A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Silksong was developed by two people and the launch has crashed every gaming platform
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Seems that celeste has changed peoples lives for the better. Helped them to see through things that are a struggle and not give up. People probably can be changed by any game since one can speak to different people. Celeste follows a light story of not giving up, which is probably why is resonates with many.
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By who, the devs who priced their game at half of what they could have sold it for?
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Personally I hate it. Just keep in mind that not everyone likes it and the fanbase likes to suppress criticism. So buyer beware, and keep an eye on you're play time. If you're not enjoying it in the first 2 hours, feel free to return it if you're playing on Steam, like with any game
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Can you give an example? I'm assuming we're looking for something that works on Linux using Steam or some other store, but not using GOG - either directly or through lutris/proton. That might clear up what's being asked.Not OP. But I've had some real pain running Dungeon Keeper 2 and a number of other strategy games from 1990s. It's hit or miss. Some work in Lutris, some work in heroic. Some just fail. It can be real hit or miss. It's amazing how smooth it is on Steam.
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I'm not a Steam fanboy, I'm just sick of GOG being praised as the saviour of gaming in every video game thread on Lemmy.Believe me, if there were alternatives I'd list them instead/as well. Itch.io is the best alternative afaik, and it has no features at all, just a download link.
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I've come to accept that. Also, I'm not getting any younger. I used to be ok at arena shooters and FPS+Z games (like Tribes) because of the movement, but that was M+K (I learned to use a controller just for Rocket League). It really feels like my brain is just too set in it ways to git gud. That's the other sad thing about getting older, besides the lack of time.
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Another one: steam has some sort of multiplayer integration for devs, so they don't need to host their own servers and you don't need to expose ports; instead you can add people using your steam friends. Found this out to my sadness when I bought risk of rain 1 on Gog and the multiplayer was completely gutted compared to my friend who bought on steam.That's a great feature indeed. And then there's their CO-OP feature making couch coop online a thing. It's starting to feel like an advertisement for Steam, but they hardly need it
I can relate to the port forwarding troubles. That's been the biggest hurdle about gaming for decades. Idk if lan-emulating solutions can circumvent. Back in the day there were Tunngle, Evolve, Himachi and ZeroTier. I think [Tailscale](https://tailscale.com/kb/1082/firewall-ports) might be the way to go today.
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And here we have the "git gud' sycophant. Go crawl back into whatever hole you came from> And here we have the "git gud’ sycophant. It wasn't really that, it was an 8 year old callback. I guess I forgot how old it was and that people had forgotten about the whole Cuphead kerfuffle (Dean Takahashi).
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Im not that guy, I only spent about 90 minutes on it so far. The jump physics feel weird, like its too vertical and not horizontal enough (theres probably upgrades that fix this later idk), and I have only identified one area i know I can't reach yet. Usually with these games you can see a cracked wall and think "oh im coming back here when I get the bombs" or "I bet I can make that jump with a double jump later" but I've only seen one platform i cant get to yet. Maybe im not observant enough, maybe I havent been in the right rooms yet, or maybe its just too slow for me to feel the hooks.Thank you for your candor. The little bits I've seen of it are almost putting an emphasis on the platformer part of the game. Very vertical, jump from one small platform to another small platform.... So what you've said tracks. I'm used to platformers being like... Super Mario world.