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Chebucto Regional Softball Club

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  3. Pocket Monster Adventures — A TTRPG based on the first generation of Pokémon
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Pocket Monster Adventures — A TTRPG based on the first generation of Pokémon

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  • heavenlyspoon@ttrpg.networkH heavenlyspoon@ttrpg.network
    Oh wow, thanks a lot! I guess I know what I’m doing this weekend.
    S This user is from outside of this forum
    S This user is from outside of this forum
    smeg@feddit.uk
    wrote last edited by
    #21
    I really appreciate all the work you've put into this, I've got a group together to play so my weekend is going to be writing an intro and a map for them!
    heavenlyspoon@ttrpg.networkH 1 Reply Last reply
    0
    • S smeg@feddit.uk
      I really appreciate all the work you've put into this, I've got a group together to play so my weekend is going to be writing an intro and a map for them!
      heavenlyspoon@ttrpg.networkH This user is from outside of this forum
      heavenlyspoon@ttrpg.networkH This user is from outside of this forum
      heavenlyspoon@ttrpg.network
      wrote last edited by
      #22
      Version 1.2 is up! It should include fixes for everything you pointed out. There's a short overview in the [Version History](https://heavenlyspoon.org/pocket-monster-adventures/version-history/). Some design clarifications: - Amnesia doesn't work out of battle, I've added a clarification to the move. - I hadn't actually considered Transform out of battle, that one's on me. It now gives you that entire Pokémon's moveset, but every move uses a d4 Move die to balance out the lack of PP. - It's deliberate that some Pokémon have more than one Basic Move. It felt kind of arbitrary for Poison Sting to be one for Weedle but not for Nidoran. I have removed Transform's Basic status for Mew, though. - There’s no benefit to catching higher-stage Pokémon, the catching rules mostly just make it a bit harder to get higher-stage Pokémon early. By making excursions into higher-difficulty areas more costly, it should hopefully keep trainers within their intended zones without explicitly forcing them to. But yeah, if you want a Machamp, you should probably try to find a Machop instead. - MissingNo.'s size difference wasn't intentional, but I'm definitely keeping it. Thanks for the thorough read-through, I really appreciate it! And lovely to hear that you've got a group together! I'd love to hear how it goes!
      S 1 Reply Last reply
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      • heavenlyspoon@ttrpg.networkH heavenlyspoon@ttrpg.network
        Version 1.2 is up! It should include fixes for everything you pointed out. There's a short overview in the [Version History](https://heavenlyspoon.org/pocket-monster-adventures/version-history/). Some design clarifications: - Amnesia doesn't work out of battle, I've added a clarification to the move. - I hadn't actually considered Transform out of battle, that one's on me. It now gives you that entire Pokémon's moveset, but every move uses a d4 Move die to balance out the lack of PP. - It's deliberate that some Pokémon have more than one Basic Move. It felt kind of arbitrary for Poison Sting to be one for Weedle but not for Nidoran. I have removed Transform's Basic status for Mew, though. - There’s no benefit to catching higher-stage Pokémon, the catching rules mostly just make it a bit harder to get higher-stage Pokémon early. By making excursions into higher-difficulty areas more costly, it should hopefully keep trainers within their intended zones without explicitly forcing them to. But yeah, if you want a Machamp, you should probably try to find a Machop instead. - MissingNo.'s size difference wasn't intentional, but I'm definitely keeping it. Thanks for the thorough read-through, I really appreciate it! And lovely to hear that you've got a group together! I'd love to hear how it goes!
        S This user is from outside of this forum
        S This user is from outside of this forum
        smeg@feddit.uk
        wrote last edited by
        #23
        Nice! You'll be glad to hear I've already spotted something new: the pokedex entries seem to have the right-most few pixels cut off so some of the words are slightly truncated. Also Electabuzz is still showing as "small" on its sheet, and Straigar still says "main" instead of "maim". You're too kind to have included me in the credits, compared to how much effort you must have put into designing this whole system me spotting a few typos is really nothing!
        heavenlyspoon@ttrpg.networkH 1 Reply Last reply
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        • S smeg@feddit.uk
          Nice! You'll be glad to hear I've already spotted something new: the pokedex entries seem to have the right-most few pixels cut off so some of the words are slightly truncated. Also Electabuzz is still showing as "small" on its sheet, and Straigar still says "main" instead of "maim". You're too kind to have included me in the credits, compared to how much effort you must have put into designing this whole system me spotting a few typos is really nothing!
          heavenlyspoon@ttrpg.networkH This user is from outside of this forum
          heavenlyspoon@ttrpg.networkH This user is from outside of this forum
          heavenlyspoon@ttrpg.network
          wrote last edited by
          #24
          Weird, I don’t know how that happened, but it should be fixed now. And I’ve had a few projects now where someone just did a thorough proofreading and it’s been awesome every time. The helpers of the internet don’t get nearly enough credit, so it’s the least I can do!
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