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Chebucto Regional Softball Club

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  3. A lesson so many need to learn
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

A lesson so many need to learn

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rpgmemes
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  • ? Guest
    No no no ... 5e 2024 sucks.
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    Guest
    wrote last edited by
    #84
    No, 5e sucks. And it's most obvious when you play on level 1. DnD is a superhero sim with peper cutouts for humans. When you leave put the super powers, then the characters can't really do anything. Like... at all. Combat is DnD's only fleshed put system. Everything else is just "roll a D20" and sometimes add your proficiency modifier depending almost entirely on your class. Give me 20 different bards and I bet 18 of them will have a 90% overlap in the proficiencies they choose.
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    • ? Guest
      No no no ... 5e 2024 sucks.
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      wrote last edited by
      #85
      All you've done is permanently write off any opinion you have on a replacement. It's insanely arrogant to push your own opinion as fact but even more so when the thing you're shitting on is something people actively enjoy. By all means. Drop something you enjoy next. Let us return the favor.
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      • ? Guest
        No, 5e sucks. And it's most obvious when you play on level 1. DnD is a superhero sim with peper cutouts for humans. When you leave put the super powers, then the characters can't really do anything. Like... at all. Combat is DnD's only fleshed put system. Everything else is just "roll a D20" and sometimes add your proficiency modifier depending almost entirely on your class. Give me 20 different bards and I bet 18 of them will have a 90% overlap in the proficiencies they choose.
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        wrote last edited by
        #86
        Everything you just said is opinion. Nothing is factual. The only thing that sucks here is you for believing that your opinion is a universal truth and the arrogance of believing that everyone else is wrong. I mean this from the deepest parts of my soul, go fuck yourself and I genuinely hate you as a person
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        • ? Guest
          I mean, that's true. 5e sucks and you should play a different system 😉
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          wrote last edited by
          #87
          When Pathfinder fans stop acting like vegans, sure.
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          • Z ziggurat@jlai.lu
            We're RPG player, we have a long tradition of trolling each others, AD&D player will tell that Vampire is the opposite of a RPG while WOD player will reply that AD&D is a boardgames and that it misses the role play element to be called RPG. But all this trolling tend to be all fun, and not many people would straight up refuse D&D game (even I, play it like once a decade, there is so many other game out there and so few time)
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            wrote last edited by
            #88
            I know I straight up refuse to play pathfinder because until this thread I've never seen anyone ever recommend Pathfinder without actively shitting on dnd. If I did then maybe I'd have tried it some point in the past few years. Taken up the many offers to play in a pathfinder game. But I hard refuse everytime. If they just said how pathfinder does stuff better, that'd be fine. But it always devolves into what dnd does worse and the endless nitpicking and complaints. No longer is pathfinder the focus. The focus becomes bitching about everyone under the sun that dnd does to the point pathfinder doesn't even get mentioned anymore. It's not what it does better. Every convo I've seen isn't about how good pathfinder is but how bad dnd is and that level of negativity being focused on constantly just to recommend you play their game instead has always made my skin crawl. Should stand on its merits, not its competitions failures. If you can't do that then I'm not sure what the point of it is other than "HAHA DND GET FUCKED"
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            • ? Guest
              Everything you just said is opinion. Nothing is factual. The only thing that sucks here is you for believing that your opinion is a universal truth and the arrogance of believing that everyone else is wrong. I mean this from the deepest parts of my soul, go fuck yourself and I genuinely hate you as a person
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              wrote last edited by
              #89
              The only thing subjective here is the very first sentence. Everything else is either fact and enforced by the way DnD is designed or an example to illustrate said fact. What exactly is subjective about the fact that DnD doesn't have any depth or variety when it comes to anything besides combat? Oh, and before you answer. Homebrew and cinematic encounters are not part of DnD as a system and using them in your argument will only strengthen my point.
