A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
As Primarily a DM.... Yup
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I discovered a couple years ago that some players *hate* being given any creative control over the setting. They're extremely passive and want to be told a story. that's a valid way to play, but very alien to me. When I had a wizard character mention his wizard school I let him color in a lot of details. I'd intervene if it was badly breaking established canon (eg: we said it's in a remote desert and now you want it to be in a coastal city), but generally it's great.I mean, everything is a *valid* way to play so long as everyone is consenting and enjoying themselves. But I want effort from players. It's shocking to me that as a player other players are often hesitant to want to create backstories with me. It seems most people want their own little unique thing and don't want much interaction. My playgroup (I am a player, no a DM at the moment) has been better about this in our most recent campaign. Three of the characters are siblings (two bird-like creatures and an adopted dragon born with fake wings to fit in). A couple of other players agreed to have little run-ins with my character from before so we knew each other before the start. While an adoring audience is better than a bored one for storytelling, it doesn't help as much as one that participates.
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Then there is the Vampire player, If you ask them about their character backstory, they'll be ultra-happy and tell you about your character until dawn
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I think there's some World Building communities around. If none of your players use Lemmy, could be worth a look? Do kinda wish there was a DM/GM Workshop comm, though. Place to talk world building, creature and NPC design, all the fun bits that happen behind the screen.
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Is there an equivalent community for r/DMAcademy anywhere? I feel like that would be the perfect place for these kinds of discussions!
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I mean, everything is a *valid* way to play so long as everyone is consenting and enjoying themselves. But I want effort from players. It's shocking to me that as a player other players are often hesitant to want to create backstories with me. It seems most people want their own little unique thing and don't want much interaction. My playgroup (I am a player, no a DM at the moment) has been better about this in our most recent campaign. Three of the characters are siblings (two bird-like creatures and an adopted dragon born with fake wings to fit in). A couple of other players agreed to have little run-ins with my character from before so we knew each other before the start. While an adoring audience is better than a bored one for storytelling, it doesn't help as much as one that participates.Oh, I personally agree. I want my players engaged and adding flavor to the world. If I didn't, I'd be better off writing a book. But I used to be more of a "you're having fun wrong" jerk in my youth, so I make extra effort now to be clear that something might not be for _me_, it's okay if you're all having harmless fun with it. ( I still struggle when people tell me about their game of modern day vampires doing political intrigue run in D&D 5e instead of Vampire, but we all have our foibles. )
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one, show up, please, on time please, but not like 3 hours early... two, if you want food, bring food you want. if my snack supplies don't suit your palette.... that's not my problem to solve. three, for gygax's sake remember, it's a game, a game, it's got chutes and ladders yo, it's not the instant gratification machine some think it is.
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Alright, I opened a new community at !DMWorkshop@ttrpg.network and posted at least a rough outline with more to come. Come on over.
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It's pretty much a thankless job 80% of the time - which is why I have to take my joy from the act of creating something and NOT from the approval and appreciation of my players. It's sad that it has to be like this, but it's always been this way - at least in my experience.
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My favorite move there when someone points out thing that contradict is to say, "Yes. That's what you were told." Imply there's something mysterious to uncover about why those facts don't gel. Alternatively: "I'm giving *you* the *real* history. That's not what your character knows to be true!"> My favorite move there when someone points out thing that contradict is to say, "Yes. That's what you were told." Imply there's something mysterious to uncover about why those facts don't gel. Thid is how a lot of elder scrolls lore works