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Skyrim was 'personally rebalanced' by producer Jeff Gardiner just 2 weeks before launch: 'Well, I hope this is good'
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wrote 17 days ago last edited byThis post did not contain any content.
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This post did not contain any content.wrote 17 days ago last edited bySo it's his fault that destruction magic sucked. Noted...
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So it's his fault that destruction magic sucked. Noted...wrote 17 days ago last edited byIs this why I always end up a sneak archer?
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This post did not contain any content.wrote 17 days ago last edited byHe did a good job. Not perfect, but significantly better than what the simulated nonsense would've become.
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This post did not contain any content.wrote 17 days ago last edited byI saw a mudcrab the other day. Nasty creatures
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So it's his fault that destruction magic sucked. Noted...wrote 17 days ago last edited bywhat do you mean by that?
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Is this why I always end up a sneak archer?wrote 17 days ago last edited byNo, that's human nature. Turns out stealth archer is just the optimal way of approaching combat for maximum efficiency in any game that lets you do it.
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No, that's human nature. Turns out stealth archer is just the optimal way of approaching combat for maximum efficiency in any game that lets you do it.wrote 17 days ago last edited byYeah it's quite hard to beat _instantly killing the enemy without ever giving them the chance to retaliate_ in any meaningful way lol
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what do you mean by that?wrote 17 days ago last edited byEarly game destruction magic is such a letdown. During my first playthrough I put points into duel wielding fire magic. Enemies would ignore the spire of flame being blown at them and bonk me on the head once for an instant kill.
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Early game destruction magic is such a letdown. During my first playthrough I put points into duel wielding fire magic. Enemies would ignore the spire of flame being blown at them and bonk me on the head once for an instant kill.wrote 17 days ago last edited byIt makes a little bit of sense. Some dude just spent four hours killing rats in a sewer and suddenly he finds he can throw fire from his hands, he's probably not going to be that good at it.
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No, that's human nature. Turns out stealth archer is just the optimal way of approaching combat for maximum efficiency in any game that lets you do it.wrote 17 days ago last edited bySoyboy stealth archer has to slowly sneak around and line up shots one at a time. If spotted, he must hide, or run, until aggro drops and he can start sneaking again. Chad two-handed weapon user boldly charges in and power attacks anything that moves until all that's left are bloody corpses. When spotted, enemies will rush him, saving him the trouble of having to hunt them down.
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Early game destruction magic is such a letdown. During my first playthrough I put points into duel wielding fire magic. Enemies would ignore the spire of flame being blown at them and bonk me on the head once for an instant kill.wrote 17 days ago last edited byyeah fair enough.. I think they tried to make melee on par with ranged magic
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Soyboy stealth archer has to slowly sneak around and line up shots one at a time. If spotted, he must hide, or run, until aggro drops and he can start sneaking again. Chad two-handed weapon user boldly charges in and power attacks anything that moves until all that's left are bloody corpses. When spotted, enemies will rush him, saving him the trouble of having to hunt them down.wrote 17 days ago last edited byUntil the game does a secret dice-roll and decides a big enemy has already beheaded you, making you stand there doing nothing while the animation plays. Even if they're almost dead and you're at half health.
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what do you mean by that?wrote 17 days ago last edited byMagic sucked. Simple as. Destruction magic was weak, expensive to cast, and didn't scale well. Other forms of magic also didn't scale well or were otherwise very situational.
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It makes a little bit of sense. Some dude just spent four hours killing rats in a sewer and suddenly he finds he can throw fire from his hands, he's probably not going to be that good at it.wrote 17 days ago last edited byI feel like when you're spewing fire from your hands the CC should be a level 1 benefit and not a late/mid? game unlock.
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Magic sucked. Simple as. Destruction magic was weak, expensive to cast, and didn't scale well. Other forms of magic also didn't scale well or were otherwise very situational.wrote 17 days ago last edited byice storm was pretty devastating, but yeah, a good chop with an axe normally trumped it
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Magic sucked. Simple as. Destruction magic was weak, expensive to cast, and didn't scale well. Other forms of magic also didn't scale well or were otherwise very situational.wrote 17 days ago last edited byThat's what Morrowind is for. "Wanna be ostensibly a god? Ok! Here, you can levitate and endlessly smoke n'wahs from the heavens. We'll call you [Nerevar](https://www.youtube.com/watch?v=iR-K2rUP86M)."
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That's what Morrowind is for. "Wanna be ostensibly a god? Ok! Here, you can levitate and endlessly smoke n'wahs from the heavens. We'll call you [Nerevar](https://www.youtube.com/watch?v=iR-K2rUP86M)."wrote 16 days ago last edited byBethesda had a really nice game design in Morrowind. When walking out of Seyda Neen and you see Tarhiel fall out of the sky. When you loot the corpse you find the scrolls of 1000 Acrobatics. Bethesda is telling the player "Break this game when creating spells".
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Early game destruction magic is such a letdown. During my first playthrough I put points into duel wielding fire magic. Enemies would ignore the spire of flame being blown at them and bonk me on the head once for an instant kill.wrote 16 days ago last edited byI tried to do a traveling mage run where I didn't use fast travel. Had to quit two hours in because it was just. Bear. Walk twenty feet. Bear. Walk ten feet. Bear. Turn around to go back to a bed and regain health and mana. Bear. Bears are extremely hard to kill with basic destruction spells.
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This post did not contain any content.wrote 16 days ago last edited byNo wonder its balanced like shit.