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Chebucto Regional Softball Club

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  3. Why are modern games obsessed with parrying? | Semi-Ramblomatic
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Why are modern games obsessed with parrying? | Semi-Ramblomatic

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  • ? Guest
    Then it can be said about any mechanic, isn't it? In Soulslike, parry is part of the core mechanics. When Balatro exploded, a ton of copy cats tried to get in on the action. It happens all the time. Why is parrying any different?
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    PlzGivHugs
    wrote last edited by
    #33
    Using your clones example, the Slay the Spire "clones" that give roguelike deckbuilders a bad name aren't Inscryption or Monster Train or Balatro. Its things like Across the Obelisk and Wildfrost, that are good, but fail to capture what makes others great, and the numerous low-effort copies you've likely never heard of that viewed it as an easy way to make a good game without understanding it. Its not that Roguelike Deckbuilders are bad, obviously, its that lazy, or thoughtless use of the mechanics that is. A game isn't one mechanic, and trying to treat it as such just results in a messy or bad game.
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    • P PlzGivHugs
      Using your clones example, the Slay the Spire "clones" that give roguelike deckbuilders a bad name aren't Inscryption or Monster Train or Balatro. Its things like Across the Obelisk and Wildfrost, that are good, but fail to capture what makes others great, and the numerous low-effort copies you've likely never heard of that viewed it as an easy way to make a good game without understanding it. Its not that Roguelike Deckbuilders are bad, obviously, its that lazy, or thoughtless use of the mechanics that is. A game isn't one mechanic, and trying to treat it as such just results in a messy or bad game.
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      jakeroxs@sh.itjust.works
      wrote last edited by
      #34
      Whoa AtO catching strays? I enjoy it a lot, particularly great that it's multiplayer
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      • T themoken@startrek.website
        I had to give up on Soulslike games. It's not that I *can't* do it, it's that every boss makes me feel frustrated for 30 mins to an hour and I'm cursing a blue streak, pissed off when I'm supposed to be having fun. Not worth it to me or my blood pressure.
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        jakeroxs@sh.itjust.works
        wrote last edited by
        #35
        It's funny, I think soulslike games gave me a lot more patience and endurance, I remember several times fighting a boss for an hour+ over and over until I "get it" then when you finally win... The victory feels sooooo earned.
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        • T themoken@startrek.website
          I had to give up on Soulslike games. It's not that I *can't* do it, it's that every boss makes me feel frustrated for 30 mins to an hour and I'm cursing a blue streak, pissed off when I'm supposed to be having fun. Not worth it to me or my blood pressure.
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          bob_lemon@feddit.org
          wrote last edited by
          #36
          That's a fine take. If you realize you're not having fun, there's no shame in stopping. For me, the dopamine rush of finally killing a boss after several attempts is worth it. Although the number of attempts I'm willing to put in is quite limited (~15), and I have quit several games after hitting a road block.
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          • E Ephera
            I think, part of it is also that it's a rather isolated feature which is fun on its own. You don't need multiple systems working together to make parrying fun. Instead, you just react in the right moment and there's your endorphins. Pretty much the hardest part about implementing it, is to make enemy attacks readable, which you likely need for dodge rolls, too. And then especially for AAA titles, which can't afford to experiment much, such an isolated feature is just a no-brainer to include.
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            redredme@lemmy.world
            wrote last edited by
            #37
            No no no no. No. You ever played DOOM? And i dont mean the recent incarnations, i mean the original one. No Parry. Only damage and more damage. And lots of endorfines. BFE. I hate parrying.
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            • J jakeroxs@sh.itjust.works
              Whoa AtO catching strays? I enjoy it a lot, particularly great that it's multiplayer
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              PlzGivHugs
              wrote last edited by
              #38
              It is a fun game - I bought it and have put a dozen hours or so into it, but it also really doesn't capture the brilliance of Slay the Spire or the other more influential roguelike deckbuilders. In particular, a lot of it feels either clunky or repetitive. It *is* a good game, but *just* good rather than amazing.
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              • ? Guest
                This is a timely addition to the recent discussion on this comm
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                Guest
                wrote last edited by
                #39
                I like how it's used in the new Indiana Jones game. You can approach fights like a hack-n-slash and just wail on people, but occasionally they dodge or parry, and you need to react. But fights aren't about waiting to parry like Jason Bourne, it's just a useful ability.
