A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Try one in your world today
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>Never starve again with their endless supply of pies! Probably bad that without the parentheses, I was already assuming this was some kind of horrific Sweeny Todd situation.
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This post did not contain any content.Bead of (Uncomfortable) Nourishment: Standard effect, but must be taken nasally. Oral absorption may cause permanent magical flatus.
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Arrows of Accuracy: These arrows will always hit. Starting from the target, then out from that point, the hit roll is checked against defenses. If nobody is hit, the arrow strikes the firer.
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Ring of (Logical) Invisibility v2. Makes you invisible except for your eye balls so that they can absorb light. You may now see but you appear as a pair of floating eyeballs.
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Luckily, most of these arguments assume __living__ clowns. Something that can be easily remedied, ot just shifts the entire problem space to doing it fast enough! On that note, what's their EXP value?Immortal Clowns of Jest. Zero XP and their death only fuels development of further abilities
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>Never starve again with their endless supply of pies! Probably bad that without the parentheses, I was already assuming this was some kind of horrific Sweeny Todd situation.
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Flawed bag of holding - it's a bag of holding, but the dimensions inside are normal bag sized. Movable rod - an immovable rod, but it can only resist up to 10lbs Bed of comfort - it's comfortable, just not the way you were hoping. Vorple blade - it's exactly what it is, but it's too dull to cut and sharpening it would damage the enchantment.
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Immovable Rod: when activated, it becomes fixed in its position in space, ignoring the motion of the planet. The moment it's activated, it flies off into the sky or through the earth depending on the time of day, destroying everything in its path. Potentially extremely useful with a lot of planning, once.
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Caltrops of Seeking. Drawn to metal and increase chance to damage/hit metal boots. They stick together though and must be manually placed one by one over an extended period of time.
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Not quite the same, but a Paladin in a campaign I was in once bought a Shield of Missile Attraction for cheap because the shopkeep thought it was cursed.
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So for the sword... Bludgeoning damage unless it's a crit, and then the enchantment does it's thing regardless of the sharpness?
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Luckily, most of these arguments assume __living__ clowns. Something that can be easily remedied, ot just shifts the entire problem space to doing it fast enough! On that note, what's their EXP value?
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I have two I will be using in my next campaign: **Ring of attunement**: Provides 1 extra attunement slot. (*Requires attunement*) **Event Staff**: This staff allows the wielder to gain unquestioned entry into any "employees only" areas or zones otherwise off-limits to the public. Anyone (including actual staff or other officials) who sees the wielder in one of these areas will assume they are a known employee or other official who is granted special access to the area. Unfortunately, they will all also view the wielder as the least competent and least trustworthy employee or official with the organization. Any actions taken in the area are likely to be closely watched and highly scrutinized by any observer who would know better.The Ring of Attunement idea has come up before, and if I remember correctly there's a class (Artificer?) that gets a bonus based on how many items they have assumed, making it a genuinely useful item in niche cases.
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[Kind of like this.](https://youtu.be/AzJd5GVDVDY?t=14s)
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A magic sword that can instantly kill anything it touches but it's stuck in it sheath and can't be removed.
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This post did not contain any content.Circlet of human perfection, but the creator had a really niche fetish.