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Chebucto Regional Softball Club

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  3. This definetly seem very intentional…
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

This definetly seem very intentional…

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rpgmemes
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  • ? Guest
    Rulings like this annoy me. Like, if he had said "the spell is poorly written, because our intention is that a wall of force can be targeted by disintegrate, but you're right that that's not what the spell descriptions say", then I'd be able to respect that a lot more than what you describe him saying. Words are a slippery beast, and there will always be a gap between Rules as Intended and Rules as Written. Good game design can reduce that gap, but not if the designers aren't willing to acknowledge the chasm they have created
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    jounniy@ttrpg.network
    wrote last edited by
    #68
    I know that this may be a bit of a gap, but it’s a general problem of our society nowadays: Admitting a mistake is unpopular and can be used by others to say "See: even you acknowledged that you were wrong there.", so people only rarely do it. (Especially politicians, stars and corporations/corporate representatives.)
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      Cethin
      wrote last edited by
      #69
      In this case, it's a fucking wall. Just ignore the saving throw and roll for damage. It's not going to dodge your attack or anything like that. For blind firing, yeah. You need to do something else. Maybe roll to see if/what they hit, then the target makes the saving throw if it makes sense.
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      • J jounniy@ttrpg.network
        Yeah I thought of that one as well. It’s one of those weird cases of imprecise wording.
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        Cethin
        wrote last edited by
        #70
        To be pedantic, the issue is actually caused *by* precise wording. The wording is so precise it limits it too much. The wording is too precise, and inaccurate.
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        • ? Guest
          Actually that's us seeing light.
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          Cethin
          wrote last edited by
          #71
          That's what seeing is. Light. You can't actually directly observe the atoms that make something up. You can see the light that is reflected/emitted from that object.
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          • J jarix@lemmy.world
            Line of effect vs line of sight What is the effect of disintegrate? It's it a force/object that travels from the caster to the target? Or does the effect happen at the object. does the spell require an attack roll? That could also be a clue
            mimicjar@lemmy.worldM This user is from outside of this forum
            mimicjar@lemmy.worldM This user is from outside of this forum
            mimicjar@lemmy.world
            wrote last edited by
            #72
            >A thin green ray springs from your pointing finger to a target that you can see within range. And no attack roll. Which is why I would rule the wall at the very least is destroyed, possibly continuing on.
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            • C Cethin
              To be pedantic, the issue is actually caused *by* precise wording. The wording is so precise it limits it too much. The wording is too precise, and inaccurate.
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              jounniy@ttrpg.network
              wrote last edited by
              #73
              To be very pendantic, it’s the other way around: The wording as very precise at describing both spells, but quite vague at describing their interaction. That’s what leads to the problem.
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              • C Cethin
                In this case, it's a fucking wall. Just ignore the saving throw and roll for damage. It's not going to dodge your attack or anything like that. For blind firing, yeah. You need to do something else. Maybe roll to see if/what they hit, then the target makes the saving throw if it makes sense.
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                Guest
                wrote last edited by
                #74
                If I was doing it that way (which would be fine in my opinion) I'd want to do the same for other attacks like the fighter swinging a flametongue sword at whichever layer it is that needs fire damage. I just suggested the attack roll version because it brings it into line with other approaches
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                • S shinkantrain@lemmy.ml
                  Oh that's just bullshit
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                  Guest
                  wrote last edited by
                  #75
                  consider: wall of force mimic
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                  • J jounniy@ttrpg.network
                    To be very pendantic, it’s the other way around: The wording as very precise at describing both spells, but quite vague at describing their interaction. That’s what leads to the problem.
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                    Cethin
                    wrote last edited by
                    #76
                    I would say that's a lack of accuracy, not precision. If it was less precise than it's work on more things, and be less focused on one particular thing. If it's more accurate than it is better at describing all targets. Precision: Is your grouping tight. Accuracy: Are you aiming at the target. Precision without accuracy is you very narrowly describe what it does, but you miss the desired target (the player being able to use the spell in a reasonable way).
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                    • J jounniy@ttrpg.network
                      This post did not contain any content.
                      starman2112@sh.itjust.worksS This user is from outside of this forum
                      starman2112@sh.itjust.worksS This user is from outside of this forum
                      starman2112@sh.itjust.works
                      wrote last edited by
                      #77
                      In my campaigns, Mystra does not take kindly to pedants or loophole researchers. A spell does what Mystra allows it to do, and you cast what Mystra allows you to cast
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                      • starman2112@sh.itjust.worksS starman2112@sh.itjust.works
