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Chebucto Regional Softball Club

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  3. Dev says Switch 2’s physical Game Cards were too slow for Star Wars Outlaws port
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Dev says Switch 2’s physical Game Cards were too slow for Star Wars Outlaws port

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      woelkchen@lemmy.world
      wrote last edited by
      #2
      You guys remember when Metroid Prime on GameCube streamed map data off an optical disc and there were practically no load times thanks to a few well places doors?
      ? W blackmist@feddit.ukB 3 Replies Last reply
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      • woelkchen@lemmy.worldW woelkchen@lemmy.world
        You guys remember when Metroid Prime on GameCube streamed map data off an optical disc and there were practically no load times thanks to a few well places doors?
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        wrote last edited by
        #3
        You remember how that was a console exclusive so it was optimised around the console's specs? Star Wars Outlaws wasn't done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn't it's natural performance will suffer.
        ? woelkchen@lemmy.worldW 2 Replies Last reply
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        • ? Guest
          You remember how that was a console exclusive so it was optimised around the console's specs? Star Wars Outlaws wasn't done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn't it's natural performance will suffer.
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          wrote last edited by
          #4
          We are talking about Ubisoft Cyberpunk runs well on HDDs too, and the physical release for Switch 2 has little to no loading times impact
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            righthandofikaros@lemmy.world
            wrote last edited by
            #5
            Sure they were. The transaction was slow because there was more money spent on physical carts. Thats okay. My transactions with Ubisoft are so fast, they don't even happen. Not that I was buying games on a Nintendo platform anyway.
            MrScottyTayM 1 Reply Last reply
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              wrote last edited by
              #6
              How does it feel to be such a liar?
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              • woelkchen@lemmy.worldW woelkchen@lemmy.world
                You guys remember when Metroid Prime on GameCube streamed map data off an optical disc and there were practically no load times thanks to a few well places doors?
                W This user is from outside of this forum
                W This user is from outside of this forum
                wolflink@sh.itjust.works
                wrote last edited by
                #7
                There are load times in Metroid Prime, they just hide it by keeping the door closed until the area on the other side is ready. Sometimes the same door will take different amounts of time to open.
                woelkchen@lemmy.worldW 1 Reply Last reply
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                • W wolflink@sh.itjust.works
                  There are load times in Metroid Prime, they just hide it by keeping the door closed until the area on the other side is ready. Sometimes the same door will take different amounts of time to open.
                  woelkchen@lemmy.worldW This user is from outside of this forum
                  woelkchen@lemmy.worldW This user is from outside of this forum
                  woelkchen@lemmy.world
                  wrote last edited by
                  #8
                  > they just hide it by keeping the door closed until the area on the other side is ready Yes and with the exception of the lair of that plant boss, I don't think it was noticeable.
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                  • ? Guest
                    We are talking about Ubisoft Cyberpunk runs well on HDDs too, and the physical release for Switch 2 has little to no loading times impact
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                    arcane2077@sh.itjust.works
                    wrote last edited by
                    #9
                    We are talking about Ubisoft, they’re technical wizards and their game engines are nothing short of actual magic. They have made an impossible port look AND run better than the xbox seriesS the game originally launched on. If there’s anyone you can believe about spec demands, it’s them
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                    • ? Guest
                      You remember how that was a console exclusive so it was optimised around the console's specs? Star Wars Outlaws wasn't done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn't it's natural performance will suffer.
                      woelkchen@lemmy.worldW This user is from outside of this forum
                      woelkchen@lemmy.worldW This user is from outside of this forum
                      woelkchen@lemmy.world
                      wrote last edited by
                      #10
                      > Star Wars Outlaws wasn’t done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn’t it’s natural performance will suffer. Or it's just an excuse for them to use the game key cards instead of a proper cartridge. Doom 2016 and Eternal weren't originally made for Switch either but with a bit of elbow grease and the occasional well-placed wall to limit rendering requirements and the team at Panic Button pulled it off.
                      ? ? ? 3 Replies Last reply
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                      • woelkchen@lemmy.worldW woelkchen@lemmy.world
                        > Star Wars Outlaws wasn’t done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn’t it’s natural performance will suffer. Or it's just an excuse for them to use the game key cards instead of a proper cartridge. Doom 2016 and Eternal weren't originally made for Switch either but with a bit of elbow grease and the occasional well-placed wall to limit rendering requirements and the team at Panic Button pulled it off.
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                        wrote last edited by
                        #11
                        I was going to mention in another part of this thread about doom 2016 on the switch. The switch has no right to be able to play it, yet it's fantastically playable.
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                        • R righthandofikaros@lemmy.world
                          Sure they were. The transaction was slow because there was more money spent on physical carts. Thats okay. My transactions with Ubisoft are so fast, they don't even happen. Not that I was buying games on a Nintendo platform anyway.
