Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. iFixit Says Switch 2 Is Probably Still Drift Prone
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

iFixit Says Switch 2 Is Probably Still Drift Prone

Scheduled Pinned Locked Moved Uncategorized
games
37 Posts 26 Posters 2 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • missingnoM missingno
    For what it's worth, we've had non-Hall Effect sticks for generations, and they've mostly been fine on everything else but JoyCons. We won't know whether these actually are as fragile as original JoyCons were until we start hearing reports of broken sticks.
    R This user is from outside of this forum
    R This user is from outside of this forum
    rekorse@sh.itjust.works
    wrote last edited by
    #22
    Hard disagree. If you have a non hall effect controller long enough it will degrade. Its a frustrating issue even if you know how to repair it. At this point I just don't buy those types of controllers anymore since there are other options often with better prices. I'm not as familiar with the joycon third party market though.
    missingnoM 1 Reply Last reply
    0
    • R rekorse@sh.itjust.works
      Hard disagree. If you have a non hall effect controller long enough it will degrade. Its a frustrating issue even if you know how to repair it. At this point I just don't buy those types of controllers anymore since there are other options often with better prices. I'm not as familiar with the joycon third party market though.
      missingnoM This user is from outside of this forum
      missingnoM This user is from outside of this forum
      missingno
      wrote last edited by
      #23
      I've had non-Hall Effect controllers for as long as I've been gaming, which is to say since the N64, and JoyCon 1s are the only ones I've ever had problems with. This is brand new tech, we've lived without it before. Sure, it would be nice to have, but I feel like people are just hastily jumping to the assumption that these controllers will be just as brittle as JoyCon 1s were. That is an assumption we do not know.
      S 1 Reply Last reply
      0
      • missingnoM missingno
        I've had non-Hall Effect controllers for as long as I've been gaming, which is to say since the N64, and JoyCon 1s are the only ones I've ever had problems with. This is brand new tech, we've lived without it before. Sure, it would be nice to have, but I feel like people are just hastily jumping to the assumption that these controllers will be just as brittle as JoyCon 1s were. That is an assumption we do not know.
        S This user is from outside of this forum
        S This user is from outside of this forum
        sugar_in_your_tea@sh.itjust.works
        wrote last edited by
        #24
        I still don't have issues with the Joycons after a few years. We don't use it a *ton*, but we do have kids mashing the joysticks in Smash and it has held up so far. We have two sets of Joycons and a Pro controller, and none have drift issues.
        1 Reply Last reply
        0
        • ? Offline
          ? Offline
          Guest
          wrote last edited by
          #25
          Hall effect encoders/sticks are *not* new tech. They've been around for decades. Remember the Sega Dreamcast? It came out **26 years ago** and featured hall effect sticks in the controllers.
          1 Reply Last reply
          0
          • ? Offline
            ? Offline
            Guest
            wrote last edited by
            #26
            No, they haven't. Old Xbox and PlayStation controllers often end up with stick drift being what kills them. On top of that, newer games that have deadzone settings actually let you see how much games have to compensate for stick drift. A normal 'working' controller, is likely unable to use the first 10% of it's motion range because it has to filter that out for stick drift. That makes the controls feel way less responsive compared to a hall effect stick where you can eliminate or minimize the deadzone.
            C ? 2 Replies Last reply
            0
            • P prole@lemmy.blahaj.zone
              Seems like a really dumb move after how much the previous lawsuit must have cost them. I'm sure they did some kind of cost/benefit analysis, but it's still fucking dumb imo.
              ? Offline
              ? Offline
              Guest
              wrote last edited by
              #27
              Note: Hall effect sticks aren't that much more expensive than potentiometer sticks (difference is less than a dollar at scale). *However*, they require more space than potentiometer sticks and if you're doing something custom (which Nintendo always does) it can be a *great* big expense to change your manufacturing processes to insert tiny magnets into injection molded parts. I suspect the latter is the reason why they abandoned using hall effect or TMR sticks for the Switch 2. My wild speculation: Nintendo probably gave their engineers some design constraints that limited their ability to use off-the-shelf HE parts (everything I've seen really is too big). Rather than change the constraints *slightly* in order to make the product usable with such parts they stayed stubborn in the hopes that their engineers would come up with an innovative solution. This sort of thing *can* work to force innovation at really big companies—if they're not *super* top-down in terms of decision making. I'm sure that the Nintendo engineers came up with their own perfectly-workable HE/TMR stick designs but had them shot down in meetings where they discussed the manufacturing costs.
              1 Reply Last reply
              0
              • ? Guest
                While Nintendo is absolutely to blame for not fixing the situation, I've heard they were not going for hall effect sticks because of the interference with the joycons magnets. Full disclosure, I have no Switch, Retrodeck Enthusiast here 😁
                ? Offline
                ? Offline
                Guest
                wrote last edited by
