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Chebucto Regional Softball Club

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  3. On the strictness of "Limit Self-promotions"
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

On the strictness of "Limit Self-promotions"

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    Guest
    wrote on last edited by
    #1
    First, let me apologize if there is a better way to write the mods directly. I am relatively new to Lemmy and while I saw the modlog banner, it doesn't lead to a message option. I am wondering how strict the rule of "Limit Self-promotions" is in regards to what defines an active member. I would love to invite a ttrpg creator to this community both to plug their game (kickstarter) and to maybe create a Q&A or something similar at the same time. They do share a lot of helpful information regarding rule design, world building, play testing and publishing on youtube and I am sure this community could profit from that as well. However, obviously I wouldn't want to invite someone just to get them banned for not being an active member before. **TL;DR**: Can you self promote without previously being an active member if the self promotion includes a significant contribution to the community for example by discussing topics of game design, publishing etc. with the community?
    susaga@sh.itjust.worksS eerongal@ttrpg.networkE 2 Replies Last reply
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    • ? Guest
      First, let me apologize if there is a better way to write the mods directly. I am relatively new to Lemmy and while I saw the modlog banner, it doesn't lead to a message option. I am wondering how strict the rule of "Limit Self-promotions" is in regards to what defines an active member. I would love to invite a ttrpg creator to this community both to plug their game (kickstarter) and to maybe create a Q&A or something similar at the same time. They do share a lot of helpful information regarding rule design, world building, play testing and publishing on youtube and I am sure this community could profit from that as well. However, obviously I wouldn't want to invite someone just to get them banned for not being an active member before. **TL;DR**: Can you self promote without previously being an active member if the self promotion includes a significant contribution to the community for example by discussing topics of game design, publishing etc. with the community?
      susaga@sh.itjust.worksS This user is from outside of this forum
      susaga@sh.itjust.worksS This user is from outside of this forum
      susaga@sh.itjust.works
      wrote on last edited by
      #2
      There's a few easy solutions, I feel. One is for the ttrpg creator to come here and be active, thus making them an active user allowed to promote themself once a week. A second is for YOU to promote their stuff so it's not self-promotion, then invite them to do the Q&A in the comments or something.
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      • ? Guest
        First, let me apologize if there is a better way to write the mods directly. I am relatively new to Lemmy and while I saw the modlog banner, it doesn't lead to a message option. I am wondering how strict the rule of "Limit Self-promotions" is in regards to what defines an active member. I would love to invite a ttrpg creator to this community both to plug their game (kickstarter) and to maybe create a Q&A or something similar at the same time. They do share a lot of helpful information regarding rule design, world building, play testing and publishing on youtube and I am sure this community could profit from that as well. However, obviously I wouldn't want to invite someone just to get them banned for not being an active member before. **TL;DR**: Can you self promote without previously being an active member if the self promotion includes a significant contribution to the community for example by discussing topics of game design, publishing etc. with the community?
        eerongal@ttrpg.networkE This user is from outside of this forum
        eerongal@ttrpg.networkE This user is from outside of this forum
        eerongal@ttrpg.network
        wrote on last edited by
        #3
        i think [@sirblastalot@ttrpg.network](/user/sirblastalot%40ttrpg.network) is the only /c/rpg mod really active, so tagging him for any input on the community view...
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        • eerongal@ttrpg.networkE eerongal@ttrpg.network
          i think [@sirblastalot@ttrpg.network](/user/sirblastalot%40ttrpg.network) is the only /c/rpg mod really active, so tagging him for any input on the community view...
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          Guest
          wrote on last edited by
          #4
          Thank you!
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          • ? Guest
            Thank you!
            S This user is from outside of this forum
            S This user is from outside of this forum
            sirblastalot@ttrpg.network
            wrote last edited by
            #5
            Hey, sorry for the delayed response, I have been traveling. That rule originally came from when we were a much busier subreddit. I recognize it's harder to really be "active" now, with so few threads. If they want to try to be a part of the community, I have no objection to them making a post about their game. No specific definition of what "active" means in terms of number of comments or anything, we'd just like to avoid the kind of drive-by spam of "buy my game kthnxbai"
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            • S sirblastalot@ttrpg.network
              Hey, sorry for the delayed response, I have been traveling. That rule originally came from when we were a much busier subreddit. I recognize it's harder to really be "active" now, with so few threads. If they want to try to be a part of the community, I have no objection to them making a post about their game. No specific definition of what "active" means in terms of number of comments or anything, we'd just like to avoid the kind of drive-by spam of "buy my game kthnxbai"
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              Guest
              wrote last edited by
              #6
              Thank you for the response! Makes sense. I will hit them up and see if they are interested. I've noticed that this instance is rather quiet but at the same time I am happy about the quality of the posts that are made. Maybe inviting designers to discuss their development process can be an engaging addition to this sub and revitalise it.
              S 1 Reply Last reply
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              • ? Guest
                Thank you for the response! Makes sense. I will hit them up and see if they are interested. I've noticed that this instance is rather quiet but at the same time I am happy about the quality of the posts that are made. Maybe inviting designers to discuss their development process can be an engaging addition to this sub and revitalise it.
                S This user is from outside of this forum
                S This user is from outside of this forum
                sirblastalot@ttrpg.network
                wrote last edited by
                #7
                Absolutely. I like talking about design with people perhaps too much!
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                • S sirblastalot@ttrpg.network
                  Absolutely. I like talking about design with people perhaps too much!
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                  Guest
                  wrote last edited by
                  #8
                  Same. Currently work life is busy and I feel heavily deprived. If things go to plan, I will be working on some interesting projects in December/January, but till then I suffer.
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