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Chebucto Regional Softball Club

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  3. Smart ass
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Smart ass

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rpgmemes
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  • stamets@lemmy.dbzer0.comS This user is from outside of this forum
    stamets@lemmy.dbzer0.comS This user is from outside of this forum
    stamets@lemmy.dbzer0.com
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    #1
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    • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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      Guest
      wrote last edited by
      #2
      6yo DM: “You encounter a corpse wearing a ring of jumping.”
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      • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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        #3
        I mean it makes sense. If your legs were able to propel you that far but you lacked the skill to use it and faceplanted on landing, it’s gonna hurt. You could at least try to add a skill check for how well you land.
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          6yo DM: “You encounter a corpse wearing a ring of jumping.”
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          iamthetot@sh.itjust.works
          wrote last edited by
          #4
          Those scrolls are unironically crucial for the speedrun.
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          • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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            #5
            a game setting, be it DnD or video, where you have to combine your superpower rings based on drawbacks and likely situations would rule. yeah the ring of jumping and the ring of landing go together. except what if you wanna climb a mountain? If you miss your jump your dead anyway, might aswell swap out the ring of landing for the ring of being able to breathe really thin oxygen.
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            • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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              Davel23
              wrote last edited by
              #6
              I once ran a game of Paranoia in which I gave one of my players an anti-gravity belt. It was not, however, an anti-*inertia* belt.
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              • I iamthetot@sh.itjust.works
                Those scrolls are unironically crucial for the speedrun.
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                wrote last edited by
                #7
                For those who don't know, there was an event in Morrowind where you found a corpse carrying three scrolls of "Icarian Flight" (if you were in the right place at the right time you'd actually see him hit the ground). The way the scrolls worked was they buffed your Acrobatics skill by 1000 (in a 1-100 system) allowing you to soar across the entire map in one bound... but the duration on the buff was shorter than the time it took to land, and your ability to absorb fall damage was also controlled by your Acrobatics skill. So unsuspecting players would try one of the scrolls and suffer exactly the same fate. The genius was that these items weren't actually useless; there were two ways to use them effectively. The first was to simply cast a second scroll right before you landed. The second was to have a spell, scroll or item that granted levitation; by casting it right before landing you could simply negate the fall damage and drift to earth safely. A famous speedrun used both methods, along with another trap item, The Boots of Blinding Speed; they made you incredibly fast. And blind.
                VindictiveJudgeV G 2 Replies Last reply
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                  wrote last edited by
                  #8
                  Fuck I want to play paranoia so bad
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                  • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                    wrote last edited by
                    #9
                    Every Morrowind player learned this lesson early on.
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                    • ? Guest
                      For those who don't know, there was an event in Morrowind where you found a corpse carrying three scrolls of "Icarian Flight" (if you were in the right place at the right time you'd actually see him hit the ground). The way the scrolls worked was they buffed your Acrobatics skill by 1000 (in a 1-100 system) allowing you to soar across the entire map in one bound... but the duration on the buff was shorter than the time it took to land, and your ability to absorb fall damage was also controlled by your Acrobatics skill. So unsuspecting players would try one of the scrolls and suffer exactly the same fate. The genius was that these items weren't actually useless; there were two ways to use them effectively. The first was to simply cast a second scroll right before you landed. The second was to have a spell, scroll or item that granted levitation; by casting it right before landing you could simply negate the fall damage and drift to earth safely. A famous speedrun used both methods, along with another trap item, The Boots of Blinding Speed; they made you incredibly fast. And blind.
                      VindictiveJudgeV This user is from outside of this forum
                      VindictiveJudgeV This user is from outside of this forum
                      VindictiveJudge
                      wrote last edited by
                      #10
                      Fortunately, the blindness can be countered with magic resistance, which only resists negative effects (like blind) while allowing positive effects (like fortify speed) to work unimpeded.
