A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
I'll allow it
-
Honestly it's a fucking GENIUS idea...
-
Honestly it's a fucking GENIUS idea...Plot twist, they can summon Captain Prime Material as a group summon, but they all have to concentrate on it to keep the summon around
-
Honestly it's a fucking GENIUS idea...I think that's more of a Paladin Oath
-
Do we need to bust out the [Brennan speech](https://www.youtube.com/shorts/4DSZo96HEik) again?The greatest twist of all, all the friends are actually five generations of thr same line of chronomancers all on their 18th birthday coming of age quest to seek wisdom and power from their ancestors. Disturbingly, they all have an ancestral patron in the squad.
-
Plot twist, they can summon Captain Prime Material as a group summon, but they all have to concentrate on it to keep the summon around
-
Honestly it's a fucking GENIUS idea...
-
Honestly it's a fucking GENIUS idea...This could actually be a fun way to add a character building twist where an individual’s powers don’t match their own personality, but that of one of their friends. The Sweet One gets their great old one powers from the Spacy One, who gets their fiend powers from the Hot-Tempered One, who gets their undead powers from the Goth One, who gets their archery powers from the Goofy One, who gets their celestial powers from the Sweet One.
-
Matt Mercer basically made a Friendship Domain for clerics, why not a warlock patron? Could have some fun mechanics based on whether the party is together or separated.Linkplz?
-
PCs who have a baked-in reason to WORK TOGETHER? The fuckin dream right thereTry Runequest! Starting characters are usually from the same clan so have familial bonds and a shared history. Obviously, you can add mysterious traveller PCs later, but having the majority of the party know each other and be interconnected makes for an easy start.
-
Try Runequest! Starting characters are usually from the same clan so have familial bonds and a shared history. Obviously, you can add mysterious traveller PCs later, but having the majority of the party know each other and be interconnected makes for an easy start.Oh thats cool, ill look into it. Im all for that kinda thing, its one reason I love the funnels in DCC/MCC so much.
-
Honestly it's a fucking GENIUS idea...I have been working on a scenario setup based on a previous posting of this idea. MLM, multi-level magicking. Boil-down is that the party is a group of newbie mages (warlocks in DnD terms) at one or more of the local 'Mages guilds,' (which guild is determined by subclass) organizations which send out Mages to 'help' in one way or another. Some of the work is paid, but plenty of it is _pro bono publica_. The guilds have a great reputation because of the pro bono work, so PCs start with a very high-fantasy power rangers feel, but they got their powers by entering a magical loyalty contract to their 'Mentor,' and some of the jobs they get sent on will seem kind of '...off' compared to the others, and they find out the only way to become more powerful (literally to gain levels, XP is meaningless/capped) is to find their Mentor's Mentor and take their Mentor's place, removing their Mentor's power, which their mentor doesn't want. So the party slowly gets to see that only the sneakiest, most conniving and underhanded Mages are able to advance, but now they have to either advance, or quit and become commoners. Welcome to the Tremere.
-
Linkplz?
-
Honestly it's a fucking GENIUS idea...
-
Pretty sure there's already a mlp ttrpg