                #28
                I design things that use hall effect sensors... The magnets in the joycons would not have interfered. Those magnets are: 1. Too far away from the sticks to matter. 2. Perpendicular/orthogonal to the magnets that would be in the sticks. Besides, you can cram hall effect stuff *super* tight just by inserting a tiny piece of magnetic shielding between components. Loads of products do this (mostly to prevent outside magnets from interfering but it's the same concept). What is this magic magnetic shielding technology? **EMI tape.** There's a zillion types and they're all cheap and *very* widely used in manufacturing. I *guarantee* your phone, laptop, and many other electronics you own have some sort of EMI tape inside of them. Just about every assembly line *that exists* for mass produced electronics has at least one machine that spits out tape a bit like a CNC machine (or they pay the cheapest worker possible to place it).
                ? 1 Reply Last reply
                0
                • ddash@lemmy.dbzer0.comD ddash@lemmy.dbzer0.com
                  Pennies on one console become millions of pennies on millions of consoles. It's obviously stupid but it's all there is to it.
                  ? Offline
                  ? Offline
                  Guest
                  wrote last edited by
                  #29
                  At scale a hall effect stick is about $0.25 more than a potentiometer version. That's about $38,000,000 if they sell as many Switch 2s as they sold Switches. Sooooo... *Nothing*. That's basically a rounding error to Nintendo. Remember: That figure is over eight years. If it means they won't have lawsuits (which cost millions on their own), fewer returns, and happier customers it most certainly would be worth losing out on ~$5 million/year. The part you're missing isn't *the cost*. It's the *potential sales* from replacement joycons. If you're going to make a devil's advocate style, capitalist argument that's the one to make. I don't think it's any of that, though. I think it's just management being too strict about design constraints (which I pointed out in an earlier comment).
                  1 Reply Last reply
                  0
                  • ? Guest
                    No, they haven't. Old Xbox and PlayStation controllers often end up with stick drift being what kills them. On top of that, newer games that have deadzone settings actually let you see how much games have to compensate for stick drift. A normal 'working' controller, is likely unable to use the first 10% of it's motion range because it has to filter that out for stick drift. That makes the controls feel way less responsive compared to a hall effect stick where you can eliminate or minimize the deadzone.
                    C This user is from outside of this forum
                    C This user is from outside of this forum
                    callouscomic@lemm.ee
                    wrote last edited by
                    #30
                    I had a lot of PS4 controllers get stick drift. A fee minutes, some tools, and a lot of rubbing alcohol in the pot or whatever mechanism solved it every time. It's dust. It's dust and grime. It's solveable.
                    1 Reply Last reply
                    0
                    • G grumpyduckling@sh.itjust.works
                      Stop pushing down so hard on the sticks.
                      ? Offline
                      ? Offline
                      Guest
                      wrote last edited by
                      #31
                      Pressing down too hard breaks the pushbutton functionality. It has nothing to do with stick drift. **But since we're talking about what causes things...** You know what *actually* causes potentiometer-based sticks to fail fast? *Sweat*. That's right! The NaCL in your sweat—even the tiniest microscopic amounts—is enough to degrade the coating and the brushes on potentiometers. The more your hands sweat, the faster your sticks will degrade. Got sweaty palms? Best to use hall effect sticks or save up to buy new ones on the regular! 😁 Also: If you allow your controllers to get really cold and regularly (and rapidly) warm them up with your hands while playing that can have a negative impact too.
                      G 1 Reply Last reply
                      0
                      • ? Guest
                        So they decided that magnetic joycons versus a new rail design were worth another set of drift lawsuits. Because any potential new drift lawsuit is going to cite the old one as clear proof that Nintendo knew what would happen, had the opportunity to change the design so it didn't, and decided to do it again anyway.
                        ? Offline
                        ? Offline
                        Guest
                        wrote last edited by
                        #32
                        The joycon connection isn’t the only use of magnets I believe. The steam deck has a bunch of magnets too and it’s the reason Valve didn’t include Hall effect sticks in that device. They did a bunch of field tests and found that they created more problems than they solved. Folks who’ve modded their ROG Ally with HES reported similar issues. It just seems like with the current tech they’re just not compatible with handheld consoles.
                        1 Reply Last reply
                        0
                        • ? Guest
                          No, they haven't. Old Xbox and PlayStation controllers often end up with stick drift being what kills them. On top of that, newer games that have deadzone settings actually let you see how much games have to compensate for stick drift. A normal 'working' controller, is likely unable to use the first 10% of it's motion range because it has to filter that out for stick drift. That makes the controls feel way less responsive compared to a hall effect stick where you can eliminate or minimize the deadzone.
                          ? Offline