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                • R redredme@lemmy.world
                  No no no no. No. You ever played DOOM? And i dont mean the recent incarnations, i mean the original one. No Parry. Only damage and more damage. And lots of endorfines. BFE. I hate parrying.
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                  Guest
                  wrote last edited by
                  #40
                  I'm inclined to agree on the latest release, but Doom 2016 is fucking amazing.
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                  • ? Guest
                    The guy who made the video (Ben Croshaw) is a long time game journalist. I often prefer written things over videos as well but he's not padding his run time with a story about his grandma before he gets to the recipe or anything like that. The above bullet points get to the gist of the content but the rest of the video has examples and deeper explanations
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                    Guest
                    wrote last edited by
                    #41
                    Semi-Ramblomatic is also his long-form content. Fully Ramblomatic, which used to run as Zero Punctuation, is even more concise.
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                    • ? Guest
                      Semi-Ramblomatic is also his long-form content. Fully Ramblomatic, which used to run as Zero Punctuation, is even more concise.
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                      Guest
                      wrote last edited by
                      #42
                      Glad to see second wind is doing so well. I haven't been back to the escapist since the exodus.
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                      • ? Guest
                        Glad to see second wind is doing so well. I haven't been back to the escapist since the exodus.
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                        Guest
                        wrote last edited by
                        #43
                        There was bad drama last year that cost them some goodwill and support, but overall they are doing well as far as I know.
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                        • tal@lemmy.todayT tal@lemmy.today
                          My summary: * Parrying has gotten very popular. * It works fairly well. * Not everyone wants to play a game that relies on responding to cues. * It doesn't give a feel of being able to control combat. * Overuse of one mechanic can make it unappealing.
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                          Guest
                          wrote last edited by
                          #44
                          >It doesn't give a feel of being able to control combat. I feel this way too often. Some combat become a simon says moment. Later I think replayability is reduced when bosses are designed to strict - and parryinh for bug damage is a huge influence here.
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                          • P poppichew
                            I mean, I am all for failure as a whole. Cause it really is true what they say about the growth being in the action of failure. I also like tactics, but I like to have the space to think on the tactics I am enduring. I think it's cool that a game introduced that in a very action-oriented way. There seems to be a lot of creativity in the creatures as well, which I like. I will say as I get older my reaction time has lessened even worse than I'd say it originally was. I never played shooters or anything, although I had friends go ham on them. I think perhaps it might be an incongruity with what I want out of a game with swords x boss battles. The game I think of when I think of big papa boss battles is Shadow of the Colossus. Cause it's pretty much the only one I have ever played like that. I feel the game though, while exciting, is actually pretty slowly paced. Which makes it more accessible to me. Most "sword" games though, I want to play like a dumb-dumb. I wanna hack, slash, and feel all powerful. Smash everything in sight (Dynasty Warriors). I think the two clashing might also be making it difficult for me to pick it up. But I guess the third thing is that pretty much any time I have grabbed a game that is hyper popular nowadays I don't really seem to like it much. That might be an age thing too, idk. Might be a lot of things, but I generally think I might not be the audience for most AAA games. In fact, I know I am not =P!
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                            Guest
                            wrote last edited by
                            #45
                            That's totally fair! I'm very much of the opinion that while From's soulslikes are great and much less insurmountable (a word I choose carefully — they _are_ difficult, but they can be learned) than their reputation suggests, that still doesn't mean that everyone will actually find them fun. If the combat isn't to your taste then that's an entirely reasonable position. Elden Ring is particularly demanding in terms of the pace of combat compared to the Souls games as well Shadow of the Colossus is such an incredible game. I think it was the first game I played that showed me that games could do more than just being fun to play. It wasn't the first to attempt to do that, certainly, but it was the first to show that to me and it has stuck in my memory ever since. The soundtrack is phenomenal too. Have you seen that the dev team teased a new game late last year?
