Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. Sounds like a bitch problem
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Sounds like a bitch problem

Scheduled Pinned Locked Moved Uncategorized
rpgmemes
100 Posts 48 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Guest
    This post did not contain any content.
    Link Preview Image
    festnt@sh.itjust.worksF This user is from outside of this forum
    festnt@sh.itjust.worksF This user is from outside of this forum
    festnt@sh.itjust.works
    wrote last edited by
    #18
    obligatory pathfinder fixes that pf2e has an action called recall knowledge that lets you roll to see if your character knows something about something. in this case, player could ask if trolls have any weaknesses, and roll a recall knowledge check using society (trolls are humanoid) and they might be able to learn about the trolls' fire weakness
    ? ? 2 Replies Last reply
    0
    • ? Guest
      It's funny. I know a lot of players who think lime you, but I and many others go in the completely opposite direction. The tension in my combat encountersngas increased significantly since my group and I started to only give vague health info. Suddenly, it's a surprise agin when a character goes down and you can almost feel the tension every round when another hidden death save is rolled!
      JackbyDevJ This user is from outside of this forum
      JackbyDevJ This user is from outside of this forum
      JackbyDev
      wrote last edited by
      #19
      Combat damage is random and it's still dramatic and exciting knowing everyone's health. I think hiding death saves is better than hiding health though. Because in reality everyone would act super urgently seeing a friend collapse. When I'm DMing I explicitly say when things are bloodied (less than ½) and double bloodied (less than ¼) in addition to qualitative explanations. I think there are numbers worth hiding, I just don't think character health is one. Like I think stealth rolls should be hidden. You shouldn't have an idea that you're not hiding well.
      J 1 Reply Last reply
      0
      • ? Guest
        Eh, I know nothing about how to handle most dangerous animals, even ones that live in my area; I'd imagine that even in a world with trolls, regular people wouldn't know anything about them. If your character is a seasoned adventurer or monster enthusiast, sure, light it up, but if your backstory places you as the village baker for most of your life, running in with alchemist's fire at the ready seems a bit strange. Ultimately I'd consider it to be on the GM's shoulders - if the only way your group is going to survive the troll encounter is with fire, then put an NPC in the local tavern who warms newcomers of a troll in the area, recommending that they have a lit torch at the ready.
        R This user is from outside of this forum
        R This user is from outside of this forum
        ryathal@sh.itjust.works
        wrote last edited by
        #20
        Counterpoint, fire was historically used to drive away predators and is commonly depicted in movies as well. A random townsfolk may not know all the particulars, but put fire between the bad thing and yourself is a reasonable strategy for most monsters. It becomes a metagaming problem if it's only done against monsters that don't resist fire.
        ? 1 Reply Last reply
        0
        • festnt@sh.itjust.worksF festnt@sh.itjust.works
          obligatory pathfinder fixes that pf2e has an action called recall knowledge that lets you roll to see if your character knows something about something. in this case, player could ask if trolls have any weaknesses, and roll a recall knowledge check using society (trolls are humanoid) and they might be able to learn about the trolls' fire weakness
          ? Offline
          ? Offline
          Guest
          wrote last edited by
          #21
          Plenty of systems have something for that, often with a variety of options. A bookish Exalted character might roll Intelligence + Lore to remember having learned about the weakness to fire before. Or maybe Intelligence + Occult if the weakness is supernatural in nature. A combat-oriented character might roll Wits + War to deduce that fire is needed based on the knowledge of old battle reports involving trolls. Maybe even something involving Survival if they're familiar with a region trolls can appear in. A game with a flexible skill system has a lot of room for such things.
          J festnt@sh.itjust.worksF 2 Replies Last reply
          0
          • R ryathal@sh.itjust.works
            Counterpoint, fire was historically used to drive away predators and is commonly depicted in movies as well. A random townsfolk may not know all the particulars, but put fire between the bad thing and yourself is a reasonable strategy for most monsters. It becomes a metagaming problem if it's only done against monsters that don't resist fire.
            ? Offline
            ? Offline
            Guest
            wrote last edited by
            #22
            Oh, sure, you could absolutely make a case for your character accidentally stumbling on the right answer simply because fire is a good weapon, and a good roleplayer could use that to their advantage to metagame a bit more acceptably, but there's a difference between that and just automatically grabbing fire stuff because you the player know it's good against trolls.
            infynis@midwest.socialI 1 Reply Last reply
            0
            • ? Guest
              Plenty of systems have something for that, often with a variety of options. A bookish Exalted character might roll Intelligence + Lore to remember having learned about the weakness to fire before. Or maybe Intelligence + Occult if the weakness is supernatural in nature. A combat-oriented character might roll Wits + War to deduce that fire is needed based on the knowledge of old battle reports involving trolls. Maybe even something involving Survival if they're familiar with a region trolls can appear in. A game with a flexible skill system has a lot of room for such things.
