Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. Come on guys...
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Come on guys...

Scheduled Pinned Locked Moved Uncategorized
rpgmemes
53 Posts 39 Posters 1 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Guest
    This kind of thinking is wasteful. Every d20 has a finite lifespan. It was created, and it will, at some time in the future be destroyed, as all things are. That means it has a finite number of rolls in its lifetime, with an equal distribution of all possible outcomes. When you "practice roll" and get a nat 20, you have wasted one of the limited number of nat 20s that die has in it. Think of the 20s. Don't practice roll.
    ? Offline
    ? Offline
    Guest
    wrote last edited by
    #42
    That’s stupid. But obviously how the dice strikes the table impacts its balance and therefore the probability of rolling specific numbers. So we must figure out what side need to strike the table first to decrease the probability of getting an undesirable roll. Boom, I out physicsed you’re probabilities.
    1 Reply Last reply
    1
    0
    • ? Guest
      This post did not contain any content.
      A This user is from outside of this forum
      A This user is from outside of this forum
      archpawn@lemmy.world
      wrote last edited by
      #43
      The funny thing is that this logic assumes the rolls are independent (so you can just multiply probabilities), but the definition of independence is that past rolls can't affect future ones. So basically it's saying that past rolls can't affect future ones and therefore they must.
      1 Reply Last reply
      0
      • ? Guest
        This post did not contain any content.
        ? Offline
        ? Offline
        Guest
        wrote last edited by
        #44
        Me every time I think about this. ![](https://c.tenor.com/2a2YpT5K7nAAAAAd/tenor.gif)
        starman2112@sh.itjust.worksS T 2 Replies Last reply
        0
        • ? Guest
          Me every time I think about this. ![](https://c.tenor.com/2a2YpT5K7nAAAAAd/tenor.gif)
          starman2112@sh.itjust.worksS This user is from outside of this forum
          starman2112@sh.itjust.worksS This user is from outside of this forum
          starman2112@sh.itjust.works
          wrote last edited by
          #45
          The math checks out, but the problem is the danger of rolling a nat 20 on your practice roll. The odds of getting two nat 20s in a row are almost as low as the odds of getting two nat 1s, so you may be screwing yourself out of a crit
          ? 1 Reply Last reply
          0
          • ? Guest
            Me every time I think about this. ![](https://c.tenor.com/2a2YpT5K7nAAAAAd/tenor.gif)
            T This user is from outside of this forum
            T This user is from outside of this forum
            thatkamguy@sh.itjust.works
            wrote last edited by
            #46
            Weirdly enough, it’s just the way probability works. Once something stops being a possibility, and becomes a fact (ie. dice are rolled, numbers known) - future probability is no longer affected (assuming independent events like die rolls). e.g. you have a 1/400 chance of rolling two 1s on a D20 back-to-back. But if your first roll is a 1, you’re back down to the standard 1/20 chance of doing it again - because one of the conditions has already been met.
            1 Reply Last reply
            0
            • ? Guest
              This kind of thinking is wasteful. Every d20 has a finite lifespan. It was created, and it will, at some time in the future be destroyed, as all things are. That means it has a finite number of rolls in its lifetime, with an equal distribution of all possible outcomes. When you "practice roll" and get a nat 20, you have wasted one of the limited number of nat 20s that die has in it. Think of the 20s. Don't practice roll.
              LousyCornMuffinsH This user is from outside of this forum
              LousyCornMuffinsH This user is from outside of this forum
              LousyCornMuffins
              wrote last edited by
              #47
              After like three 20s I can't roll over 10 I need better dice. Or better luck.
              1 Reply Last reply
              0
              • ? Guest
                D4 is the devil's dice.
                LousyCornMuffinsH This user is from outside of this forum
                LousyCornMuffinsH This user is from outside of this forum
                LousyCornMuffins
                wrote last edited by
                #48
                I thought that was the d8. At least the 4 is flared at the base
                1 Reply Last reply
                0
                • starman2112@sh.itjust.worksS starman2112@sh.itjust.works
                  The math checks out, but the problem is the danger of rolling a nat 20 on your practice roll. The odds of getting two nat 20s in a row are almost as low as the odds of getting two nat 1s, so you may be screwing yourself out of a crit
                  ? Offline
                  ? Offline
                  Guest
                  wrote last edited by
                  #49
                  Jesse, that's not how probability fucking works.
                  starman2112@sh.itjust.worksS 1 Reply Last reply
                  1
                  0
                  • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world
                    I think the problem is that people forget *Monty Hall* has information that the contestant does not. The naive assumption is that he's just picking a door and you're just picking a door. The unsophisticated viewer never really stops to think about why Monty Hall never points to a door and reveals a prize by mistake. One way I've had success explaining it is to expand the problem to more than three doors. Assume 100 doors. Monty Hall then says "Open 98 doors" and fails to reveal a prize behind any of them. Now its a bit more clear that he knows something you don't.
                    ? Offline
                    ? Offline
                    Guest
                    wrote last edited by
                    #50
                    Yes, it is more like a sleigh of hand or a magic trick. When the presenter discards an option, they are acting as a hand of god that skews the probability.
                    1 Reply Last reply
                    0
                    • ? Guest
                      Jesse, that's not how probability fucking works.
                      starman2112@sh.itjust.worksS This user is from outside of this forum
                      starman2112@sh.itjust.worksS This user is from outside of this forum
                      starman2112@sh.itjust.works
                      wrote last edited by
                      #51
                      Gosh it's almost like I was joking or something
                      1 Reply Last reply
                      1
                      0
                      • ? Guest
                        This post did not contain any content.
                        ? Offline
                        ? Offline
                        Guest
                        wrote last edited by
                        #52
                        I have a character that started with 14 12 10 8 4 3. He is my only character that hasn't been downed, and he is religiously restricted suicidal. He is a 910 year old dwarf who has a guaranteed place in Elysium*. He just cant die of old age. *Terms and conditions apply.
                        1 Reply Last reply
                        1
                        0
                        • S sbv@sh.itjust.works
                          The trick is to say "this is just a practice roll" where the die can hear you, but wink at the GM so they know it's the real roll. That way, the die will be a spiteful little punk and throw out the nat20 for the "practice". But don't do that too often, or the die will figure out the trick.
                          A This user is from outside of this forum
                          A This user is from outside of this forum
                          AwesomeLowlander
                          wrote last edited by
                          #53
                          And when the Nat 1 shows up, rub your eye because you had sand in it.
                          1 Reply Last reply
                          0

                          Reply
                          • Reply as topic
                          Log in to reply
                          • Oldest to Newest
                          • Newest to Oldest
                          • Most Votes


                          • 1
                          • 2
                          • 3
                          • Login

                          • Don't have an account? Register

                          • Login or register to search.
                          Powered by NodeBB Contributors
                          • First post
                            Last post
                          0
                          • Categories
                          • Recent
                          • Tags
                          • Popular
                          • World
                          • Users
                          • Groups