solid character basis.
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The mannequin one can be used to re-spec. Need a tank? Big, heavy and slow puppet. Something dexterious? Ten arms with ten fingers each. Or with a buoy body it gets a swim speed.As a DM. I'd totally let a player pick a new body each day or something. Like up to Dex mod per long rest you can take 10 minutes to swap bodies or something. And you get stat modifiers based on which body you have. Break the game? Maybe. Fun? Definitely in the right hands
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Shroombeard's stash would make an Ancient Golden Dragon worried about missing their fortitude save.
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As a DM. I'd totally let a player pick a new body each day or something. Like up to Dex mod per long rest you can take 10 minutes to swap bodies or something. And you get stat modifiers based on which body you have. Break the game? Maybe. Fun? Definitely in the right handsYou could reward the player by allowing them to find new bodies with different abilities. Later in the game, they could come across a gnomish flying contraption that would grant them a flying speed. And you know at some point, they could be fighting a stone golem, and the character could deliver the "killing blow" with, "I slam my hat onto the golem and attempt to gain control." Mechanically it could work similar to a Warforged character. Semi-related: I created a gnome subclass in this vein, [gnome in a mech](https://homebrewery.naturalcrit.com/share/iXa4DNDJrxR4). Could be inspiration for anyone wanting to flesh out the mechanics of this.
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This post did not contain any content.One of my characters I hope to play some day is a half orc hexblade warlock who doesn't realize he has magic powers or that he made a pact. His "casting" involves yelling intimidatingly and waving his arms, sometimes throwing certain things. If anyone asks where he got his favorite axe (which is always conveniently "on his back" when he needs it, despite him constantly forgetting it), he'll explain that he traded part of his shoe for it. Any party members that try to explain his pact are met with disbelief or confused facial expressions before he inevitably moves on.