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Chebucto Regional Softball Club

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  2. Uncategorized
  3. Aaaaaaaand fight
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Aaaaaaaand fight

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rpgmemes
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  • W webghost0101@sopuli.xyz
    One side becomes staff, one side becomes spear. Its rather unwieldy.
    susaga@sh.itjust.worksS This user is from outside of this forum
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    susaga@sh.itjust.works
    wrote last edited by
    #17
    Which bit of the spear, though? Cause a spear is just a staff with a pointy bit on the top, so if you've got the pointy bit, then it's just a spear. If not, you've got a staff.
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    • ? Guest
      Stuff like this is why games usually end by the 6th session.
      J This user is from outside of this forum
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      jjjalljs@ttrpg.network
      wrote last edited by
      #18
      That doesn't seem like the same thing at all. Can you elaborate?
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      • J jjjalljs@ttrpg.network
        That doesn't seem like the same thing at all. Can you elaborate?
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        Guest
        wrote last edited by
        #19
        Berserker rage is a helluva drug
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        • ? Guest
          This post did not contain any content.
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          Guest
          wrote last edited by
          #20
          They give it to the Rogue because they're both convinced it's cursed
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          • ? Guest
            This post did not contain any content.
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            Guest
            wrote last edited by
            #21
            Proper min/max-ers will set aside their ego, and coordinate swapping the item as necessary. So thankful I’ve got a group with zero ego issues.
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            • susaga@sh.itjust.worksS susaga@sh.itjust.works
              Which bit of the spear, though? Cause a spear is just a staff with a pointy bit on the top, so if you've got the pointy bit, then it's just a spear. If not, you've got a staff.
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              Guest
              wrote last edited by
              #22
              Tip or stern of either.
              W 1 Reply Last reply
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              • J jjjalljs@ttrpg.network
                That doesn't seem like the same thing at all. Can you elaborate?
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                Guest
                wrote last edited by
                #23
                Both are example of stubborn group members who need to be flexible and work well with others.
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                • ? Guest
                  Both are example of stubborn group members who need to be flexible and work well with others.
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                  jjjalljs@ttrpg.network
                  wrote last edited by
                  #24
                  The fighter in my story is the rogue in your story? That makes sense.
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                  • ? Guest
                    Proper min/max-ers will set aside their ego, and coordinate swapping the item as necessary. So thankful I’ve got a group with zero ego issues.
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                    Guest
                    wrote last edited by
                    #25
                    It requires attunement
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                    • J jjjalljs@ttrpg.network
                      The fighter in my story is the rogue in your story? That makes sense.
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                      Guest
                      wrote last edited by
                      #26
                      Yes indeed!
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                      • ? Guest
                        Tip or stern of either.
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                        webghost0101@sopuli.xyz
                        wrote last edited by
                        #27
                        Hand that is closest.
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                        • J jjjalljs@ttrpg.network
                          Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, "let me use that so I can find traps better. You can't even find traps with a DC above 20, rules as written. That's a rogue class feature. With the lens I'd be getting like 27 if I take 10." He was like "no. It's mine. I found it." Like, my guy. We're all in danger if we don't find the traps. You don't see me holding onto armor I can't use.
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                          Guest
                          wrote last edited by
                          #28
                          Make the lens also go above that rule, because that rule sucks if the dm is adding a lot of traps above 20.
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                          • ? Guest
                            Druid: You wanna try it Fighter: Yeah let’s see what happens Both: grab item together
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                            Guest
                            wrote last edited by
                            #29
                            It splits in two, and both weapons now gain a downside as they broke the magic holding the power in balance between the two states. The Druid loses bonus actions on hits below 10 or when surrounded. The fighter lets out a massive roar that causes all neaby targets to focus him when he lands a critical hit.
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                            • P Pennomi
                              https://swordscomic.com/cdn-cgi/image/width=1440,format=auto/media/Swords/images/1.005.png
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                              Guest
                              wrote last edited by
                              #30
                              Russian world war 1 strategy of having a dead mate. When your friend dies you pick up his weapon and continue on.
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                              • ? Guest
                                This post did not contain any content.
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                                blackmist@feddit.uk
                                wrote last edited by
                                #31
                                Hunter weapon tbh
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                                • ? Guest
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                                  Guest
                                  wrote last edited by
                                  #32
                                  This is the plot of Soul Calibur lmao
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                                  • ? Guest
                                    Make the lens also go above that rule, because that rule sucks if the dm is adding a lot of traps above 20.
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                                    Guest
                                    wrote last edited by
                                    #33
                                    No, it doesn't. That's precicely what classes are for. Everyone has their job and the rogue's job is to finde traps and deal sneak attack damage. You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you?
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                                    • ? Guest
                                      No, it doesn't. That's precicely what classes are for. Everyone has their job and the rogue's job is to finde traps and deal sneak attack damage. You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you?
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                                      zombifrancis@sh.itjust.works
                                      wrote last edited by
                                      #34
                                      > You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you? I mean 'sneak attack totally applies here' is the classic 'rogue doing fighter things' trope.
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                                      • J jjjalljs@ttrpg.network
                                        Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, "let me use that so I can find traps better. You can't even find traps with a DC above 20, rules as written. That's a rogue class feature. With the lens I'd be getting like 27 if I take 10." He was like "no. It's mine. I found it." Like, my guy. We're all in danger if we don't find the traps. You don't see me holding onto armor I can't use.
                                        ? Offline
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                                        Guest
                                        wrote last edited by
                                        #35
                                        Random VLDL that fits nicely: https://m.youtube.com/watch?v=WKr7K6pe83w&pp=ygUWVmxkbCBmYWlsZWQgcGVyY2VwdGlvbg%3D%3D
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                                        • ? Guest
                                          This post did not contain any content.
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                                          zombifrancis@sh.itjust.works
                                          wrote last edited by
                                          #36
                                          I'd let the druid have it everytime. The druid could use either version and my fighters would scoff at a silly 1d6 weapon. Not even a martial weapon.
                                          D 1 Reply Last reply
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