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Chebucto Regional Softball Club

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  3. You have fucked around. Time to find out
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

You have fucked around. Time to find out

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rpgmemes
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  • susaga@sh.itjust.worksS susaga@sh.itjust.works
    Putting a "random" encounter that didn't exist five minutes earlier in the path of your players, knowing it will be a TPK, is the DM version of murder hobo-ing. You're ignoring the logic of the game and the feelings of the other players so you can have fun killing things. You're not fixing the problem, you're becoming part of it.
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    angrycommiekender@lemmy.world
    wrote last edited by
    #34
    Bahamut isn't going to kill them unless they force him to, and even then one of those "canaries" will have ressurections prepared specifically for that contingency. Bahamut is going to force them to atone, and stop getting the attention of literal gods.
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    • ? Guest
      Whether it ends in a TPK isn't relevant. If you're playing capture the flag and your opponent reveals they can just teleport your flag to their base it'll have roughly the same effect. If the GM can just say "you lose now" it'll seriously demotivate anyone who is trying to enjoy the game, for whatever reason. Overall, the difference between having an in-character "please stop being murderhobos" moment and having an out-of-character "please stop being murderhobos" moment comes down to how likely it is for the players to take the message to heart. If it's just some dude that's telling them to stop being murderhobos and is an unwinnable fight if the players refuse, that sets a distinctly different tone than the GM pausing things for a moment to explain the current situation to the players. Both can work, but keeping it as a narrative element has a higher chance of failure, since it's possible the players could interpret this as just another NPC encounter instead of the GM's thinly veiled wishes for the future of the table. Overall, the only people who care about the story are the people at the table, and having a moment of jarring change in the characters to set the narrative back on track is fine. You'd probably want to do something like that anyway to paper over the past behavior, otherwise the players could listen to you and be understanding of what you want, and still get punished for the stuff they've already done.
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      bouh@lemmy.world
      wrote last edited by
      #35
      You should really try to understand what game you're playing. Ttrpg are not competitive games, so your comparisons with competitive games are missing the point entirely. I'll state bluntly : if you consider the game as a competitive game, you are a problem player. It is a good thing to show the players that the game is not a competition because as a dm you are the one to decide how hard it will be. The game *cannot be* competitive. Do you get that?
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      • B bouh@lemmy.world
        You should really try to understand what game you're playing. Ttrpg are not competitive games, so your comparisons with competitive games are missing the point entirely. I'll state bluntly : if you consider the game as a competitive game, you are a problem player. It is a good thing to show the players that the game is not a competition because as a dm you are the one to decide how hard it will be. The game *cannot be* competitive. Do you get that?
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        Guest
        wrote last edited by
        #36
        It's just an analogy. Here; let me try one more time. If you're playing a horde shooter and your friend reveals they can just spawn a boss on top of you at any time, it kind of kills your desire to keep playing - at least with them. No offense, but you seem overly fixated on all the wrong things.
        B mojofrododojo@lemmy.worldM 2 Replies Last reply
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        • ? Guest
          It's just an analogy. Here; let me try one more time. If you're playing a horde shooter and your friend reveals they can just spawn a boss on top of you at any time, it kind of kills your desire to keep playing - at least with them. No offense, but you seem overly fixated on all the wrong things.
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          bouh@lemmy.world
          wrote last edited by
          #37
          Lol how long will you reference games that have nothing to do with ttrpg? And then I would be the one focusing on the wrong thing? Do you understand that the dm is fundamentally unable to cheat? Do you understand that the dm can make things difficult just as much as he can make them easy? Do you really expect that the player should never face anything they can't murder?
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          • B bouh@lemmy.world
            Lol how long will you reference games that have nothing to do with ttrpg? And then I would be the one focusing on the wrong thing? Do you understand that the dm is fundamentally unable to cheat? Do you understand that the dm can make things difficult just as much as he can make them easy? Do you really expect that the player should never face anything they can't murder?
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            wrote last edited by
            #38
