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Dev says Switch 2’s physical Game Cards were too slow for Star Wars Outlaws port
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G Games shared this topic
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You guys remember when Metroid Prime on GameCube streamed map data off an optical disc and there were practically no load times thanks to a few well places doors?
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You guys remember when Metroid Prime on GameCube streamed map data off an optical disc and there were practically no load times thanks to a few well places doors?You remember how that was a console exclusive so it was optimised around the console's specs? Star Wars Outlaws wasn't done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn't it's natural performance will suffer.
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You remember how that was a console exclusive so it was optimised around the console's specs? Star Wars Outlaws wasn't done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn't it's natural performance will suffer.
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Sure they were. The transaction was slow because there was more money spent on physical carts. Thats okay. My transactions with Ubisoft are so fast, they don't even happen. Not that I was buying games on a Nintendo platform anyway.
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You guys remember when Metroid Prime on GameCube streamed map data off an optical disc and there were practically no load times thanks to a few well places doors?There are load times in Metroid Prime, they just hide it by keeping the door closed until the area on the other side is ready. Sometimes the same door will take different amounts of time to open.
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There are load times in Metroid Prime, they just hide it by keeping the door closed until the area on the other side is ready. Sometimes the same door will take different amounts of time to open.> they just hide it by keeping the door closed until the area on the other side is ready Yes and with the exception of the lair of that plant boss, I don't think it was noticeable.
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We are talking about Ubisoft Cyberpunk runs well on HDDs too, and the physical release for Switch 2 has little to no loading times impactWe are talking about Ubisoft, they’re technical wizards and their game engines are nothing short of actual magic. They have made an impossible port look AND run better than the xbox seriesS the game originally launched on. If there’s anyone you can believe about spec demands, it’s them
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You remember how that was a console exclusive so it was optimised around the console's specs? Star Wars Outlaws wasn't done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn't it's natural performance will suffer.> Star Wars Outlaws wasn’t done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn’t it’s natural performance will suffer. Or it's just an excuse for them to use the game key cards instead of a proper cartridge. Doom 2016 and Eternal weren't originally made for Switch either but with a bit of elbow grease and the occasional well-placed wall to limit rendering requirements and the team at Panic Button pulled it off.
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> Star Wars Outlaws wasn’t done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn’t it’s natural performance will suffer. Or it's just an excuse for them to use the game key cards instead of a proper cartridge. Doom 2016 and Eternal weren't originally made for Switch either but with a bit of elbow grease and the occasional well-placed wall to limit rendering requirements and the team at Panic Button pulled it off.
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Sure they were. The transaction was slow because there was more money spent on physical carts. Thats okay. My transactions with Ubisoft are so fast, they don't even happen. Not that I was buying games on a Nintendo platform anyway.There actually is a massive speed difference between data on the cartridges and on the sd card. Games on cartridge actually load like 3-4x slower. Which is crazy.
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We are talking about Ubisoft Cyberpunk runs well on HDDs too, and the physical release for Switch 2 has little to no loading times impact
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> Star Wars Outlaws wasn’t done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn’t it’s natural performance will suffer. Or it's just an excuse for them to use the game key cards instead of a proper cartridge. Doom 2016 and Eternal weren't originally made for Switch either but with a bit of elbow grease and the occasional well-placed wall to limit rendering requirements and the team at Panic Button pulled it off.
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> Star Wars Outlaws wasn’t done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn’t it’s natural performance will suffer. Or it's just an excuse for them to use the game key cards instead of a proper cartridge. Doom 2016 and Eternal weren't originally made for Switch either but with a bit of elbow grease and the occasional well-placed wall to limit rendering requirements and the team at Panic Button pulled it off.
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It depends on why it's slow. Games are complicated software, and some times compromises made in the base architecture can cause issues when porting to untested hardware.> It depends on why it’s slow. The transfer speeds of the game cartridge is slower than installing to internal storage or even the new MicroSD Express cards. That's a Nintendo fuckup but Ubisoft could have taken this into account and either reduce the size of data to stream or mask loading somehow (that's why I mentioned the doors in Metroid Prime). If you look at the 3rd party games landscape on S2, it's clear that publishers don't want to pay for the full storage on retail cartridges. Ubisoft are just the first to use the Nintendo fuckup as convenient excuse.
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> It depends on why it’s slow. The transfer speeds of the game cartridge is slower than installing to internal storage or even the new MicroSD Express cards. That's a Nintendo fuckup but Ubisoft could have taken this into account and either reduce the size of data to stream or mask loading somehow (that's why I mentioned the doors in Metroid Prime). If you look at the 3rd party games landscape on S2, it's clear that publishers don't want to pay for the full storage on retail cartridges. Ubisoft are just the first to use the Nintendo fuckup as convenient excuse.
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Hiding the loads would require them to redesign the game. What I wonder is why they don't copy the game from the cartridge on first load - that's what they do on PS5 and Xbox Series X because the optical drive is also too slow.> Hiding the loads would require them to redesign the game. And that's why I pointed to Doom 2016 where the porting team placed a wall here and there to reduce the the amount of stuff that needs to be loaded and rendered. There are ways if Ubisoft was willing to but they rather keep the money than to spend it on retail storage.
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You guys remember when Metroid Prime on GameCube streamed map data off an optical disc and there were practically no load times thanks to a few well places doors?Hell I remember Soul Reaver doing that on PS1 CDs.