              J This user is from outside of this forum
              J This user is from outside of this forum
              jjjalljs@ttrpg.network
              wrote last edited by
              #23
              > Plenty of systems have something for that, often with a variety of options. I believe 5e has a similar rule, but it seems rare for players to have actually read the rules. I don't think D&D is especially detailed about this, but I don't know where the book is to check. I don't think they give DCs, where I wouldn't be surprised if Pathfinder 2e had a simple "target number is 8 + the creature's HD" formula with guidance on what to do for the range of possible outcomes.
              ? festnt@sh.itjust.worksF 2 Replies Last reply
              0
              • JackbyDevJ JackbyDev
                Combat damage is random and it's still dramatic and exciting knowing everyone's health. I think hiding death saves is better than hiding health though. Because in reality everyone would act super urgently seeing a friend collapse. When I'm DMing I explicitly say when things are bloodied (less than ½) and double bloodied (less than ¼) in addition to qualitative explanations. I think there are numbers worth hiding, I just don't think character health is one. Like I think stealth rolls should be hidden. You shouldn't have an idea that you're not hiding well.
                J This user is from outside of this forum
                J This user is from outside of this forum
                jjjalljs@ttrpg.network
                wrote last edited by
                #24
                > Like I think stealth rolls should be hidden. You shouldn’t have an idea that you’re not hiding well. I don't have the players actually make the stealth roll until something opposes it. They're doing the best they can. Here comes the guard. Roll, please.
                JackbyDevJ 1 Reply Last reply
                1
                0
                • ? Guest
                  This post did not contain any content.
                  Link Preview Image
                  ? Offline
                  ? Offline
                  Guest
                  wrote last edited by
                  #25
                  I'll take a meta gamer over someone with "my guy" syndrome any day. At least they'll progress the plot.
                  S underpantsweevil@lemmy.worldU 2 Replies Last reply
                  0
                  • ? Guest
                    I'll take a meta gamer over someone with "my guy" syndrome any day. At least they'll progress the plot.
                    S This user is from outside of this forum
                    S This user is from outside of this forum
                    sunsofold@lemmings.world
                    wrote last edited by
                    #26
                    My guy syndrome?
                    ? 1 Reply Last reply
                    1
                    0
                    • S sunsofold@lemmings.world
                      My guy syndrome?
                      ? Offline
                      ? Offline
                      Guest
                      wrote last edited by
                      #27
                      https://rpg.stackexchange.com/questions/37103/what-is-my-guy-syndrome-and-how-do-i-handle-it
                      S 1 Reply Last reply
                      0
                      • J jjjalljs@ttrpg.network
                        > Plenty of systems have something for that, often with a variety of options. I believe 5e has a similar rule, but it seems rare for players to have actually read the rules. I don't think D&D is especially detailed about this, but I don't know where the book is to check. I don't think they give DCs, where I wouldn't be surprised if Pathfinder 2e had a simple "target number is 8 + the creature's HD" formula with guidance on what to do for the range of possible outcomes.
                        ? Offline
                        ? Offline
                        Guest
                        wrote last edited by
                        #28
                        Iirc it's a level DC based off of the monsters level
                        1 Reply Last reply
                        0
                        • ? Guest
                          This post did not contain any content.
                          Link Preview Image
                          ? Offline
                          ? Offline
                          Guest
                          wrote last edited by
                          #29
                          Some people just like rolling up new PCs 🤷🏼‍♂️😅😶
                          1 Reply Last reply
                          0
                          • festnt@sh.itjust.worksF festnt@sh.itjust.works
                            obligatory pathfinder fixes that pf2e has an action called recall knowledge that lets you roll to see if your character knows something about something. in this case, player could ask if trolls have any weaknesses, and roll a recall knowledge check using society (trolls are humanoid) and they might be able to learn about the trolls' fire weakness
                            ? Offline
                            ? Offline
                            Guest
                            wrote last edited by
                            #30
                            Without looking it up, I'm fairly certain that Arcana, Nature, and maybe even Survival checks can all be employed to fill this "character knowledge" confirmation, and have always been used for this and more. 🤦🏼‍♂️
                            festnt@sh.itjust.worksF 1 Reply Last reply
                            0
                            • ? Guest
                              https://rpg.stackexchange.com/questions/37103/what-is-my-guy-syndrome-and-how-do-i-handle-it
                              S This user is from outside of this forum
                              S This user is from outside of this forum
                              sunsofold@lemmings.world
                              wrote last edited by
                              #31
                              Ah, okay then. Hadn't seen it in that phrasing before. Pretty stupid as an idea though. The issue is not that someone wants to follow diagetic character motivations, or even that someone else wants to play with a focus on successful combat encounters regardless of diagetic knowledge. It's that they both ended up at the same table. The DM fucked up by not setting expectations regarding the kind of table they were running. It is our duty as organizers of play to prevent these kinds of people from playing different games at the same table.
                              infynis@midwest.socialI 1 Reply Last reply
                              0
                              • ? Guest
                                That's why I always play half elves. I mean, they're like 60 to 80 years old. They have seen some shit. They have learned some shit. They've been in human society that entire time, even if they're only physically in their early 20s. Reasonably, I have enough local background knowledge to address myriad situations.
