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Chebucto Regional Softball Club

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  3. As Primarily a DM.... Yup
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

As Primarily a DM.... Yup

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rpgmemes
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  • J jjjalljs@ttrpg.network
    I discovered a couple years ago that some players *hate* being given any creative control over the setting. They're extremely passive and want to be told a story. that's a valid way to play, but very alien to me. When I had a wizard character mention his wizard school I let him color in a lot of details. I'd intervene if it was badly breaking established canon (eg: we said it's in a remote desert and now you want it to be in a coastal city), but generally it's great.
    JackbyDevJ This user is from outside of this forum
    JackbyDevJ This user is from outside of this forum
    JackbyDev
    wrote last edited by
    #21
    I mean, everything is a *valid* way to play so long as everyone is consenting and enjoying themselves. But I want effort from players. It's shocking to me that as a player other players are often hesitant to want to create backstories with me. It seems most people want their own little unique thing and don't want much interaction. My playgroup (I am a player, no a DM at the moment) has been better about this in our most recent campaign. Three of the characters are siblings (two bird-like creatures and an adopted dragon born with fake wings to fit in). A couple of other players agreed to have little run-ins with my character from before so we knew each other before the start. While an adoring audience is better than a bored one for storytelling, it doesn't help as much as one that participates.
    J 1 Reply Last reply
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    • ? Guest
      ... Nice try. Make a history check.
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      Guest
      wrote last edited by
      #22
      ![](https://lemmy.world/pictrs/image/953db009-9aba-434f-9d5e-2a2d318fedef.jpeg)
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      • ? Guest
        Then there is the Vampire player, If you ask them about their character backstory, they'll be ultra-happy and tell you about your character until dawn
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        Guest
        wrote last edited by
        #23
        ![what happens after dawn?](https://lemmy.world/pictrs/image/32b06b09-a890-4854-856b-d7b66f6b710e.jpeg)
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        • ? Guest
          I think there's some World Building communities around. If none of your players use Lemmy, could be worth a look? Do kinda wish there was a DM/GM Workshop comm, though. Place to talk world building, creature and NPC design, all the fun bits that happen behind the screen.
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          Guest
          wrote last edited by
          #24
          Alright, I opened a new community at !DMWorkshop@ttrpg.network and posted at least a rough outline with more to come. Come on over.
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          • ? Guest
            Is there an equivalent community for r/DMAcademy anywhere? I feel like that would be the perfect place for these kinds of discussions!
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            Guest
            wrote last edited by
            #25
            Posting it here again so you get a notification: I opened one at !DMWorkshop@ttrpg.network
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            • JackbyDevJ JackbyDev
              I mean, everything is a *valid* way to play so long as everyone is consenting and enjoying themselves. But I want effort from players. It's shocking to me that as a player other players are often hesitant to want to create backstories with me. It seems most people want their own little unique thing and don't want much interaction. My playgroup (I am a player, no a DM at the moment) has been better about this in our most recent campaign. Three of the characters are siblings (two bird-like creatures and an adopted dragon born with fake wings to fit in). A couple of other players agreed to have little run-ins with my character from before so we knew each other before the start. While an adoring audience is better than a bored one for storytelling, it doesn't help as much as one that participates.
              J This user is from outside of this forum
              J This user is from outside of this forum
              jjjalljs@ttrpg.network
              wrote last edited by
              #26
              Oh, I personally agree. I want my players engaged and adding flavor to the world. If I didn't, I'd be better off writing a book. But I used to be more of a "you're having fun wrong" jerk in my youth, so I make extra effort now to be clear that something might not be for _me_, it's okay if you're all having harmless fun with it. ( I still struggle when people tell me about their game of modern day vampires doing political intrigue run in D&D 5e instead of Vampire, but we all have our foibles. )
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              • ? Guest
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                wrote last edited by
                #27
                Yeah.... What's fun is getting two or more forever DMs to be players. Because then the game becomes gloriously collaborative.
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                • ? Guest
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                  mojofrododojo@lemmy.worldM This user is from outside of this forum
                  mojofrododojo@lemmy.worldM This user is from outside of this forum
                  mojofrododojo@lemmy.world
                  wrote last edited by
                  #28
                  one, show up, please, on time please, but not like 3 hours early... two, if you want food, bring food you want. if my snack supplies don't suit your palette.... that's not my problem to solve. three, for gygax's sake remember, it's a game, a game, it's got chutes and ladders yo, it's not the instant gratification machine some think it is.
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                  • ? Guest
                    Alright, I opened a new community at !DMWorkshop@ttrpg.network and posted at least a rough outline with more to come. Come on over.
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                    Guest
                    wrote last edited by
                    #29
                    Subscribed! 😄
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                    • ? Guest
                      It's pretty much a thankless job 80% of the time - which is why I have to take my joy from the act of creating something and NOT from the approval and appreciation of my players. It's sad that it has to be like this, but it's always been this way - at least in my experience.
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                      wrote last edited by
                      #30
                      I like my friend's approach, which is to be a sadistic mfer and finding new ways to torture his players every time.
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                      • flicker@lemmy.dbzer0.comF flicker@lemmy.dbzer0.com
                        My favorite move there when someone points out thing that contradict is to say, "Yes. That's what you were told." Imply there's something mysterious to uncover about why those facts don't gel. Alternatively: "I'm giving *you* the *real* history. That's not what your character knows to be true!"
                        M This user is from outside of this forum
                        M This user is from outside of this forum
                        mnemonicmonkeys@sh.itjust.works
                        wrote last edited by
                        #31
                        > My favorite move there when someone points out thing that contradict is to say, "Yes. That's what you were told." Imply there's something mysterious to uncover about why those facts don't gel. Thid is how a lot of elder scrolls lore works
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