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Chebucto Regional Softball Club

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  3. Silksong was developed by two people and the launch has crashed every gaming platform
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Silksong was developed by two people and the launch has crashed every gaming platform

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  • ? Guest
    Wtf is the difference between making and developing a game???
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    Guest
    wrote last edited by
    #102
    It wouldnt be the strangest thing the english language does
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    • ? Guest
      Game dev is so much more than just programming, there's also: 1. Music/Audio engineer. 2. Art (character, environmental, UI) 3. Game design/level design 4. Writer/Storybuilder/lore writer Each of them are just as important as actually coding a game. You can make a super optimized game, but without the rest, there would be no direction and no flavor to the game. Music and art are the first things you'd be exposed to, just by watching a trailer. It's usually what hooks people in and gets someone to try a game. Think about games like Ori, Tunic, etc. if you heard of those games, you most likely were first exposed to their art or music. These things set the tone for a game. A serious scene would be ruined if the music didn't fit, and likewise, you wouldn't want to hear serene piano music for a goofy game like TF2, who loves to use horns and trumpets for their goofy war game. Game design is functionally separate from programming because programming does not rquate to being able to create good level design. Think about zelda games. Each region had to be planned out to provide a unique experience and avoid repeition. Lots of platformers do the same. Even multiplayer games need level design in the form of maps. Part of the fun of FPS games is being able to play different maps, like dust2 to nuke in CS. Writing is an interesting part where some games might not need much, and some games need a lot of it. Games that rely on storytelling like the walking dead, abzu, etc. require a cohesive story, while others might just need a simple draft, like plants vs zombies or possibly none at all (think simple puzzle games like flow) Obviously, people can work in multiple categories. I've done both art and programming for some college indie projects, and other game devs usually also have experience in multiple fields if they do indie.
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      Guest
      wrote last edited by
      #103
      I know that those things are extremely important I thought that developing a game meant the same as coding a game
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      • ? Guest
        [Mastodon](https://cyberplace.social/@GossiTheDog/115146505796013181).
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        biofaust@lemmy.world
        wrote last edited by
        #104
        Except for GOG. Way to go Poland!
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        • ? Guest
          This is the reason why pre-purchases are a thing. The whole thing could have been less severe if the game was available for purchase with preloading some days earlier.
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          Guest
          wrote last edited by
          #105
          this is not at all the reason why pre-orders are a thing do pre-orders help alleviate this? yes. but it's certainly not why they exist
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          • ? Guest
            1. Fuck preorders 2. This isn't a post _complaining_ that Silksong brought the networks down, it's people _celebrating_ it, because it's amazing to see a small studio doing so well and absolutely crushing their launch - not because they had an insane marketing budget, but because the community is just organically so excited for it. And all at a low price that puts big studios to shame.
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            wrote last edited by
            #106
            Exactly. The last time Steam servers shut down (that I can remember) was Cyberpunk's release, which needed boatloads of marketing help to build the levels of hype it had.
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            • ? Guest
              Isnt that part of making a game, not of developing a game?
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              Guest
              wrote last edited by
              #107
              Disregard the down votes and comments. Your question is an honest one from anyone who hasn't read gaming news or is a techy. I'm not sure why everyone responding feels the need to, you know, not just answer your question. In most programs, games or otherwise, there are "programmers", often called "developers" that write code. But the overall "development" of said program is done by the whole team. So making and developing mean the same thing here.
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              • ? Guest
                Disregard the down votes and comments. Your question is an honest one from anyone who hasn't read gaming news or is a techy. I'm not sure why everyone responding feels the need to, you know, not just answer your question. In most programs, games or otherwise, there are "programmers", often called "developers" that write code. But the overall "development" of said program is done by the whole team. So making and developing mean the same thing here.
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                Guest
                wrote last edited by
                #108
                My instance doesnt show downvotes Thanks for the explanation!
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                • ? Guest
                  This is the reason why pre-purchases are a thing. The whole thing could have been less severe if the game was available for purchase with preloading some days earlier.
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                  Guest
                  wrote last edited by
                  #109
                  Screw off with this bullshit.
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                  • ? Guest
                    > Every platform scales their servers to their userbase so even if GOG had a dozen users they could still crash the servers by all downloading at the same time. I mean if they had a dozen users, it'd likely be because they're just starting out, in which case they'd likely anticipate growth and have enough resources for a few thousand users. Nobody wants to botch the launch of a new platform.
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                    Guest
                    wrote last edited by
                    #110
                    Everyone anticipates their user growth. Sometimes anomalies like this one exceed their anticipations. (Clearly)
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                    • ? Guest
                      Can you give an example? I'm assuming we're looking for something that works on Linux using Steam or some other store, but not using GOG - either directly or through lutris/proton. That might clear up what's being asked.
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                      Guest
                      wrote last edited by
                      #111
                      No, I never kept a log and stopped even trying ~6 months ago.