                                swedneck@discuss.tchncs.deS This user is from outside of this forum
                                swedneck@discuss.tchncs.deS This user is from outside of this forum
                                swedneck@discuss.tchncs.de
                                wrote last edited by
                                #32
                                slightly neurotic diviner who almost always knows what's optimal, and struggles between doing the obviously ideal thing or rejecting that and knowingly doing something suboptimal so they aren't just a puppet to the magic
                                1 Reply Last reply
                                0
                                • ? Guest
                                  My tiny tortle sorcerer is obsessed with putting gems in his mouth. The DM knows this. The party knows this. It makes for some very funny conflicts
                                  swedneck@discuss.tchncs.deS This user is from outside of this forum
                                  swedneck@discuss.tchncs.deS This user is from outside of this forum
                                  swedneck@discuss.tchncs.de
                                  wrote last edited by
                                  #33
                                  "ooh, grape flavour"
                                  1 Reply Last reply
                                  0
                                  • J jjjalljs@ttrpg.network
                                    > Like I think stealth rolls should be hidden. You shouldn’t have an idea that you’re not hiding well. I don't have the players actually make the stealth roll until something opposes it. They're doing the best they can. Here comes the guard. Roll, please.
                                    JackbyDevJ This user is from outside of this forum
                                    JackbyDevJ This user is from outside of this forum
                                    JackbyDev
                                    wrote last edited by
                                    #34
                                    That's how I did it when I DMed. On the off chance they need to make a check and I don't want to alert them I just use passive or roll for them.
                                    1 Reply Last reply
                                    1
                                    0
                                    • ? Guest
                                      Oh, sure, you could absolutely make a case for your character accidentally stumbling on the right answer simply because fire is a good weapon, and a good roleplayer could use that to their advantage to metagame a bit more acceptably, but there's a difference between that and just automatically grabbing fire stuff because you the player know it's good against trolls.
                                      infynis@midwest.socialI This user is from outside of this forum
                                      infynis@midwest.socialI This user is from outside of this forum
                                      infynis@midwest.social
                                      wrote last edited by
                                      #35
                                      Yeah, this is the way. We just fought a Troll in a Pathfinder session I was in. I'm playing an Athamaru (fish person) new to dry land, so I don't have a ton of knowledge about stuff like fire. But the Druid hitting it with a fire spell, and the GM describing the way the Troll reacts is enough to naturally gain that knowledge on the spot. There are all kinds of reasons a character might not know even common monster weaknesses. I think doing this kind of metagaming is important, because it gives opportunities for specific characters to stand out. If you have a party member with monster knowledge, it's cooler for them to yell a warning, than it is for everyone to just act like they already know
                                      1 Reply Last reply
                                      1
                                      0
                                      • S sunsofold@lemmings.world
                                        Ah, okay then. Hadn't seen it in that phrasing before. Pretty stupid as an idea though. The issue is not that someone wants to follow diagetic character motivations, or even that someone else wants to play with a focus on successful combat encounters regardless of diagetic knowledge. It's that they both ended up at the same table. The DM fucked up by not setting expectations regarding the kind of table they were running. It is our duty as organizers of play to prevent these kinds of people from playing different games at the same table.
                                        infynis@midwest.socialI This user is from outside of this forum
                                        infynis@midwest.socialI This user is from outside of this forum
                                        infynis@midwest.social
                                        wrote last edited by
                                        #36
                                        It's not just the GM's responsibility. All the players at the table should be having those discussions throughout play
                                        1 Reply Last reply
                                        0
                                        • ? Guest
                                          Eh, I know nothing about how to handle most dangerous animals, even ones that live in my area; I'd imagine that even in a world with trolls, regular people wouldn't know anything about them. If your character is a seasoned adventurer or monster enthusiast, sure, light it up, but if your backstory places you as the village baker for most of your life, running in with alchemist's fire at the ready seems a bit strange. Ultimately I'd consider it to be on the GM's shoulders - if the only way your group is going to survive the troll encounter is with fire, then put an NPC in the local tavern who warms newcomers of a troll in the area, recommending that they have a lit torch at the ready.
                                          S This user is from outside of this forum
                                          S This user is from outside of this forum
                                          soup@lemmy.world
                                          wrote last edited by
                                          #37
                                          You have other people to manage wildlife, often times, and are probably not likely to encounter said animals. If you are then you know to carry bear spray, for example. Now imagine you’re in a world where bandits on the road are threat you actually have to consider. Trolls might live down the road and your town sends out memos saying “if you see these signs, run, and if you absolutely must then fire is the only thing that will be effective.” It’s perfectly plausible, you just need to be the littlest bit creative/steal stuff like wildlife advisories from the real world. You don’t even need an NPC. My first character was a sorceror who didn’t know what he could cast but his will, muscle-memory, and being in certain situations brought it out of him. Any “puzzle fight” should have enough room for players/characters to realize there’s a problem and the discover the solution. You can’t _plan ahead_, maybe, but there’s no reason you can’t have one roleplay turn and then “get lucky” choosing a fire spell next to see what happens.
                                          1 Reply Last reply
                                          0

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups