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Chebucto Regional Softball Club

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  3. Here there be dragons
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Here there be dragons

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rpgmemes
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    ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
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    wrote last edited by
    #17
    I like live imorov, and dragons, but not math. That's why I'm a bard.
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      Guest
      wrote last edited by
      #18
      turns out I didn't hate improv or basic math, I just let something convince me that I should dislike things I'm bad at
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        I like live imorov, and dragons, but not math. That's why I'm a bard.
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        Guest
        wrote last edited by
        #19
        Music is just math that sounds good when you get it right. Can't help you if you're one of those dancing or fancy-talking bards, though.
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          Guest
          wrote last edited by
          #20
          Yeah, it's just basic arithmetic with (usually) small numbers, and if you're the min-maxing type you might add probability calculation into it, but the latter is strictly optional and the former is basically the *fun* part about maths. TBH I think probability calculation is fascinating, but it can get a bit cerebral if you want to do it during play.
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            ziggurat@jlai.lu
            wrote last edited by
            #21
            Math? I don't think that rpg talks about computing an integral or spending 2h arguing on whether we're on a Gilbert space and can compute a scalar product.
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            • ? Guest
              Gotta use trigonometry to accurately calculate the distance to flying enemies
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              ziggurat@jlai.lu
              wrote last edited by
              #22
              Is there any rpg where you need to do so? May be Fatal?
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                wrote last edited by
                #23
                EVE Online taught me speed distance time long before school did. It also helps that it's just intuitively obvious but that didn't stop it taking 2 whole lessons of physics.
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                • ? Guest
                  Music is just math that sounds good when you get it right. Can't help you if you're one of those dancing or fancy-talking bards, though.
                  ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
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                  wrote last edited by
                  #24
                  What's the mathenatically optimal guitar solo that'll "make them panties drop?" ๐Ÿค”
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                  • Z ziggurat@jlai.lu
                    Math? I don't think that rpg talks about computing an integral or spending 2h arguing on whether we're on a Gilbert space and can compute a scalar product.
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                    soup@lemmy.world
                    wrote last edited by
                    #25
                    Ah, but you see, arithmetic is scary. The only time I get too much to deal with is when Iโ€™m rolling four dice per attack, twice per round, and want to have a high level of confidence in my answer while also not taking up everyoneโ€™s time. For that I just made a spreadsheet and moved on with it.
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                    • skulblakaS skulblaka
                      But then you don't know how your gear scales! That's important knowledge! If they were making a less number-crunchy game then I might agree with you but this is kind of just the nature of Pathfinder, honestly. It's a game for numbers nerds and your objective is to stack +68 to your attack rolls or saves via as many different avenues as possible. This isn't really Owlcat's fault I don't think, it's more just a consequence of choosing Pathfinder as the system to run your game in.
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                      wrote last edited by
                      #26
                      Nah it's Owlcat. They did the same thing with the 40k game.
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