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13 skeletons
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cross-posted from: https://lemmy.world/post/33268509 > Another old shitpost I don't think I posted anywhere.
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cross-posted from: https://lemmy.world/post/33268509 > Another old shitpost I don't think I posted anywhere.
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cross-posted from: https://lemmy.world/post/33268509 > Another old shitpost I don't think I posted anywhere.
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At some point you run out of attacks vs (assuming) a single target, at least if we’re doing tabletop miniatures. Only so many squares surrounding a target you can shove skeletons into
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Character concept: skeleton necromancer who has to keep casting animate dead to stay alive. Or maybe has an object that keeps casting it on themselves from time to time.I believe Japanese culture has a type of undead that is brought back to life by a talisman on their face
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cross-posted from: https://lemmy.world/post/33268509 > Another old shitpost I don't think I posted anywhere.
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Army, for sure. For conquering. _Furtive glance at red leather jacket_
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At some point you run out of attacks vs (assuming) a single target, at least if we’re doing tabletop miniatures. Only so many squares surrounding a target you can shove skeletons into
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cross-posted from: https://lemmy.world/post/33268509 > Another old shitpost I don't think I posted anywhere.
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Army, for sure. For conquering. _Furtive glance at red leather jacket_What a thrilling idea
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By default, a skeleton has a short sword or a shortbow in every edition I know about.
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By default, a skeleton has a short sword or a shortbow in every edition I know about.Does Animate Dead give them a sword and bow? And arrows?
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Does Animate Dead give them a sword and bow? And arrows?that's one of those mechanics that's there for brevity but kind of makes no sense within the physics of the world. this necromancy spell happens to come with a conjuration effect. also the skeleton just can't pick up the weapons it was using in life because reasons
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that's one of those mechanics that's there for brevity but kind of makes no sense within the physics of the world. this necromancy spell happens to come with a conjuration effect. also the skeleton just can't pick up the weapons it was using in life because reasonsMechanically, the monster: skeleton has those two attacks. How works in the lore is... Vague. I prefer to think the god of death supplies every corpse with those weapons.
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Mechanically, the monster: skeleton has those two attacks. How works in the lore is... Vague. I prefer to think the god of death supplies every corpse with those weapons.in DnD settings there isn't exactly lore about how they get weapons. in previous editions the assumption was they use what they had in life, what is lying nearby, or whatever the necromancer who raised them hands them. many of the design choices in 5e are you streamline new players into the gameplay without minutiae like "how many shortswords should I keep on hand to pass out to the skeletons I summon" or "can they wield exotic weapons they held in life". but, yes a solid DM can draw on knowledge of the game to tamper with stuff like this without breaking the game. like having a death god who grants shortswords to boney boys or allowing a player to arm them with other things