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              • Z zombifrancis@sh.itjust.works
                I never got a campaign off the ground, but Palladium had, I thought, a great system. I loved the approach to alignment (good, selfish, evil) and awarding xp for roleplaying, clever ideas, and problem solving, rather than simply killing an enemy.
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                wrote last edited by
                #90
                I consider this a good vs bad DM issue, not necessarily a game system issue. A good DM will offer XP for non-combat situations too even if it's not in a handbook. I guess I might have a different view on D&D vs other gaming systems because my group started with AD&D and just changed all the shit we didn't like. It was only D&D by name after a while. We had a mana system (spell mats are the worst), custom classes / races / spells, and a lot of fun. The most important part isn't the game system, it's good people to play with.
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                • susaga@sh.itjust.worksS susaga@sh.itjust.works
                  I have seen people try to add systems to D&D to let them play Dragon Age within the system. I have then turned my head to the left and looked at the Dragon Age RPG on my shelf. If you want to play Dragon Age as a TTRPG, I'll tell you the easiest way to do that. No gutting, no retrofitting, no ship of Theseus... If you see that as hostile, that's on you.
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                  wrote last edited by
                  #91
                  It's not on them, though. They didn't ask if there was a Dragon Age RPG, they asked if they could play Dragon Age in D&D. *Those are different questions.* And here's the thing. You can't really tell them "no", because they *know* it's an imagination game where the rules are whatever the table decides upon. They're not asking *if*, they are asking *how*. Like, there are ways to reditect people, but just ignoring their question to jump straight to their underlying problem when they don't acknowledge that solution doesn't open them up to listening. It shuts them down, it makes them defensive, and it ultimatelt makes them hostile to your suggestions. That's not "on them", because that's a "*you're* kind of shit at communicating" problem.
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                  • ? Guest
                    You can easily convert them to 5e
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                    wrote last edited by
                    #92
                    And lose the entire fun in the process... Spike trap? I have spuder climb/fly speed! Enemies sneaking about in the dark? I have darkvision! Resources running low and no safe place to take a rest? I cast Tiny Hut! DnD takes the entire fun out of dungeon crawling just so that a single person can win the d*ck measuring contest of "I'm the greatest"
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                    • ? Guest
                      Dungeon crawl classic, start with 3-5 level 0 chars each and hope the best rolled character survives the initial onslaught. Using magic is dangerous, a miscast spell could leave you disfigured or worse. Thick boy rule book.
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                      wrote last edited by
                      #93
                      It's also fun that critical success and critical fail has the player (or enemy) rolling for a random result from a table. It was also pretty funny when one of my players cast color spray from the back line, but they cast it to well, so it actually did damage and almost killed a player
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                      • ? Guest
                        This post did not contain any content.
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                        wrote last edited by
                        #94
                        Hexxen is pretty amazing. The rules are extremely simple, but maintain enough complexity to still be fun and it knows what it wants to be and focuses on its core goals. Investigation is fun and engaging, combat is fast and dangerous, but not necessarily deadly and there are numerous interesting character classes that you can combine to build exactly the witch hunter you want. Other than that, I'm working on my own system with a combat experience similar to DnD, but the social complexity and character customisability of The Dark Eye.
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                        • ? Guest
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                          wrote last edited by
                          #95
                          Okay but as long as we are complaining about shit we see on RPG forums "I wish I could do `$thing` in DnD" "`$otherSystem` has a very cool subsystem for `$thing`" "Omg how dare you" Had this conversation enough times to make it a pet peeve of mine
                          ? underpantsweevil@lemmy.worldU 2 Replies Last reply
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                          • ? Guest
                            No, 5e sucks. And it's most obvious when you play on level 1. DnD is a superhero sim with peper cutouts for humans. When you leave put the super powers, then the characters can't really do anything. Like... at all. Combat is DnD's only fleshed put system. Everything else is just "roll a D20" and sometimes add your proficiency modifier depending almost entirely on your class. Give me 20 different bards and I bet 18 of them will have a 90% overlap in the proficiencies they choose.