                          ? Offline
                          Guest
                          wrote last edited by
                          #33
                          I have a feeling that most people play video games *way* more than I do. In 34 years of gaming, I've never experienced stick drift (not even on the Switch). The only joysticks I've ever had go bad on me were on the Nintendo 64. But they would literally wear out from plastic rubbing against plastic, never drift.
                          1 Reply Last reply
                          0
                          • ? Guest
                            I design things that use hall effect sensors... The magnets in the joycons would not have interfered. Those magnets are: 1. Too far away from the sticks to matter. 2. Perpendicular/orthogonal to the magnets that would be in the sticks. Besides, you can cram hall effect stuff *super* tight just by inserting a tiny piece of magnetic shielding between components. Loads of products do this (mostly to prevent outside magnets from interfering but it's the same concept). What is this magic magnetic shielding technology? **EMI tape.** There's a zillion types and they're all cheap and *very* widely used in manufacturing. I *guarantee* your phone, laptop, and many other electronics you own have some sort of EMI tape inside of them. Just about every assembly line *that exists* for mass produced electronics has at least one machine that spits out tape a bit like a CNC machine (or they pay the cheapest worker possible to place it).
                            ? Offline
                            ? Offline
                            Guest
                            wrote last edited by
                            #34
                            Thanks for the thorough explanation! Then it's a mystery why the didn't use Hall effect joysticks. It the cost of the part so much more expensive?
                            1 Reply Last reply
                            0
                            • P prole@lemmy.blahaj.zone
                              Seems like a really dumb move after how much the previous lawsuit must have cost them. I'm sure they did some kind of cost/benefit analysis, but it's still fucking dumb imo.
                              ? Offline
                              ? Offline
                              Guest
                              wrote last edited by
                              #35
                              Their cost benefit never seems to include how negative my feelings for my switch became due to all the constant issues. It went from my favorite device to one I rarely touch.
                              1 Reply Last reply
                              1
                              0
                              • ? Guest
                                Pressing down too hard breaks the pushbutton functionality. It has nothing to do with stick drift. **But since we're talking about what causes things...** You know what *actually* causes potentiometer-based sticks to fail fast? *Sweat*. That's right! The NaCL in your sweat—even the tiniest microscopic amounts—is enough to degrade the coating and the brushes on potentiometers. The more your hands sweat, the faster your sticks will degrade. Got sweaty palms? Best to use hall effect sticks or save up to buy new ones on the regular! 😁 Also: If you allow your controllers to get really cold and regularly (and rapidly) warm them up with your hands while playing that can have a negative impact too.
                                G This user is from outside of this forum
                                G This user is from outside of this forum
                                grumpyduckling@sh.itjust.works
                                wrote last edited by
                                #36
                                It starts to separate the bottom half of the stick housing when you push on them hard all the time and causes it to drift. That's why shimming them temporarily works.
                                1 Reply Last reply
                                1
                                0
                                • P prole@lemmy.blahaj.zone
                                  They were literally forced to fix/replace broken joycons *for free* because of the drift issue. In case you weren't aware. I sent two sets away to be fixed, all expenses paid. That costs money.
                                  J This user is from outside of this forum
                                  J This user is from outside of this forum
                                  jimmycakes@lemmy.world
                                  wrote last edited by
                                  #37
                                  Nobody fucked with that. Everyone just bought whatever new limited edition colors were out and moved on with their lives.
                                  1 Reply Last reply
                                  0

                                  Reply
                                  • Reply as topic
                                  Log in to reply
                                  • Oldest to Newest
                                  • Newest to Oldest
                                  • Most Votes


                                  • 1
                                  • 2
                                  • Login

                                  • Don't have an account? Register

                                  • Login or register to search.
                                  Powered by NodeBB Contributors
                                  • First post
                                    Last post
                                  0
                                  • Categories
                                  • Recent
                                  • Tags
                                  • Popular
                                  • World
                                  • Users
                                  • Groups