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Chebucto Regional Softball Club

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  3. Come on guys...
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Come on guys...

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rpgmemes
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    archpawn@lemmy.world
    wrote last edited by
    #41
    Where did they get an AI that managed to mess up "roll" as "role" twice in the same page? Humans do it because they sound the same, but AI doesn't know how they sound. The AI knows that sometimes people say "role" instead of "roll", but they're generally set to raise the probability of a token to some power, and since most people spell "roll" right, they're even more likely to. And they also generally have a post-training step where they're trained to spell stuff right and that sort of thing. And they don't even need to be trained on that specifically, since some people spell better than others, so they can understand the general concept of good vs bad spelling.
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    • ? Guest
      This kind of thinking is wasteful. Every d20 has a finite lifespan. It was created, and it will, at some time in the future be destroyed, as all things are. That means it has a finite number of rolls in its lifetime, with an equal distribution of all possible outcomes. When you "practice roll" and get a nat 20, you have wasted one of the limited number of nat 20s that die has in it. Think of the 20s. Don't practice roll.
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      Guest
      wrote last edited by
      #42
      That’s stupid. But obviously how the dice strikes the table impacts its balance and therefore the probability of rolling specific numbers. So we must figure out what side need to strike the table first to decrease the probability of getting an undesirable roll. Boom, I out physicsed you’re probabilities.
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        archpawn@lemmy.world
        wrote last edited by
        #43
        The funny thing is that this logic assumes the rolls are independent (so you can just multiply probabilities), but the definition of independence is that past rolls can't affect future ones. So basically it's saying that past rolls can't affect future ones and therefore they must.
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          Guest
          wrote last edited by
          #44
          Me every time I think about this. ![](https://c.tenor.com/2a2YpT5K7nAAAAAd/tenor.gif)
          starman2112@sh.itjust.worksS T 2 Replies Last reply
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          • ? Guest
            Me every time I think about this. ![](https://c.tenor.com/2a2YpT5K7nAAAAAd/tenor.gif)
            starman2112@sh.itjust.worksS This user is from outside of this forum
            starman2112@sh.itjust.worksS This user is from outside of this forum
            starman2112@sh.itjust.works
            wrote last edited by
            #45
            The math checks out, but the problem is the danger of rolling a nat 20 on your practice roll. The odds of getting two nat 20s in a row are almost as low as the odds of getting two nat 1s, so you may be screwing yourself out of a crit
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            • ? Guest
              Me every time I think about this. ![](https://c.tenor.com/2a2YpT5K7nAAAAAd/tenor.gif)
              T This user is from outside of this forum
              T This user is from outside of this forum
              thatkamguy@sh.itjust.works
              wrote last edited by
              #46
              Weirdly enough, it’s just the way probability works. Once something stops being a possibility, and becomes a fact (ie. dice are rolled, numbers known) - future probability is no longer affected (assuming independent events like die rolls). e.g. you have a 1/400 chance of rolling two 1s on a D20 back-to-back. But if your first roll is a 1, you’re back down to the standard 1/20 chance of doing it again - because one of the conditions has already been met.
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              • ? Guest
                This kind of thinking is wasteful. Every d20 has a finite lifespan. It was created, and it will, at some time in the future be destroyed, as all things are. That means it has a finite number of rolls in its lifetime, with an equal distribution of all possible outcomes. When you "practice roll" and get a nat 20, you have wasted one of the limited number of nat 20s that die has in it. Think of the 20s. Don't practice roll.
                LousyCornMuffinsH This user is from outside of this forum
                LousyCornMuffinsH This user is from outside of this forum
                LousyCornMuffins
                wrote last edited by
                #47
                After like three 20s I can't roll over 10 I need better dice. Or better luck.
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                • ? Guest
                  D4 is the devil's dice.
                  LousyCornMuffinsH This user is from outside of this forum
                  LousyCornMuffinsH This user is from outside of this forum
                  LousyCornMuffins
                  wrote last edited by
                  #48
                  I thought that was the d8. At least the 4 is flared at the base
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                  • starman2112@sh.itjust.worksS starman2112@sh.itjust.works
                    The math checks out, but the problem is the danger of rolling a nat 20 on your practice roll. The odds of getting two nat 20s in a row are almost as low as the odds of getting two nat 1s, so you may be screwing yourself out of a crit
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                    Guest
                    wrote last edited by
                    #49
                    Jesse, that's not how probability fucking works.
                    starman2112@sh.itjust.worksS 1 Reply Last reply
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                    • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world
                      I think the problem is that people forget *Monty Hall* has information that the contestant does not. The naive assumption is that he's just picking a door and you're just picking a door. The unsophisticated viewer never really stops to think about why Monty Hall never points to a door and reveals a prize by mistake. One way I've had success explaining it is to expand the problem to more than three doors. Assume 100 doors. Monty Hall then says "Open 98 doors" and fails to reveal a prize behind any of them. Now its a bit more clear that he knows something you don't.
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                      Guest
                      wrote last edited by
                      #50
                      Yes, it is more like a sleigh of hand or a magic trick. When the presenter discards an option, they are acting as a hand of god that skews the probability.
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                      • ? Guest
                        Jesse, that's not how probability fucking works.
                        starman2112@sh.itjust.worksS This user is from outside of this forum
                        starman2112@sh.itjust.worksS This user is from outside of this forum
                        starman2112@sh.itjust.works
                        wrote last edited by
                        #51
                        Gosh it's almost like I was joking or something
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                          wrote last edited by
                          #52
                          I have a character that started with 14 12 10 8 4 3. He is my only character that hasn't been downed, and he is religiously restricted suicidal. He is a 910 year old dwarf who has a guaranteed place in Elysium*. He just cant die of old age. *Terms and conditions apply.
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