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                            wrote last edited by
                            #96
                            5e is fantastic. It presents the standard combat-centric D&D rules, and provides a lot of freedom for players and DMs to fill in whatever rules they find most enjoyable. Levels 1-3 are designed for the express purpose of onboarding new players, so complaining that it doesn't fully represent D&D, is pretty silly - it's supposed to be simplified. I will agree with the facts behind your comments on the skill system, if not the exaggerations. I would prefer a looser system, akin to those from Fate, Cypher or Daggerheart, to allow for more creative freedom. D&D doesn't suck - it's a combat centric system, as it always has been.
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                            • ? Guest
                              No, 5e sucks. And it's most obvious when you play on level 1. DnD is a superhero sim with peper cutouts for humans. When you leave put the super powers, then the characters can't really do anything. Like... at all. Combat is DnD's only fleshed put system. Everything else is just "roll a D20" and sometimes add your proficiency modifier depending almost entirely on your class. Give me 20 different bards and I bet 18 of them will have a 90% overlap in the proficiencies they choose.
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                              wrote last edited by
                              #97
                              > During investigations the wizard rolls an investigation check, the cleric rolls an investigation check and the barbarian does nothing because they dumped wisdom You might be playing it wrong. During investigations Wizard checks the books in the library, references his own notes, chats up local researcher community. Creates and sends Arcane Eye, spreads his familiars, tries Clairvoyance. Cleric visits a local church, talks to the priests and churchgoers, prays to the Divine, maybe convinces the town to join her in the crusade against the target and lits the town on fire, while villages attack the nobleman mansion looking for the culprit ond plunder. Barbarian goes to the local tavern to drink with the local guardians. Helps local elder find his kitten. Maybe talks to a local hunter and they bond over a bear hunt they just finished, maybe about the beauty of wilderness... One things leads to another, a secret touch, a hidden look, a moment of courage, a stolen kiss... What I was talking about?
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                              • ? Guest
                                Okay but as long as we are complaining about shit we see on RPG forums "I wish I could do `$thing` in DnD" "`$otherSystem` has a very cool subsystem for `$thing`" "Omg how dare you" Had this conversation enough times to make it a pet peeve of mine
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                                wrote last edited by
                                #98
                                5e needs a better way to balance encounters than Challenge Rating. It also has important rules for players in the DM book. Both of which are problems you can work around. Yeah, it's basically *fine*. It got a lot of new people interested in RPGs (and Critical Role certainly helped, too). If they're all now looking for other systems to play, that's fine, too.
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                                • ? Guest
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                                  Guest
                                  wrote last edited by
                                  #99
                                  Nope. You play what you want. I, however, will not play any game from a company that demonstrably dislikes its customers. So far, wizards of the Coast and games workshop are on my list. In the electronic space, EA, Microsoft, and Sony.
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                                  • ? Guest
                                    > During investigations the wizard rolls an investigation check, the cleric rolls an investigation check and the barbarian does nothing because they dumped wisdom You might be playing it wrong. During investigations Wizard checks the books in the library, references his own notes, chats up local researcher community. Creates and sends Arcane Eye, spreads his familiars, tries Clairvoyance. Cleric visits a local church, talks to the priests and churchgoers, prays to the Divine, maybe convinces the town to join her in the crusade against the target and lits the town on fire, while villages attack the nobleman mansion looking for the culprit ond plunder. Barbarian goes to the local tavern to drink with the local guardians. Helps local elder find his kitten. Maybe talks to a local hunter and they bond over a bear hunt they just finished, maybe about the beauty of wilderness... One things leads to another, a secret touch, a hidden look, a moment of courage, a stolen kiss... What I was talking about?