            I'll drop the analogies since they're clearly confusing you. You also seem to have lost the plot here. We're talking about the proper way to address a table of murderhobos and bring them back in line. Sure, throwing an unwinnable encounter at your players to punish them for their behavior is potentially a way to do that - but in my experience it's more likely to foster an adversarial relationship between the players and the DM. Even if the players get the message it's possible that they might interpret it as "play my way or else". If your players are all murderhoboing, there's clearly a disconnect in your expectations for the table. The best way to address these kinds of disconnects is through open communication. If you pause things to make it clear that people aren't playing in the way you'd prefer, you can have a genuine discussion about how to roleplay that can take as long as it needs to. You can come to compromises or draw attention to things much easier than if you just throw an unwinnable scenario at them to humble them. If your players are *all* murderhoboing and all *want* to murderhobo, maybe you're the odd one out and *you* need to change your expectations. Or find a new table. But you won't know for sure until you have that discussion on a level that a super-NPC can't get you.
            B 1 Reply Last reply
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            • ? Guest
              I'll drop the analogies since they're clearly confusing you. You also seem to have lost the plot here. We're talking about the proper way to address a table of murderhobos and bring them back in line. Sure, throwing an unwinnable encounter at your players to punish them for their behavior is potentially a way to do that - but in my experience it's more likely to foster an adversarial relationship between the players and the DM. Even if the players get the message it's possible that they might interpret it as "play my way or else". If your players are all murderhoboing, there's clearly a disconnect in your expectations for the table. The best way to address these kinds of disconnects is through open communication. If you pause things to make it clear that people aren't playing in the way you'd prefer, you can have a genuine discussion about how to roleplay that can take as long as it needs to. You can come to compromises or draw attention to things much easier than if you just throw an unwinnable scenario at them to humble them. If your players are *all* murderhoboing and all *want* to murderhobo, maybe you're the odd one out and *you* need to change your expectations. Or find a new table. But you won't know for sure until you have that discussion on a level that a super-NPC can't get you.
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              bouh@lemmy.world
              wrote last edited by
              #39
              Clearly we don't play the same kind of game. In my game, murder hobos are putting *themselves* at risk of death. And the old man and his canary is actually a *safe* encounter to through at them. Because the of the character itself, and because of the difference of power. Again, you're missing the point of what is taught. You're hell bent on the unfairness and people acting like children. I play with adults. Setting the tone of the game is important to do *in game*. This encounter is not a punishment. It is a lesson and a demonstration and an opportunity. It *shows* how big the game can become. It *shows* the kind of enemies they can make. It *shows* that the story can go any way they like, but they should not be stupid about it. The problem with murder hobo is not that they are evil. It is that they are stupid. Stupidity should be a fatal mistake for the game stay interesting.
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              • ? Guest
                That's better communicated through... communication. I don't know about you, but if I were playing a game to win and my "opponent" reveals that they can just cheat and instakill me whenever they feel like, I'm more likely to just stop playing the game than to try to play it for fun. Even if I *did* try to play it for fun, it would be hard to really enjoy it when I know that any encounter can just be a big middle finger. If you don't explicitly tell people what they're doing wrong and how to fix it, it's unlikely that they'll figure it out on their own.
                mojofrododojo@lemmy.worldM This user is from outside of this forum
                mojofrododojo@lemmy.worldM This user is from outside of this forum
                mojofrododojo@lemmy.world
                wrote last edited by
                #40
                > opponent ??? when is the DM an opponent?
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                • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world
                  > opponent ??? when is the DM an opponent?
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                  Guest
                  wrote last edited by
                  #41
                  Never, hence the air quotes. It's an analogy. I've been over this already with someone else.
                  mojofrododojo@lemmy.worldM 1 Reply Last reply
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                  • ? Guest
                    Never, hence the air quotes. It's an analogy. I've been over this already with someone else.
                    mojofrododojo@lemmy.worldM This user is from outside of this forum
                    mojofrododojo@lemmy.worldM This user is from outside of this forum
                    mojofrododojo@lemmy.world
                    wrote last edited by
                    #42
                    > opponent yet you don't use airquotes elsewhere. you really think the DM is a rival to the players, it shows in the shit you're writing out. imho, you've been playing the game wrong for a long time. you need to stop thinking of the DM as some counter to your players and instead think of them as an orchestra conductor. I shouldn't have to explain this shit to you either. you're either being willfully ignorant or motivated to start some shit. not my monkeys,not my circus.
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                    • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world
                      > opponent yet you don't use airquotes elsewhere. you really think the DM is a rival to the players, it shows in the shit you're writing out. imho, you've been playing the game wrong for a long time. you need to stop thinking of the DM as some counter to your players and instead think of them as an orchestra conductor. I shouldn't have to explain this shit to you either. you're either being willfully ignorant or motivated to start some shit. not my monkeys,not my circus.
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                      Guest
                      wrote last edited by
                      #43