                          MrScottyTayM This user is from outside of this forum
                          MrScottyTayM This user is from outside of this forum
                          MrScottyTay
                          wrote last edited by
                          #12
                          There actually is a massive speed difference between data on the cartridges and on the sd card. Games on cartridge actually load like 3-4x slower. Which is crazy.
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                          • ? Guest
                            We are talking about Ubisoft Cyberpunk runs well on HDDs too, and the physical release for Switch 2 has little to no loading times impact
                            ? Offline
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                            wrote last edited by
                            #13
                            > Cyberpunk runs ~~well~~ on HDDs. ftfy
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                            • woelkchen@lemmy.worldW woelkchen@lemmy.world
                              > Star Wars Outlaws wasn’t done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn’t it’s natural performance will suffer. Or it's just an excuse for them to use the game key cards instead of a proper cartridge. Doom 2016 and Eternal weren't originally made for Switch either but with a bit of elbow grease and the occasional well-placed wall to limit rendering requirements and the team at Panic Button pulled it off.
                              ? Offline
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                              wrote last edited by
                              #14
                              It depends on why it's slow. Games are complicated software, and some times compromises made in the base architecture can cause issues when porting to untested hardware.
                              woelkchen@lemmy.worldW 1 Reply Last reply
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                              • woelkchen@lemmy.worldW woelkchen@lemmy.world
                                > Star Wars Outlaws wasn’t done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn’t it’s natural performance will suffer. Or it's just an excuse for them to use the game key cards instead of a proper cartridge. Doom 2016 and Eternal weren't originally made for Switch either but with a bit of elbow grease and the occasional well-placed wall to limit rendering requirements and the team at Panic Button pulled it off.
                                ? Offline
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                                wrote last edited by
                                #15
                                I get where you're coming from but Doom 2016 and Eternal is quite a different game and well, Idtech are an absolutely legendary bunch of magicians that's on another level all together. They had a full compute rasterizer back in 2016.
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                                • ? Guest
                                  It depends on why it's slow. Games are complicated software, and some times compromises made in the base architecture can cause issues when porting to untested hardware.
                                  woelkchen@lemmy.worldW This user is from outside of this forum
                                  woelkchen@lemmy.worldW This user is from outside of this forum
                                  woelkchen@lemmy.world
                                  wrote last edited by
                                  #16
                                  > It depends on why it’s slow. The transfer speeds of the game cartridge is slower than installing to internal storage or even the new MicroSD Express cards. That's a Nintendo fuckup but Ubisoft could have taken this into account and either reduce the size of data to stream or mask loading somehow (that's why I mentioned the doors in Metroid Prime). If you look at the 3rd party games landscape on S2, it's clear that publishers don't want to pay for the full storage on retail cartridges. Ubisoft are just the first to use the Nintendo fuckup as convenient excuse.
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                                  • woelkchen@lemmy.worldW woelkchen@lemmy.world
                                    > It depends on why it’s slow. The transfer speeds of the game cartridge is slower than installing to internal storage or even the new MicroSD Express cards. That's a Nintendo fuckup but Ubisoft could have taken this into account and either reduce the size of data to stream or mask loading somehow (that's why I mentioned the doors in Metroid Prime). If you look at the 3rd party games landscape on S2, it's clear that publishers don't want to pay for the full storage on retail cartridges. Ubisoft are just the first to use the Nintendo fuckup as convenient excuse.
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                                    wrote last edited by
                                    #17
                                    Hiding the loads would require them to redesign the game. What I wonder is why they don't copy the game from the cartridge on first load - that's what they do on PS5 and Xbox Series X because the optical drive is also too slow.
                                    woelkchen@lemmy.worldW 1 Reply Last reply
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                                    • ? Guest
                                      Hiding the loads would require them to redesign the game. What I wonder is why they don't copy the game from the cartridge on first load - that's what they do on PS5 and Xbox Series X because the optical drive is also too slow.
                                      woelkchen@lemmy.worldW This user is from outside of this forum
                                      woelkchen@lemmy.worldW This user is from outside of this forum
                                      woelkchen@lemmy.world
                                      wrote last edited by
                                      #18
                                      > Hiding the loads would require them to redesign the game. And that's why I pointed to Doom 2016 where the porting team placed a wall here and there to reduce the the amount of stuff that needs to be loaded and rendered. There are ways if Ubisoft was willing to but they rather keep the money than to spend it on retail storage.
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                                        wrote last edited by
                                        #19
                                        Programmer skill issue tbh
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                                        • woelkchen@lemmy.worldW woelkchen@lemmy.world
                                          You guys remember when Metroid Prime on GameCube streamed map data off an optical disc and there were practically no load times thanks to a few well places doors?
                                          blackmist@feddit.ukB This user is from outside of this forum
                                          blackmist@feddit.ukB This user is from outside of this forum
                                          blackmist@feddit.uk
                                          wrote last edited by
                                          #20
                                          Hell I remember Soul Reaver doing that on PS1 CDs.
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