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Chebucto Regional Softball Club

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  2. Uncategorized
  3. Aaaaaaaand fight
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Aaaaaaaand fight

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rpgmemes
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  • susaga@sh.itjust.worksS susaga@sh.itjust.works
    Which bit of the spear, though? Cause a spear is just a staff with a pointy bit on the top, so if you've got the pointy bit, then it's just a spear. If not, you've got a staff.
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    Guest
    wrote last edited by
    #22
    Tip or stern of either.
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    • J jjjalljs@ttrpg.network
      That doesn't seem like the same thing at all. Can you elaborate?
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      Guest
      wrote last edited by
      #23
      Both are example of stubborn group members who need to be flexible and work well with others.
      J 1 Reply Last reply
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      • ? Guest
        Both are example of stubborn group members who need to be flexible and work well with others.
        J This user is from outside of this forum
        J This user is from outside of this forum
        jjjalljs@ttrpg.network
        wrote last edited by
        #24
        The fighter in my story is the rogue in your story? That makes sense.
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        • ? Guest
          Proper min/max-ers will set aside their ego, and coordinate swapping the item as necessary. So thankful I’ve got a group with zero ego issues.
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          Guest
          wrote last edited by
          #25
          It requires attunement
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          • J jjjalljs@ttrpg.network
            The fighter in my story is the rogue in your story? That makes sense.
            ? Offline
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            Guest
            wrote last edited by
            #26
            Yes indeed!
            1 Reply Last reply
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            • ? Guest
              Tip or stern of either.
              W This user is from outside of this forum
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              webghost0101@sopuli.xyz
              wrote last edited by
              #27
              Hand that is closest.
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              • J jjjalljs@ttrpg.network
                Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, "let me use that so I can find traps better. You can't even find traps with a DC above 20, rules as written. That's a rogue class feature. With the lens I'd be getting like 27 if I take 10." He was like "no. It's mine. I found it." Like, my guy. We're all in danger if we don't find the traps. You don't see me holding onto armor I can't use.
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                Guest
                wrote last edited by
                #28
                Make the lens also go above that rule, because that rule sucks if the dm is adding a lot of traps above 20.
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                • ? Guest
                  Druid: You wanna try it Fighter: Yeah let’s see what happens Both: grab item together
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                  Guest
                  wrote last edited by
                  #29
                  It splits in two, and both weapons now gain a downside as they broke the magic holding the power in balance between the two states. The Druid loses bonus actions on hits below 10 or when surrounded. The fighter lets out a massive roar that causes all neaby targets to focus him when he lands a critical hit.
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                  • P Pennomi
                    https://swordscomic.com/cdn-cgi/image/width=1440,format=auto/media/Swords/images/1.005.png
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                    Guest
                    wrote last edited by
                    #30
                    Russian world war 1 strategy of having a dead mate. When your friend dies you pick up his weapon and continue on.
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                    • ? Guest
                      This post did not contain any content.
                      blackmist@feddit.ukB This user is from outside of this forum
                      blackmist@feddit.ukB This user is from outside of this forum
                      blackmist@feddit.uk
                      wrote last edited by
                      #31
                      Hunter weapon tbh
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                      • ? Guest
                        This post did not contain any content.
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                        Guest
                        wrote last edited by
                        #32
                        This is the plot of Soul Calibur lmao
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                        • ? Guest
                          Make the lens also go above that rule, because that rule sucks if the dm is adding a lot of traps above 20.
                          ? Offline
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                          Guest
                          wrote last edited by
                          #33
                          No, it doesn't. That's precicely what classes are for. Everyone has their job and the rogue's job is to finde traps and deal sneak attack damage. You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you?
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                          • ? Guest
                            No, it doesn't. That's precicely what classes are for. Everyone has their job and the rogue's job is to finde traps and deal sneak attack damage. You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you?
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                            zombifrancis@sh.itjust.works
                            wrote last edited by
                            #34
                            > You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you? I mean 'sneak attack totally applies here' is the classic 'rogue doing fighter things' trope.
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                            • J jjjalljs@ttrpg.network
                              Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, "let me use that so I can find traps better. You can't even find traps with a DC above 20, rules as written. That's a rogue class feature. With the lens I'd be getting like 27 if I take 10." He was like "no. It's mine. I found it." Like, my guy. We're all in danger if we don't find the traps. You don't see me holding onto armor I can't use.
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                              Guest
                              wrote last edited by
                              #35
                              Random VLDL that fits nicely: https://m.youtube.com/watch?v=WKr7K6pe83w&pp=ygUWVmxkbCBmYWlsZWQgcGVyY2VwdGlvbg%3D%3D
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                              • ? Guest
                                This post did not contain any content.
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                                zombifrancis@sh.itjust.works
                                wrote last edited by
                                #36
                                I'd let the druid have it everytime. The druid could use either version and my fighters would scoff at a silly 1d6 weapon. Not even a martial weapon.
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                                • ? Guest
                                  It requires attunement
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                                  Guest
                                  wrote last edited by
                                  #37
                                  Good point. Still not worth a fight.
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                                  • ? Guest
                                    This post did not contain any content.
                                    underpantsweevil@lemmy.worldU This user is from outside of this forum
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                                    underpantsweevil@lemmy.world
                                    wrote last edited by
                                    #38
                                    Standard Action: Use the item Move Action: Throw the item to the other guy
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                                    • ? Guest
                                      Stuff like this is why games usually end by the 6th session.
                                      underpantsweevil@lemmy.worldU This user is from outside of this forum
                                      underpantsweevil@lemmy.worldU This user is from outside of this forum
                                      underpantsweevil@lemmy.world
                                      wrote last edited by
                                      #39
                                      There's a place for a dysfunctional party dynamic, particularly early on in a game. Savvy DMs can factor party dysfunction into the difficulty of an encounter and allow the story to progress even as individual party members tussle with one another. I think one thing that players and DMs both forget to include is paths for failure in a given adventure or chronicle. Sometimes its good to write out a "Bad Ending" to a game and allow players to experience it. This doesn't have to be the end of the group, the end of the campaign, or even the end of the story. Particularly early on "everyone fucks up and gets thrown in jail together" can be its own kind of team-building exercise. And for faster and more heavy handed games, a "bad ending" can open up the possibility for players to roll up a new party to pick up the banner that the old party dropped. What really matters is that the game itself is structured so everyone has an opportunity to enjoy themselves. And that *can include* a kleptomaniac and a short-tempered brute, so long as the players can agree that's the kind of game they're ready to play.
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                                      • ? Guest
                                        No, it doesn't. That's precicely what classes are for. Everyone has their job and the rogue's job is to finde traps and deal sneak attack damage. You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you?
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                                        Guest
                                        wrote last edited by
                                        #40
                                        Oh sorry, I miss read it as you couldn't.
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                                        • ? Guest
                                          This post did not contain any content.
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                                          Guest
                                          wrote last edited by
                                          #41
                                          Multi class time
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