                      @mojofrododojo Maybe it's a client issue ? Because I see the quotes

                      Link Preview Image
                      mojofrododojo@lemmy.worldM 1 Reply Last reply
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                      • ? Guest

                        @mojofrododojo Maybe it's a client issue ? Because I see the quotes

                        Link Preview Image
                        mojofrododojo@lemmy.worldM This user is from outside of this forum
                        mojofrododojo@lemmy.worldM This user is from outside of this forum
                        mojofrododojo@lemmy.world
                        wrote last edited by
                        #44
                        https://lemmy.world/post/30340298/17319855
                        ? 1 Reply Last reply
                        0
                        • ? Guest
                          It's just an analogy. Here; let me try one more time. If you're playing a horde shooter and your friend reveals they can just spawn a boss on top of you at any time, it kind of kills your desire to keep playing - at least with them. No offense, but you seem overly fixated on all the wrong things.
                          mojofrododojo@lemmy.worldM This user is from outside of this forum
                          mojofrododojo@lemmy.worldM This user is from outside of this forum
                          mojofrododojo@lemmy.world
                          wrote last edited by
                          #45
                          you still don't get it. you must be a miserable person to RPG with.
                          ? 1 Reply Last reply
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                          • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world
                            https://lemmy.world/post/30340298/17319855
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                            Guest
                            wrote last edited by
                            #46

                            @mojofrododojo Yes, this is exactly the response I screenshoted. It has quotes, unicode of said quotes are U+201C before and U+201D after.

                            mojofrododojo@lemmy.worldM 1 Reply Last reply
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                            • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world
                              you still don't get it. you must be a miserable person to RPG with.
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                              Guest
                              wrote last edited by
                              #47
                              I guess I should stop using analogies then. The point isn't whether the players are competing with the DM. The point is that there's two people playing a game and one person can just screw over the other whenever they feel like it. Painting that in a competitive setting hits closer to home for a lot of people since they're more likely to have experienced that themselves. It wasn't meant to be indicative of how I perceive a good player/DM relationship. I'm sorry, I had no idea it would confuse so many people so badly.
                              mojofrododojo@lemmy.worldM 1 Reply Last reply
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                              • ? Guest
                                I guess I should stop using analogies then. The point isn't whether the players are competing with the DM. The point is that there's two people playing a game and one person can just screw over the other whenever they feel like it. Painting that in a competitive setting hits closer to home for a lot of people since they're more likely to have experienced that themselves. It wasn't meant to be indicative of how I perceive a good player/DM relationship. I'm sorry, I had no idea it would confuse so many people so badly.
                                mojofrododojo@lemmy.worldM This user is from outside of this forum
                                mojofrododojo@lemmy.worldM This user is from outside of this forum
                                mojofrododojo@lemmy.world
                                wrote last edited by
                                #48
                                > The point isn’t whether the players are competing with the DM. you've made it abundantly clear you believe this, and then double down by following it up with: > there’s two people playing a game and one person can just screw over the other whenever they feel like it. the DM is not there to 'screw over' the other players, and the players aren't there to 'beat' the dm. Have you ever actually played a TTRPG? I'm beginning to wonder if anyone would even sit at a table with you.
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                                • ? Guest

                                  @mojofrododojo Yes, this is exactly the response I screenshoted. It has quotes, unicode of said quotes are U+201C before and U+201D after.