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                                    Guest
                                    wrote last edited by
                                    #100
                                    Yes, that's called roleplaying. And there's nothing, not a single line in any book that supports any of this! Everything about this scenario works pretty much exactly the same if the Barbarian goes to the library and references his notes, the wizard visits the local church and convinces the town to to join their crusade and the cleric goes to the tavern, sves the kitten, drinks with the guards, etc. Every character does everything exactly the same. Let me give you a counter example in a system that actually does this well. In The Dark Eye, the wizard goes to the local library because they have several talents and skills that help them find and organize information in books, the cleric talks to the local clergy who respect him du to his local standing and clergical vow. The barbarian actually put some points into "carousing" which makes them a solid drinker and their "local contact" skill may give them a pointer towards the old lady with the cat problem.
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                                    • ? Guest
                                      No, 5e sucks. And it's most obvious when you play on level 1. DnD is a superhero sim with peper cutouts for humans. When you leave put the super powers, then the characters can't really do anything. Like... at all. Combat is DnD's only fleshed put system. Everything else is just "roll a D20" and sometimes add your proficiency modifier depending almost entirely on your class. Give me 20 different bards and I bet 18 of them will have a 90% overlap in the proficiencies they choose.
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                                      wrote last edited by
                                      #101
                                      Dunno. In my 5e game the Sentinel, Guardian, and Consular get force powers. In another 5e game the group piloted techs and fought giant monsters (Pacific Rim). In a few months we will be running Return of the Living Dead 5e. You just sound burnt out on the fantasy trope, not 5e.
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                                      • ? Guest
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                                        wrote last edited by
                                        #102
                                        It's hard to extoll the virtues of my chosen system (Pathfinder2e) without comparing it to the issues of where I find 5e lacking. That said, what I love about 2e is the great encounter balance, almost every single "build" for a class is viable, and when you say "I'm playing a rogue" there are like 4 major types of rogues that all feel like they play differently instead of just some tacked on homebrew class. Adding free archetype rules (supported by the system creators themselves in their books) adds even more customizability. One of my favorite things is that PF2e makes it feel like it makes encounter design fun again; martials actually have more options than just walk up and attack repeatedly, spacing matters, defenses matter. Most classes have some sort of gimmick that makes them play differently. Been working with my girlfriend to make a swashbuckler for the game I am DMing, and the panache/bravado/finisher mechanics really excite us from a roleplay and gameplay standpoint. The three action system is way more flexible than the action/bonus action system. You can spend all 3 actions on a huge spell and burn your entire turn. You can move away from enemies to force them to burn an action or flank them to gain bonuses to attack for yourself and allies. You can apply debuffs using your main stats with actions like Demoralize, and still attack or move on your turn. You constantly gain feats, and they are what defines your character so much. No longer do you get a "choice" of an ASI or feat. You get ones every level. There are ancestry tests from your race, class feats, skill feats, archetype feats. They don't just make you stronger, they instead give you more possible actions, give you unique traits, like being able to fight while climbing or use deception to detect when someone is lying instead of perception. Also, you can find every rule for free online @ Archives of Nethys. No more being gated by purchases outside of adventure paths. I could keep going, and I really want to extoll how awesome Golarion is, and the pantheon of gods, and everything. But I will stop here. Would happily answer anyone's questions about the system, I love it. It gave me true passion for tabletop RPGs while DnD5e made me feel really mildly about it.
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                                        • susaga@sh.itjust.worksS This user is from outside of this forum
                                          susaga@sh.itjust.worksS This user is from outside of this forum
                                          susaga@sh.itjust.works
                                          wrote last edited by
                                          #103
                                          See, that's the point of the XY problem. They asked the wrong question. Playing Dragon Age in D&D simply would not work. Even after a significant amount of effort, you'd either end up with something entirely unlike Dragon Age or something that barely resembles D&D. So I have to tell them "no" or I'm lying. And if someone stops listening and considers me hostile because I'm not willing to lie to them, then it's absolutely on them.
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