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                      • ? Guest
                        For those who don't know, there was an event in Morrowind where you found a corpse carrying three scrolls of "Icarian Flight" (if you were in the right place at the right time you'd actually see him hit the ground). The way the scrolls worked was they buffed your Acrobatics skill by 1000 (in a 1-100 system) allowing you to soar across the entire map in one bound... but the duration on the buff was shorter than the time it took to land, and your ability to absorb fall damage was also controlled by your Acrobatics skill. So unsuspecting players would try one of the scrolls and suffer exactly the same fate. The genius was that these items weren't actually useless; there were two ways to use them effectively. The first was to simply cast a second scroll right before you landed. The second was to have a spell, scroll or item that granted levitation; by casting it right before landing you could simply negate the fall damage and drift to earth safely. A famous speedrun used both methods, along with another trap item, The Boots of Blinding Speed; they made you incredibly fast. And blind.
                        G This user is from outside of this forum
                        G This user is from outside of this forum
                        grue@lemmy.world
                        wrote last edited by
                        #11
                        > (if you were in the right place at the right time you'd actually see him hit the ground) If you prepared the right spell ahead of time you could save him, but unfortunately the devs didn't anticipate that and give him any unique dialogue.
                        A VindictiveJudgeV 2 Replies Last reply
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                        • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                          wrote last edited by
                          #12
                          https://en.uesp.net/wiki/Morrowind:Tarhiel
                          🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 1 Reply Last reply
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                          • G grue@lemmy.world
                            > (if you were in the right place at the right time you'd actually see him hit the ground) If you prepared the right spell ahead of time you could save him, but unfortunately the devs didn't anticipate that and give him any unique dialogue.
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                            angrycommiekender@lemmy.world
                            wrote last edited by
                            #13
                            If there isn't a mod to fix that, that also matches the original tone of the game, I'll eat my hat. Or maybe give modding another go.....
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                            • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                              Guest
                              wrote last edited by
                              #14
                              he's correct though, at least as far as i can tell with rules as written. you'd at least need an athletics check or dex save
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                              • G grue@lemmy.world
                                > (if you were in the right place at the right time you'd actually see him hit the ground) If you prepared the right spell ahead of time you could save him, but unfortunately the devs didn't anticipate that and give him any unique dialogue.
                                VindictiveJudgeV This user is from outside of this forum
                                VindictiveJudgeV This user is from outside of this forum
                                VindictiveJudge
                                wrote last edited by
                                #15
                                He actually *does* have unique dialogue if you save him, but not much. Trying to talk with him after saving him will have him say, "I don't want to talk about it," and immediately end conversation. Additionally, Tamriel Rebuilt makes him the court mage at Old Ebonheart and adds a quest about selecting a replacement after he dies. Or, if you managed to save him, you can find him in Old Ebonheart for a reward.
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                                • ? Guest
                                  Every Morrowind player learned this lesson early on.
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                                  wrote last edited by
                                  #16
                                  Technically the problem there is the effect of that scroll wears off before you hit the ground.
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                                    wrote last edited by
                                    #17
                                    Hehehe there's a suspensor belt in Dune Awakening that does this. So long as you activate it before you really pick up speed you'll be ok.
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                                    • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                                      wrote last edited by
                                      #18
                                      At three a lot of 6 year olds playing D&D??
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                                      • ? Guest
                                        Technically the problem there is the effect of that scroll wears off before you hit the ground.
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                                        archpawn@lemmy.world
                                        wrote last edited by
                                        #19
                                        Tarhiel was carrying three other scrolls, so he may have planned ahead with one for the jump and one for the landing each time and just didn't manage to use one of them. Though that raises the question of why he'd use a presumably very valuable prototype scroll instead of just using Potions of Slowfalling or Scrolls of Tinur's Hoptoad.
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                                          archpawn@lemmy.world
                                          wrote last edited by
                                          #20
                                          I'd be more afraid of an anti-gravity belt that *is* an anti-inertia belt. It would reverse gravity, which would normally cause you to fall up, except it also reverses your inertia so you still go down. But if you push on the floor, the floor will push back up on you, which will cause you to accelerate towards the floor. You'd probably end up fused into it. I'm really not seeing how one that isn't an anti-inertia belt is a problem, besides breaking general relativity. If you turn the anti-gravity way up the acceleration could kill you, but I'd think of that as too much anti-gravity instead of lack of inertial dampening.
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