                                  mojofrododojo@lemmy.worldM This user is from outside of this forum
                                  mojofrododojo@lemmy.worldM This user is from outside of this forum
                                  mojofrododojo@lemmy.world
                                  wrote last edited by
                                  #49
                                  ![](https://lemmy.world/pictrs/image/bf88daed-1af7-4d99-97f5-4e120686f3d5.png) ah huh
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                                  • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world
                                    > The point isn’t whether the players are competing with the DM. you've made it abundantly clear you believe this, and then double down by following it up with: > there’s two people playing a game and one person can just screw over the other whenever they feel like it. the DM is not there to 'screw over' the other players, and the players aren't there to 'beat' the dm. Have you ever actually played a TTRPG? I'm beginning to wonder if anyone would even sit at a table with you.
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                                    wrote last edited by
                                    #50
                                    Do you understand the context of the discussion? Maybe I'm in the minority here, but to me I'd consider throwing a god-level NPC at your players explicitly to punish them for their behavior to fall pretty squarely under "screwing them over". Not to say players should be allowed to do whatever they want, but I'd expect a smoother escalation than that.
                                    mojofrododojo@lemmy.worldM 1 Reply Last reply
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                                    • ? Guest
                                      Do you understand the context of the discussion? Maybe I'm in the minority here, but to me I'd consider throwing a god-level NPC at your players explicitly to punish them for their behavior to fall pretty squarely under "screwing them over". Not to say players should be allowed to do whatever they want, but I'd expect a smoother escalation than that.
                                      mojofrododojo@lemmy.worldM This user is from outside of this forum
                                      mojofrododojo@lemmy.worldM This user is from outside of this forum
                                      mojofrododojo@lemmy.world
                                      wrote last edited by
                                      #51
                                      > Maybe I’m in the minority here, but to me I’d consider throwing a god-level NPC at your players explicitly to punish them for their behavior to fall pretty squarely under “screwing them over”. yeah obviously that's how you see it because you only see things one way, throughout this entire convo. I get that. the rest of us playing ttrpg's don't see it as 'oh they've sent punishment' - no, the dm is tailoring the world to react to the player's shenanigans. should the DM just drop everything and cater to whatever whims the PCs devise? you really don't understand any of this shit.
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                                      • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world
                                        > Maybe I’m in the minority here, but to me I’d consider throwing a god-level NPC at your players explicitly to punish them for their behavior to fall pretty squarely under “screwing them over”. yeah obviously that's how you see it because you only see things one way, throughout this entire convo. I get that. the rest of us playing ttrpg's don't see it as 'oh they've sent punishment' - no, the dm is tailoring the world to react to the player's shenanigans. should the DM just drop everything and cater to whatever whims the PCs devise? you really don't understand any of this shit.
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                                        wrote last edited by
                                        #52
                                        If that's the expectation that's been set up for the table, sure. But jumping straight from murderhobo shenanigans to "Ok here's a god to stop you, roll initiative" isn't the way I'd handle people playing the game in a way I don't like. I've been over this all already with another poster; it causes problems and might not even solve the ones you're using it to solve.
                                        mojofrododojo@lemmy.worldM 1 Reply Last reply
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                                        • ? Guest
                                          If that's the expectation that's been set up for the table, sure. But jumping straight from murderhobo shenanigans to "Ok here's a god to stop you, roll initiative" isn't the way I'd handle people playing the game in a way I don't like. I've been over this all already with another poster; it causes problems and might not even solve the ones you're using it to solve.
                                          mojofrododojo@lemmy.worldM This user is from outside of this forum
                                          mojofrododojo@lemmy.worldM This user is from outside of this forum
                                          mojofrododojo@lemmy.world
                                          wrote last edited by
                                          #53
                                          never dm'd shit but insists they know better. > I’ve been over this all already with another poster; it causes problems and might not even solve the ones you’re using it to solve.
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