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PAX West: Borderlands 4 looked terrible. Swapmeat looked like what BG4 should have looked like
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I didn't make it to pax this year (usually go every 2 years), but looking at the schedule the only thing I saw that was AAA was Borderlands 4 and... yeah meh. As with all AAA games, it's in the "Created by corporate committee" phase, which the original definitely didn't feel like. They were edgy and risky with the first one - something that now no committee would ever let pass.I still don't get why the second one is held in such regard over the first. I actually couldn't stand characters like Handsome Jack talking in my ear non-stop. Whereas the original dispensed the majority it's humor via text and flavor text.
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I still don't get why the second one is held in such regard over the first. I actually couldn't stand characters like Handsome Jack talking in my ear non-stop. Whereas the original dispensed the majority it's humor via text and flavor text.
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I didn't make it to pax this year (usually go every 2 years), but looking at the schedule the only thing I saw that was AAA was Borderlands 4 and... yeah meh. As with all AAA games, it's in the "Created by corporate committee" phase, which the original definitely didn't feel like. They were edgy and risky with the first one - something that now no committee would ever let pass.There were a lot of big games that just weren't my type of games. The line for Resident Evil was 2 hours the entire show. Nintendo was showing Pokemon and Kirby and the lines were nightmares. I think that PAX Rising was the best I've seen though. All of them were interesting, and some of them I would buy right now half broken if they released them early access. Blocks for Babies, Never's End, Rollergirl, and Arcane Eats were all fun ideas. Rollergirl's world change based on your music choices felt really great.
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My takeaway from playing Borderlands 4 was that it could have been ANY big studio shooter release of the last 5 years. If I couldn't see what game it was and you asked me what it was, I would have guessed Destiny 2 in some shape or form. There was just nothing about it that was interesting or fun. It felt like it had been polished to absolute death. But Swapmeat was great. All the parts were there for it to be a ton of fun. It felt like all the stupid fun parts of BG2 with a body mod mechanism to let you get really weird with it. I'm not a game reviewer type, but after being so disappointed by BG4, I was really excited after playing Swapmeat. They were pretty close to each other on the show floor at PAX and the vibes were night and day.
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I still don't get why the second one is held in such regard over the first. I actually couldn't stand characters like Handsome Jack talking in my ear non-stop. Whereas the original dispensed the majority it's humor via text and flavor text.
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My takeaway from playing Borderlands 4 was that it could have been ANY big studio shooter release of the last 5 years. If I couldn't see what game it was and you asked me what it was, I would have guessed Destiny 2 in some shape or form. There was just nothing about it that was interesting or fun. It felt like it had been polished to absolute death. But Swapmeat was great. All the parts were there for it to be a ton of fun. It felt like all the stupid fun parts of BG2 with a body mod mechanism to let you get really weird with it. I'm not a game reviewer type, but after being so disappointed by BG4, I was really excited after playing Swapmeat. They were pretty close to each other on the show floor at PAX and the vibes were night and day.
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2 had better classes, but 1 was overall better.
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My takeaway from playing Borderlands 4 was that it could have been ANY big studio shooter release of the last 5 years. If I couldn't see what game it was and you asked me what it was, I would have guessed Destiny 2 in some shape or form. There was just nothing about it that was interesting or fun. It felt like it had been polished to absolute death. But Swapmeat was great. All the parts were there for it to be a ton of fun. It felt like all the stupid fun parts of BG2 with a body mod mechanism to let you get really weird with it. I'm not a game reviewer type, but after being so disappointed by BG4, I was really excited after playing Swapmeat. They were pretty close to each other on the show floor at PAX and the vibes were night and day.I just miss the fun set design of the first 2 games. Its more linear paths than you would expect but they had a lot of verticality and a usually fun loop. When i played BL3 i realized they just made big empty spaces and told you it was fun to constantly drive back and forth between the minor sidequests that felt like they tried to hard to make "quirky" that fricking city map was just so boring.
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I actually think that BL1 still had the absolute best special weapons. They always felt like a treat to discover and had a joy with the mechanics that you wanted to try them out even if you only got it cause a blind man was hanged.
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I actually think that BL1 still had the absolute best special weapons. They always felt like a treat to discover and had a joy with the mechanics that you wanted to try them out even if you only got it cause a blind man was hanged.
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It's because they were. The system they used to generate weapons in 2 allowed for tons of unique but mostly garbage guns. This also combined with different drop mechanics so a random bandit didn't have a chance to drop something amazing, you had to wade through trash to find the gimmick enemies and bosses that actually dropped good loot.