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'A big scam company just stole my whole game': A Backrooms indie dev has been forced to seek legal help after someone took their game off Steam and uploaded it to the Nintendo Store
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wrote 15 days ago last edited byThis post did not contain any content.
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This post did not contain any content.wrote 15 days ago last edited byNow this is the piracy everyone needs to rally against
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This post did not contain any content.wrote 14 days ago last edited byAlthough this particular game has been taken down, the scammers can still freely sell their other ripped stuff. https://www.nintendo.com/us/search/#cat=gme&f=softwarePublisher&softwarePublisher=COOL%20DEVS And it seems like they get away with it too.
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This post did not contain any content.wrote 14 days ago last edited byIt is not expensive and has good reviews. Let's get it!
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This post did not contain any content.wrote 14 days ago last edited byHow is that even possible? Wouldn't they need the game's source code? I thought a game had to be specifically built for the Switch's hardware to run on it.
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How is that even possible? Wouldn't they need the game's source code? I thought a game had to be specifically built for the Switch's hardware to run on it.wrote 14 days ago last edited byMy first thought was maybe they had some way to decompile games from a specific engine but the two other games mentioned are different engines, Unity and Unreal. So either they have methods for both of those two which isn't that outlandish since they're both popular enough for people to find a way to do that or they have some other method to port it over. But since the article mentioned they changed some things in the game my bet is on the decompiling.
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My first thought was maybe they had some way to decompile games from a specific engine but the two other games mentioned are different engines, Unity and Unreal. So either they have methods for both of those two which isn't that outlandish since they're both popular enough for people to find a way to do that or they have some other method to port it over. But since the article mentioned they changed some things in the game my bet is on the decompiling.wrote 14 days ago last edited byYeah man, I always thought that decompiling executables is really hard, but I have only messed around with Ghidra a couple of times, so maybe there are more advanced tools out there. I guess it's either that or somebody hacked their Git server or something, but that's less likely.
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My first thought was maybe they had some way to decompile games from a specific engine but the two other games mentioned are different engines, Unity and Unreal. So either they have methods for both of those two which isn't that outlandish since they're both popular enough for people to find a way to do that or they have some other method to port it over. But since the article mentioned they changed some things in the game my bet is on the decompiling.wrote 14 days ago last edited byI think for unity there is a program that decompiles. That way they cracked tarkov.
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Yeah man, I always thought that decompiling executables is really hard, but I have only messed around with Ghidra a couple of times, so maybe there are more advanced tools out there. I guess it's either that or somebody hacked their Git server or something, but that's less likely.wrote 14 days ago last edited byUnity uses a managed language (c#) and can be decompiled (but not disassembled) into human readable code almost completely automatically.
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Unity uses a managed language (c#) and can be decompiled (but not disassembled) into human readable code almost completely automatically.wrote 14 days ago last edited bySuper interesting, i did not know that. I will have to check that out this weekend.