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Chebucto Regional Softball Club

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  3. Smart ass
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Smart ass

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rpgmemes
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  • ? Guest
    Every Morrowind player learned this lesson early on.
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    Guest
    wrote last edited by
    #16
    Technically the problem there is the effect of that scroll wears off before you hit the ground.
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      Guest
      wrote last edited by
      #17
      Hehehe there's a suspensor belt in Dune Awakening that does this. So long as you activate it before you really pick up speed you'll be ok.
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      • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
        This post did not contain any content.
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        Guest
        wrote last edited by
        #18
        At three a lot of 6 year olds playing D&D??
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        • ? Guest
          Technically the problem there is the effect of that scroll wears off before you hit the ground.
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          archpawn@lemmy.world
          wrote last edited by
          #19
          Tarhiel was carrying three other scrolls, so he may have planned ahead with one for the jump and one for the landing each time and just didn't manage to use one of them. Though that raises the question of why he'd use a presumably very valuable prototype scroll instead of just using Potions of Slowfalling or Scrolls of Tinur's Hoptoad.
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            archpawn@lemmy.world
            wrote last edited by
            #20
            I'd be more afraid of an anti-gravity belt that *is* an anti-inertia belt. It would reverse gravity, which would normally cause you to fall up, except it also reverses your inertia so you still go down. But if you push on the floor, the floor will push back up on you, which will cause you to accelerate towards the floor. You'd probably end up fused into it. I'm really not seeing how one that isn't an anti-inertia belt is a problem, besides breaking general relativity. If you turn the anti-gravity way up the acceleration could kill you, but I'd think of that as too much anti-gravity instead of lack of inertial dampening.
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            • A archpawn@lemmy.world
              Tarhiel was carrying three other scrolls, so he may have planned ahead with one for the jump and one for the landing each time and just didn't manage to use one of them. Though that raises the question of why he'd use a presumably very valuable prototype scroll instead of just using Potions of Slowfalling or Scrolls of Tinur's Hoptoad.
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              Guest
              wrote last edited by
              #21
              Yeah, Idk. I found an amulet of slowfall somewhere and ended up using them to hanglider around. He's probably just a dumbass.
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              • ? Guest
                Yeah, Idk. I found an amulet of slowfall somewhere and ended up using them to hanglider around. He's probably just a dumbass.
                A This user is from outside of this forum
                A This user is from outside of this forum
                archpawn@lemmy.world
                wrote last edited by
                #22
                From what I can find, there's two unique magic items that can grant slowfall. He may not have had access to them. Though I've heard it has a pretty powerful crafting system, so you could probably make them as needed?
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                • ? Guest
                  https://en.uesp.net/wiki/Morrowind:Tarhiel
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                  🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
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                  wrote last edited by
                  #23
                  lol I also immediately thought of the Scroll of Icarian Flight.
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                  • A archpawn@lemmy.world
                    From what I can find, there's two unique magic items that can grant slowfall. He may not have had access to them. Though I've heard it has a pretty powerful crafting system, so you could probably make them as needed?
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                    Guest
                    wrote last edited by
                    #24
                    Yeah the enchanting and spellcrafting in that game is pretty freeform. Moreso than Skyrim or Oblivion.
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                    • ? Guest
                      he's correct though, at least as far as i can tell with rules as written. you'd at least need an athletics check or dex save
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                      wrote last edited by
                      #25
                      He is. There's even a Jeremy Crawford post from 2015 saying that he'd only consider fall damage to be for falls farther than however high you jumped, but they didn't change it in the 2024 update. Harengons actually don't even need magic to run into this issue, they can just jump high enough to injure themselves as of level 9
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                      • ? Guest
                        Fuck I want to play paranoia so bad
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                        Guest
                        wrote last edited by
                        #26
                        But you're already playing...
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                        • ? Guest
                          Every Morrowind player learned this lesson early on.
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                          Guest
                          wrote last edited by
                          #27
                          I learned a similar lesson without the scrolls. Spent way too much time buffing alchemy and ended up with lots of game-breaking potions. My acrobatics buff potion was astronomically powerful and lasted practically forever, so my character launched into orbit and just never came down.
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                          • à¶žmirA This user is from outside of this forum
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                            à¶žmir
                            wrote last edited by
                            #28
                            Fortunately air resistance is a thing, so you don't fly off into space
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                              Guest
                              wrote last edited by
                              #29
                              Are you complaining about issues with the perfect products of the Alpha Complex' finest R&D department, *troubleshooter*?
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                                Guest
                                wrote last edited by
                                #30
                                imo, a magic ring that allows you to jump higher than you're used to should absolutely require some falling damage or a check to see if you avoid it. the character isn't used to this, doesn't really *know* how to do it. its just been gifted temporarily.
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