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                      • ? Guest
                        I tried playing Hollow Knight. But I couldn't even beat Mother Gruz, despite trying more than a few times. I gave up in the end. I understand that the problem lies with me. But, I really wanted to experience the world. What is the point of process, if it inevitably leads to frustration?
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                        Guest
                        wrote last edited by
                        #112
                        I can sympathize with that. I've put down my fair share of games when it just gets too frustrating, even games I was otherwise enjoying. I think a lot of people come at soulslikes with the wrong approach, hence the comment, but for some it just won't click. Unfortunately not all games are for all people. We all have games like that.
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                        • ? Guest
                          This is literally an ad, and not a clever one.
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                          Guest
                          wrote last edited by
                          #113
                          ...For what, down detector? Because I get the feeling Silksong kinda achieved saturation at this point.
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                          • ? Guest
                            Huh, Silksong is out now. Maybe it's time I played the first Hollow Knight?
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                            mnemonicmonkeys@sh.itjust.works
                            wrote last edited by
                            #114
                            Personally I hate it. Just keep in mind that not everyone likes it and the fanbase likes to suppress criticism. So buyer beware, and keep an eye on you're play time. If you're not enjoying it in the first 2 hours, feel free to return it if you're playing on Steam, like with any game
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                            • ? Guest
                              Honestly I understand. People watch movies too, and that's very easy mode. But yeah, you'll probably want to stay away from anything labeled "soulslike" then. I haven't played Hollow Knight, but these games are typically about perfecting your skill and tactics by dying repeatedly
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                              mnemonicmonkeys@sh.itjust.works
                              wrote last edited by
                              #115
                              > your skill and tactics by dying repeatedly Personally, this is more generous than I'd call it
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                              • RedSnt 👓♂️🖥️R RedSnt 👓♂️🖥️
                                "Easy mode" aka "game journalist mode"
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                                mnemonicmonkeys@sh.itjust.works
                                wrote last edited by
                                #116
                                And here we have the "git gud' sycophant. Go crawl back into whatever hole you came from
                                RedSnt 👓♂️🖥️R 1 Reply Last reply
                                0
                                • M mnemonicmonkeys@sh.itjust.works
                                  Personally I hate it. Just keep in mind that not everyone likes it and the fanbase likes to suppress criticism. So buyer beware, and keep an eye on you're play time. If you're not enjoying it in the first 2 hours, feel free to return it if you're playing on Steam, like with any game
                                  Z This user is from outside of this forum
                                  Z This user is from outside of this forum
                                  zahille7@lemmy.world
                                  wrote last edited by
                                  #117
                                  Shit, I got downvoted the other day for calling it overrated. I did get it confused with Silksong, just because it's been talked about to fucking death on the internet, but even still.
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                                  • ? Guest
                                    This is the reason why pre-purchases are a thing. The whole thing could have been less severe if the game was available for purchase with preloading some days earlier.
                                    K This user is from outside of this forum
                                    K This user is from outside of this forum
                                    kombatwombat@lemmy.world
                                    wrote last edited by
                                    #118
                                    You're getting downvoted, but this is literally the positive use case for it. I don't buy new games much, but when I do I "pre-order" the day before so I can download it early and get whatever other incentives there are. Reviewers getting early copies means you can have everything you reasonably need to know to make an informed decision about whether a game is worth buying. It's of course true that they can change the game between the early copies and release, but then having it downloaded early also means you can refund it sooner if necessary and get on with your life. Some games rely more on multiplayer or live service, but those are the sorts of games it's worth waiting for community feedback after release anyway.
                                    1 Reply Last reply
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                                    • ? Guest
                                      Can you give an example? I'm assuming we're looking for something that works on Linux using Steam or some other store, but not using GOG - either directly or through lutris/proton. That might clear up what's being asked.
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                                      Guest
                                      wrote last edited by
                                      #119
                                      He won't give an example because he's talking out his arse and doesn't have one.
                                      1 Reply Last reply
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                                      • ? Guest
                                        This is literally an ad, and not a clever one.
                                        K This user is from outside of this forum
                                        K This user is from outside of this forum
                                        kombatwombat@lemmy.world
                                        wrote last edited by
                                        #120
                                        It implicitly praises Silksong for being popular, but it is also just relevant news for people interested in gaming. Someone who doesn't know or care about Silksong might still like to know that various store platforms were down recently and why.
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                                        • ? Guest
                                          I'm not really sure what you think is gained by treating the hard work of talented coders as "weak" or "a side project". Small teams *dream* of making something like HK. These are hall-of-fame level devs that will be remembered for ages. They deserve more respect than that.
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                                          Guest
                                          wrote last edited by
                                          #121
                                          It’s just a [meme format](https://knowyourmeme.com/memes/strongest-man-vs-weakest-man) to say indie devs are better than corporate studios. Not the best choice for this context, I would have gone with the “who would win” meme: corporate studios with millions of dollars vs two guys with 7 years and some free time.
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