A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Aaaaaaaand fight
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That doesn't seem like the same thing at all. Can you elaborate?
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That doesn't seem like the same thing at all. Can you elaborate?
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Which bit of the spear, though? Cause a spear is just a staff with a pointy bit on the top, so if you've got the pointy bit, then it's just a spear. If not, you've got a staff.
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That doesn't seem like the same thing at all. Can you elaborate?
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Both are example of stubborn group members who need to be flexible and work well with others.The fighter in my story is the rogue in your story? That makes sense.
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Proper min/max-ers will set aside their ego, and coordinate swapping the item as necessary. So thankful I’ve got a group with zero ego issues.
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The fighter in my story is the rogue in your story? That makes sense.
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Hand that is closest.
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Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, "let me use that so I can find traps better. You can't even find traps with a DC above 20, rules as written. That's a rogue class feature. With the lens I'd be getting like 27 if I take 10." He was like "no. It's mine. I found it." Like, my guy. We're all in danger if we don't find the traps. You don't see me holding onto armor I can't use.
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It splits in two, and both weapons now gain a downside as they broke the magic holding the power in balance between the two states. The Druid loses bonus actions on hits below 10 or when surrounded. The fighter lets out a massive roar that causes all neaby targets to focus him when he lands a critical hit.
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https://swordscomic.com/cdn-cgi/image/width=1440,format=auto/media/Swords/images/1.005.png
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Hunter weapon tbh
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Make the lens also go above that rule, because that rule sucks if the dm is adding a lot of traps above 20.
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No, it doesn't. That's precicely what classes are for. Everyone has their job and the rogue's job is to finde traps and deal sneak attack damage. You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you?> You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you? I mean 'sneak attack totally applies here' is the classic 'rogue doing fighter things' trope.
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Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, "let me use that so I can find traps better. You can't even find traps with a DC above 20, rules as written. That's a rogue class feature. With the lens I'd be getting like 27 if I take 10." He was like "no. It's mine. I found it." Like, my guy. We're all in danger if we don't find the traps. You don't see me holding onto armor I can't use.
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I'd let the druid have it everytime. The druid could use either version and my fighters would scoff at a silly 1d6 weapon. Not even a martial weapon.