                        In my campaigns, Mystra does not take kindly to pedants or loophole researchers. A spell does what Mystra allows it to do, and you cast what Mystra allows you to cast
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                        Guest
                        wrote last edited by
                        #78
                        Magic may be a fickle bitch, but she likes pedants more than wild mages. 🤷🏼‍♂️
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                        • ? Guest
                          consider: wall of force mimic
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                          Guest
                          wrote last edited by
                          #79
                          Invisible mimic? Who are you? *Gygax?!*
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                          • J jounniy@ttrpg.network
                            Oh definetly. I assume that RAI this is the intention.
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                            Guest
                            wrote last edited by
                            #80
                            In a pedantic thread re: RAW, you misspell "definitely". More than once. 🤌🏼
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                            • J jounniy@ttrpg.network
                              This post did not contain any content.
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                              JackbyDev
                              wrote last edited by
                              #81
                              D&D's invisibility rules are goofy. At least in the (2014 edition, groan) you always get advantage of you're invisible and attacking someone. Even if they can see you. The invisibility condition is worded like "you get advantage on attacks"instead of "Since you're hidden, remember you get advantage on attacks".
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                              • J jounniy@ttrpg.network
                                The wording simply says "a disintegrate spell". It does not say what it has to be cast on or wether it continues to travel towards the real target afterwards. But the implication clearly is that you have to hit the wall. Thus, RAW, even with specific overriding general, you cannot target the wall because it is invisible (nothing in its spell description states otherwise) and you can’t target space behind the wall, as it is behind cover.
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                                Guest
                                wrote last edited by
                                #82
                                Perception check
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                                • ? Guest
                                  This is a supremely silly thread and I am enjoying it greatly. Thanks for catalysing these cool discussions OP.
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                                  Guest
                                  wrote last edited by
                                  #83
                                  Steels my resolve in pushing my group past 5e
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                                  • J jounniy@ttrpg.network
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                                    Guest
                                    wrote last edited by
                                    #84
                                    Not going to lie. People who argue for rules like Jesse in the meme, makes me not want to play D&D.
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                                    • J jounniy@ttrpg.network
                                      The wording simply says "a disintegrate spell". It does not say what it has to be cast on or wether it continues to travel towards the real target afterwards. But the implication clearly is that you have to hit the wall. Thus, RAW, even with specific overriding general, you cannot target the wall because it is invisible (nothing in its spell description states otherwise) and you can’t target space behind the wall, as it is behind cover.
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                                      Guest
                                      wrote last edited by
                                      #85
                                      In order for the *specific* circumstance called out by the disintegrate spell description to be possible it *requires* a violation of the general case, yes. That is literally the point of the "specific overrides general" rule. One of two things must be true for disintegrate to be able to destroy a wall of force: 1: The Wall is targetable by disintegrate. 2: Objects on the far side of the wall must be targetable by disintegrate and the wall gets in the way. For "specific overrides general" to hold a DM *must* rule that one of these is the case, otherwise the *extremely specific* interaction called out in the disintegrate spell description is impossible. Of course as DM you can rule that this is not the case and disintegrate does not destroy a wall of force, such is the prerogative of a DM, but I am firmly of the opinion that such a ruling is not RAW.
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                                      • ? Guest
                                        Nope ![](https://lemmy.world/pictrs/image/e83c00b0-7101-48af-af89-927e2d185551.png)
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                                        Guest
                                        wrote last edited by
                                        #86
                                        Entirely unrelated, but I love how this makes it seem like magical items emit radiation that gets blocked by objects and gets detected by the geiger counter spell that is detect magic.
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                                        • starman2112@sh.itjust.worksS starman2112@sh.itjust.works
                                          In my campaigns, Mystra does not take kindly to pedants or loophole researchers. A spell does what Mystra allows it to do, and you cast what Mystra allows you to cast
                                          J This user is from outside of this forum
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                                          jounniy@ttrpg.network
                                          wrote last edited by
                                          #87
                                          That’s a weird way of saying that she does not like Wizards. Because if you study something enough, you are bound to find loopholes.
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