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                            • ? Guest
                              That's totally fair! I'm very much of the opinion that while From's soulslikes are great and much less insurmountable (a word I choose carefully — they _are_ difficult, but they can be learned) than their reputation suggests, that still doesn't mean that everyone will actually find them fun. If the combat isn't to your taste then that's an entirely reasonable position. Elden Ring is particularly demanding in terms of the pace of combat compared to the Souls games as well Shadow of the Colossus is such an incredible game. I think it was the first game I played that showed me that games could do more than just being fun to play. It wasn't the first to attempt to do that, certainly, but it was the first to show that to me and it has stuck in my memory ever since. The soundtrack is phenomenal too. Have you seen that the dev team teased a new game late last year?
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                              poppichew
                              wrote last edited by
                              #46
                              Get out! I was thinking lately that I wish they would (re)release all of their games again so I can finally play the damn game with the bird-dog. A long time ago, a friend showed me a trailer for that game before it came out. I missed it, and maybe with them releasing a new game they might consider putting the old ones up for funding? I don't care how awful the controls or the ai is, their games blow my mind, just like you said =)! Thanks for the heads up! I wonder if it'll end up being an Playstation exclusive, or if they'll open the channels up a bit more?
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                              • ? Guest
                                When dabbling in fencing and (watching) Historical European Martial Arts, I find parrying pretty satisfying IRL.
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                                Guest
                                wrote last edited by
                                #47
                                Somewhat related, parrying system is almost a requirement in many VR games to prevent melee from devolving into just twisting your wrist fast to dice everything in front of you.
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                                • P poppichew
                                  Get out! I was thinking lately that I wish they would (re)release all of their games again so I can finally play the damn game with the bird-dog. A long time ago, a friend showed me a trailer for that game before it came out. I missed it, and maybe with them releasing a new game they might consider putting the old ones up for funding? I don't care how awful the controls or the ai is, their games blow my mind, just like you said =)! Thanks for the heads up! I wonder if it'll end up being an Playstation exclusive, or if they'll open the channels up a bit more?
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                                  Guest
                                  wrote last edited by
                                  #48
                                  https://www.youtube.com/watch?v=gJHXe_9uhxw Here's the teaser, since they reformed the team with a new name so it might not be easy to find. I think this is the only thing they've released about it so far, which doesn't really tell us much other than that they're making something, but honestly I'm just excited to see more from them. It being published by Epic suggests to me that it'll come to PC, which is a relief for me because I don't have a console
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                                  • ? Guest
                                    https://www.youtube.com/watch?v=gJHXe_9uhxw Here's the teaser, since they reformed the team with a new name so it might not be easy to find. I think this is the only thing they've released about it so far, which doesn't really tell us much other than that they're making something, but honestly I'm just excited to see more from them. It being published by Epic suggests to me that it'll come to PC, which is a relief for me because I don't have a console
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                                    poppichew
                                    wrote last edited by
                                    #49
                                    Thank god! I know a lot of gamers still hug their consoles, but I haven't had one since ninety dickety two, and I figured at least I could watch the pretty game if I couldn't play it. Because I am not about to grab a console for one game =P! Thank you by the by! It was super sweet to pass this along 😃
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                                    • Björn TantauB Björn Tantau
                                      The funny thing about Clair Obscur is that because they made parrying "mandatory" people now focus on all-hit runs as the hard thing to do instead of no-hit runs. So they're proving that it is actually not mandatory and that the game is really a normal JRPG that is just a bit hard in the beginning.
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                                      evotech@lemmy.world
                                      wrote last edited by
                                      #50
                                      It's a core game mechanic This like complaining that jumping is required to beat Mario
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                                      • R redredme@lemmy.world
                                        No no no no. No. You ever played DOOM? And i dont mean the recent incarnations, i mean the original one. No Parry. Only damage and more damage. And lots of endorfines. BFE. I hate parrying.
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                                        mindbleach@sh.itjust.works
                                        wrote last edited by
                                        #51
                                        Ultimate Doom didn't even have i-frames. If two rockets arrive at your location, you just die. Of course, the game didn't have jumping, either, and in most games that's kind of a big deal.
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                                        • ? Guest
                                          There was bad drama last year that cost them some goodwill and support, but overall they are doing well as far as I know.
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                                          Guest
                                          wrote last edited by
                                          #52
                                          Was that when Frost left? I know there was some disparity between his and SW's accounting of how the company was run but I didn't look very deep into it.
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