Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. Here there be dragons
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Here there be dragons

Scheduled Pinned Locked Moved Uncategorized
rpgmemes
26 Posts 19 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Guest
    This post did not contain any content.
    ? Offline
    ? Offline
    Guest
    wrote last edited by
    #11
    Don't forget legalese
    1 Reply Last reply
    0
    • skulblakaS skulblaka
      To each their own, I love seeing the math because then I can miss six attacks in a row and go "Fuck you! That's bullshit! Those rolls are bullshit!" and then look in the combat log to see that no, those rolls weren't bullshit, they're just shit. Makes the game feel more fair. If they obfuscated the math and just said "Nah mate, you miss" x6 with no other explanation that would really piss me off.
      ? Offline
      ? Offline
      Guest
      wrote last edited by
      #12
      Oh i don't mean during combat. I mean for spells and items, weapons and armor. >Magic Iron Armor Protects character for (blah blah)x7(15 + armor base - stat whatever) It's a computer program. Just list it as"protects character for 6", and have that 6 change based on the requirements. You know, like how every other dev team in the history of videogames has done it haha
      skulblakaS 1 Reply Last reply
      0
      • ? Offline
        ? Offline
        Guest
        wrote last edited by
        #13
        not for D&D, but in wargames with minis and terrain and stuff, I absolutely want to know the trajectory of the artillery shells being fired on my position. As well as the blast radius of the detonation and (if applicable) the size of the fireball and radius in which any shrapnel might be an issue. Gotta know how many of my men are left and if their fortifications are left standing.
        1 Reply Last reply
        0
        • ? Guest
          Oh i don't mean during combat. I mean for spells and items, weapons and armor. >Magic Iron Armor Protects character for (blah blah)x7(15 + armor base - stat whatever) It's a computer program. Just list it as"protects character for 6", and have that 6 change based on the requirements. You know, like how every other dev team in the history of videogames has done it haha
          skulblakaS This user is from outside of this forum
          skulblakaS This user is from outside of this forum
          skulblaka
          wrote last edited by
          #14
          But then you don't know how your gear scales! That's important knowledge! If they were making a less number-crunchy game then I might agree with you but this is kind of just the nature of Pathfinder, honestly. It's a game for numbers nerds and your objective is to stack +68 to your attack rolls or saves via as many different avenues as possible. This isn't really Owlcat's fault I don't think, it's more just a consequence of choosing Pathfinder as the system to run your game in.
          ? 1 Reply Last reply
          0
          • ? Guest
            Can I interest you in German TTRPG *Das Schwarze Auge*?
            ? Offline
            ? Offline
            Guest
            wrote last edited by
            #15
            Yes, ill bring draino and cesium chips!
            1 Reply Last reply
            0
            • ? Guest
              This post did not contain any content.
              ? Offline
              ? Offline
              Guest
              wrote last edited by
              #16
              I love hearing people talk about it a lot more than I have ever enjoyed playing. Thatโ€™s not to say I donโ€™t enjoy playing it, certainly I do. But I like the whole thing. You wanna tell me about your epic campaign? Or the ridiculous run? Cool. Those are stories I can consume without effort.
              1 Reply Last reply
              0
              • ? Guest
                This post did not contain any content.
                ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
                ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
                ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ
                wrote last edited by
                #17
                I like live imorov, and dragons, but not math. That's why I'm a bard.
                ? 1 Reply Last reply
                0
                • ? Guest
                  This post did not contain any content.
                  ? Offline
                  ? Offline
                  Guest
                  wrote last edited by
                  #18
                  turns out I didn't hate improv or basic math, I just let something convince me that I should dislike things I'm bad at
                  1 Reply Last reply
                  0
                  • ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ
                    I like live imorov, and dragons, but not math. That's why I'm a bard.
                    ? Offline
                    ? Offline
                    Guest
                    wrote last edited by
                    #19
                    Music is just math that sounds good when you get it right. Can't help you if you're one of those dancing or fancy-talking bards, though.
                    ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K 1 Reply Last reply
                    0
                    • ? Offline
                      ? Offline
                      Guest
                      wrote last edited by
                      #20
                      Yeah, it's just basic arithmetic with (usually) small numbers, and if you're the min-maxing type you might add probability calculation into it, but the latter is strictly optional and the former is basically the *fun* part about maths. TBH I think probability calculation is fascinating, but it can get a bit cerebral if you want to do it during play.
                      1 Reply Last reply
                      0
                      • ? Guest
                        This post did not contain any content.
                        Z This user is from outside of this forum
                        Z This user is from outside of this forum
                        ziggurat@jlai.lu
                        wrote last edited by
                        #21
                        Math? I don't think that rpg talks about computing an integral or spending 2h arguing on whether we're on a Gilbert space and can compute a scalar product.
                        S 1 Reply Last reply
                        1
                        0
                        • ? Guest
                          Gotta use trigonometry to accurately calculate the distance to flying enemies
                          Z This user is from outside of this forum
                          Z This user is from outside of this forum
                          ziggurat@jlai.lu
                          wrote last edited by
                          #22
                          Is there any rpg where you need to do so? May be Fatal?
                          1 Reply Last reply
                          1
                          0
                          • ? Guest
                            This post did not contain any content.
                            ? Offline
                            ? Offline
                            Guest
                            wrote last edited by
                            #23
                            EVE Online taught me speed distance time long before school did. It also helps that it's just intuitively obvious but that didn't stop it taking 2 whole lessons of physics.
                            1 Reply Last reply
                            0
                            • ? Guest
                              Music is just math that sounds good when you get it right. Can't help you if you're one of those dancing or fancy-talking bards, though.
                              ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
                              ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
                              ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ
                              wrote last edited by
                              #24
                              What's the mathenatically optimal guitar solo that'll "make them panties drop?" ๐Ÿค”
                              1 Reply Last reply
                              0
                              • Z ziggurat@jlai.lu
                                Math? I don't think that rpg talks about computing an integral or spending 2h arguing on whether we're on a Gilbert space and can compute a scalar product.
                                S This user is from outside of this forum
                                S This user is from outside of this forum
                                soup@lemmy.world
                                wrote last edited by
                                #25
                                Ah, but you see, arithmetic is scary. The only time I get too much to deal with is when Iโ€™m rolling four dice per attack, twice per round, and want to have a high level of confidence in my answer while also not taking up everyoneโ€™s time. For that I just made a spreadsheet and moved on with it.
                                1 Reply Last reply
                                0
                                • skulblakaS skulblaka
                                  But then you don't know how your gear scales! That's important knowledge! If they were making a less number-crunchy game then I might agree with you but this is kind of just the nature of Pathfinder, honestly. It's a game for numbers nerds and your objective is to stack +68 to your attack rolls or saves via as many different avenues as possible. This isn't really Owlcat's fault I don't think, it's more just a consequence of choosing Pathfinder as the system to run your game in.
                                  ? Offline
                                  ? Offline
                                  Guest
                                  wrote last edited by
                                  #26
                                  Nah it's Owlcat. They did the same thing with the 40k game.
                                  1 Reply Last reply
                                  0

                                  Reply
                                  • Reply as topic
                                  Log in to reply
                                  • Oldest to Newest
                                  • Newest to Oldest
                                  • Most Votes


                                  • 1
                                  • 2
                                  • Login

                                  • Don't have an account? Register

                                  • Login or register to search.
                                  Powered by NodeBB Contributors
                                  • First post
                                    Last post
                                  0
                                  • Categories
                                  • Recent
                                  • Tags
                                  • Popular
                                  • World
                                  • Users
                                  • Groups